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Spells for a Necromancer wannabe without the corpses
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<blockquote data-quote="jodyjohnson" data-source="post: 6793534" data-attributes="member: 5590"><p>Animated Armor (Heavy)</p><p>Medium construct, unaligned</p><p>Armor Class Equal to normal Armor Class.</p><p>Hit Points 33 (6d8 + 6)</p><p>Speed 25 ft.</p><p>STR DEX CON INT WIS CHA</p><p>14 (+2) 11 (+0) 13 (+1) 1 (−5) 3 (−4) 1 (−5)</p><p>Damage Immunities poison, psychic</p><p>Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned</p><p>Senses blindsight 60 ft. (blind beyond this radius),</p><p>passive Perception 6</p><p>Languages understands all languages spoken by its creator but can’t speak</p><p>Challenge 1 (200 XP)</p><p>Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.</p><p>False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.</p><p>Actions</p><p>Multiattack. The armor makes two melee attacks.</p><p>Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.</p><p>Hit: 5 (1d6 + 2) bludgeoning damage.</p><p>This suit of magically animated armor clamors as</p><p>it moves, banging and grinding like the vengeful spirit of</p><p>a fallen knight.</p><p>Or whatever weapon it is supplied in place of the slam. Animated Heavy Armors are proficient with all melee weapons.</p><p></p><p>Animated Armor (Medium)</p><p>Medium construct, unaligned</p><p>Armor Class Equal to normal Armor Class+1.</p><p>Hit Points 33 (6d8 + 6)</p><p>Speed 25 ft.</p><p>STR DEX CON INT WIS CHA</p><p>14 (+2) 11 (+0) 13 (+1) 1 (−5) 3 (−4) 1 (−5)</p><p>Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned</p><p>Senses blindsight 60 ft. (blind beyond this radius),</p><p>passive Perception 6</p><p>Languages understands all languages spoken by its creator but can’t speak</p><p>Challenge 1 (200 XP)</p><p>Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.</p><p>False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.</p><p>Actions</p><p>Multiattack. The armor makes two melee attacks.</p><p>Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.</p><p>Hit: 4 (1d4 + 2) bludgeoning damage.</p><p>Or whatever weapon it is supplied in place of the slam.</p><p>Animated Medium Armors are proficient with simple melee and ranged weapons.</p><p></p><p>Animated Armor (Light)</p><p>Medium construct, unaligned</p><p>Armor Class Equal to normal Armor Class+3.</p><p>Hit Points 27 (6d8)</p><p>Speed 25 ft.</p><p>STR DEX CON INT WIS CHA</p><p>14 (+2) 17 (+3) 11 (+0) 1 (−5) 3 (−4) 1 (−5)</p><p>Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned</p><p>Senses blindsight 60 ft. (blind beyond this radius),</p><p>passive Perception 6</p><p>Languages understands all languages spoken by its creator but can’t speak</p><p>Challenge 1/2 (100 XP)</p><p>Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.</p><p>False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.</p><p>Actions</p><p>Multiattack. The armor makes two melee attacks.</p><p>Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.</p><p>Hit: 4 (1d4 + 2) bludgeoning damage.</p><p>Or whatever weapon it is supplied in place of the slam. Animated Light Armors are proficient with simple melee and ranged weapons plus the Heavy crossbow.</p><p></p><p>Animated Dummy</p><p>Medium construct, unaligned</p><p>Armor Class 8</p><p>Hit Points 19 (3d8 + 6)</p><p>Speed 20 ft.</p><p>STR DEX CON INT WIS CHA</p><p>13 (+1) 6 (−2) 14 (+2) 1 (−5) 3 (−4) 1 (−5)</p><p>Damage Immunities poison, psychic </p><p>Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned</p><p>Senses blindsight 60 ft. (blind beyond this radius),</p><p>passive Perception 6</p><p>Languages understands the languages spoken by its creator but can’t speak</p><p>Challenge 1/4 (50 XP)</p><p>Stuffed Fortitude. If damage reduces the animated dummy to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is acid, fire, or from a critical hit. On a success, the dummy drops to 1 hit point instead.</p><p>Actions</p><p>Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.</p><p>Animated Dummies move with a jerky, uneven gait. They</p><p>are clad in the apparel they wore when put together, and carry the stench of sweat and mold.</p><p></p><p>Animated Mannequin</p><p>Medium construct, unaligned</p><p>Armor Class 13</p><p>Hit Points 11 (2d8 + 2)</p><p>Speed 30 ft.</p><p>STR DEX CON INT WIS CHA</p><p>10 (+0) 14 (+2) 13 (+1) 1 (−5) 3 (−4) 1 (−5)</p><p>Damage Immunities poison, psychic </p><p>Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned</p><p>Senses blindsight 60 ft. (blind beyond this radius),</p><p>passive Perception 6</p><p>Languages understands all languages spoken by its creator but can’t speak</p><p>Challenge 1/4 (50 XP)</p><p>Actions</p><p>Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.</p><p>Or whatever weapon it is supplied in place of the slam.</p><p>Animated Mannequins are proficient with simple melee and ranged weapons plus the Shortsword. A mannequin can wear armor but is not proficient in any armor.</p><p></p><p>Animated Puppet</p><p>Small construct, unaligned</p><p>Armor Class 14</p><p>Hit Points 11 (2d6 + 4)</p><p>Speed 30 ft.