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Spells for self preservation vs. being a useful party mage/priest
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1630213" data-attributes="member: 16936"><p>Hm. For the wizard I've been playing, far less than half of the spells I memorize are defensive.</p><p></p><p>Generally he keeps a Mage Armor on, and hangs on to a Shield, a Mirror Image, an Improved Invisibility, and occasionally a Blaise's Iron Bead (Relics and Rituals 2; think "Stoneskin on steroids"). Plus one or two memorizations of Iceshards, another R&R2 spell that can be used to enhance your armor class but also can be spent as attacks against your enemies, which generally means it's defensive until combat's nearly over or the spell's duration is almost up, and then some poor unlucky jerk gets pelted with them. That's only 5 or 6 spells at the very most for a 10th level Wizard with a good Int score, which leaves a lot of space for memorizing other things.</p><p></p><p>Over the months we've been playing this game, I've settled on this as being his optimum defense spell rack; it's more than he needs to cast for a typical situation, and just enough to keep him safe if the fight is really tough and he can't keep away from the bad guys. Really, most of the time I'm working off the idea that a good offense is the best defense and therefore taking out opponents before they can hit <em>anyone</em> is better than casting a spell that just makes it hard to hit <em>you</em>, and that attitude has paid off handsomely for our group.</p><p></p><p>As far as spells for other people go, he usually keeps a buff spell around for the frontline fighters (using a pearl of power to re-cast it and get more mileage from it); anything else is determined by what we're planning to do next. Maybe he'll rack Greater Magic Weapon for someone if we're going to face something where we'll need that, or Magic Circle spells, or maybe Haste someone, and so on; but without a specific strategy that calls for certain spells, I just have him memorize the most generally useful offensive and utility spells I can.</p><p></p><p>--</p><p>heavier on offense than utility, usually; he's kind of a blaster mage</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1630213, member: 16936"] Hm. For the wizard I've been playing, far less than half of the spells I memorize are defensive. Generally he keeps a Mage Armor on, and hangs on to a Shield, a Mirror Image, an Improved Invisibility, and occasionally a Blaise's Iron Bead (Relics and Rituals 2; think "Stoneskin on steroids"). Plus one or two memorizations of Iceshards, another R&R2 spell that can be used to enhance your armor class but also can be spent as attacks against your enemies, which generally means it's defensive until combat's nearly over or the spell's duration is almost up, and then some poor unlucky jerk gets pelted with them. That's only 5 or 6 spells at the very most for a 10th level Wizard with a good Int score, which leaves a lot of space for memorizing other things. Over the months we've been playing this game, I've settled on this as being his optimum defense spell rack; it's more than he needs to cast for a typical situation, and just enough to keep him safe if the fight is really tough and he can't keep away from the bad guys. Really, most of the time I'm working off the idea that a good offense is the best defense and therefore taking out opponents before they can hit [i]anyone[/i] is better than casting a spell that just makes it hard to hit [i]you[/i], and that attitude has paid off handsomely for our group. As far as spells for other people go, he usually keeps a buff spell around for the frontline fighters (using a pearl of power to re-cast it and get more mileage from it); anything else is determined by what we're planning to do next. Maybe he'll rack Greater Magic Weapon for someone if we're going to face something where we'll need that, or Magic Circle spells, or maybe Haste someone, and so on; but without a specific strategy that calls for certain spells, I just have him memorize the most generally useful offensive and utility spells I can. -- heavier on offense than utility, usually; he's kind of a blaster mage ryan [/QUOTE]
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