</p><p>STR DEX CON INT WIS CHA</p><p>8 (-1) 16 (+3) 15 (+2) 3 (-4) 10 (+0) 8 (-1)</p><p>Skills Acrobatics +5</p><p>Damage Immunities poison, psychic </p><p>Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned Senses darkvision 60 ft. passive Perception 10</p><p>Languages understands all languages spoken by its creator and can speak messages from its creator</p><p>Challenge 1/4 (50 XP)</p><p>Actions</p><p>Slam. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.</p><p>Or whatever weapon it is supplied in place of the slam.</p><p>Animated Puppets are proficient with simple melee and ranged weapons plus the Shortsword.</p><p></p><p></p><p></p><p>Depending on the construction of the armor, dummy, mannequin, or puppet alternate forms can be created.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6793534, member: 5590"] Animated Armor (Heavy) Medium construct, unaligned Armor Class Equal to normal Armor Class. Hit Points 33 (6d8 + 6) Speed 25 ft. STR DEX CON INT WIS CHA 14 (+2) 11 (+0) 13 (+1) 1 (−5) 3 (−4) 1 (−5) Damage Immunities poison, psychic Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6 Languages understands all languages spoken by its creator but can’t speak Challenge 1 (200 XP) Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute. False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor. Actions Multiattack. The armor makes two melee attacks. Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. This suit of magically animated armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight. Or whatever weapon it is supplied in place of the slam. Animated Heavy Armors are proficient with all melee weapons. Animated Armor (Medium) Medium construct, unaligned Armor Class Equal to normal Armor Class+1. Hit Points 33 (6d8 + 6) Speed 25 ft. STR DEX CON INT WIS CHA 14 (+2) 11 (+0) 13 (+1) 1 (−5) 3 (−4) 1 (−5) Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6 Languages understands all languages spoken by its creator but can’t speak Challenge 1 (200 XP) Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute. False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor. Actions Multiattack. The armor makes two melee attacks. Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. Or whatever weapon it is supplied in place of the slam. Animated Medium Armors are proficient with simple melee and ranged weapons. Animated Armor (Light) Medium construct, unaligned Armor Class Equal to normal Armor Class+3. Hit Points 27 (6d8) Speed 25 ft. STR DEX CON INT WIS CHA 14 (+2) 17 (+3) 11 (+0) 1 (−5) 3 (−4) 1 (−5) Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6 Languages understands all languages spoken by its creator but can’t speak Challenge 1/2 (100 XP) Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute. False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor. Actions Multiattack. The armor makes two melee attacks. Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. Or whatever weapon it is supplied in place of the slam. Animated Light Armors are proficient with simple melee and ranged weapons plus the Heavy crossbow. Animated Dummy Medium construct, unaligned Armor Class 8 Hit Points 19 (3d8 + 6) Speed 20 ft. STR DEX CON INT WIS CHA 13 (+1) 6 (−2) 14 (+2) 1 (−5) 3 (−4) 1 (−5) Damage Immunities poison, psychic Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6 Languages understands the languages spoken by its creator but can’t speak Challenge 1/4 (50 XP) Stuffed Fortitude. If damage reduces the animated dummy to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is acid, fire, or from a critical hit. On a success, the dummy drops to 1 hit point instead. Actions Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. Animated Dummies move with a jerky, uneven gait. They are clad in the apparel they wore when put together, and carry the stench of sweat and mold. Animated Mannequin Medium construct, unaligned Armor Class 13 Hit Points 11 (2d8 + 2) Speed 30 ft. STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 13 (+1) 1 (−5) 3 (−4) 1 (−5) Damage Immunities poison, psychic Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6 Languages understands all languages spoken by its creator but can’t speak Challenge 1/4 (50 XP) Actions Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Or whatever weapon it is supplied in place of the slam. Animated Mannequins are proficient with simple melee and ranged weapons plus the Shortsword. A mannequin can wear armor but is not proficient in any armor. Animated Puppet Small construct, unaligned Armor Class 14 Hit Points 11 (2d6 + 4) Speed 30 ft. STR DEX CON INT WIS CHA 8 (-1) 16 (+3) 15 (+2) 3 (-4) 10 (+0) 8 (-1) Skills Acrobatics +5 Damage Immunities poison, psychic Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned Senses darkvision 60 ft. passive Perception 10 Languages understands all languages spoken by its creator and can speak messages from its creator Challenge 1/4 (50 XP) Actions Slam. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage. Or whatever weapon it is supplied in place of the slam. Animated Puppets are proficient with simple melee and ranged weapons plus the Shortsword. Depending on the construction of the armor, dummy, mannequin, or puppet alternate forms can be created. [/QUOTE]
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