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<blockquote data-quote="Patlin" data-source="post: 2549345" data-attributes="member: 17264"><p>I'm not playing an arcane caster in LEW at the moment, but thought a little variety would be nice for such characters. I know I'd certainly miss complete arcane and complete adventurer if I were to port my Arcane Trickster into LEW. Keep in mind in balancing these spells the effectiveness they would have in the hands of a character with the sneak attack ability -- either a multiclass character or a rogue with use magic device.</p><p></p><p><strong>Rays of Precise Force</strong></p><p>Evocation [Force]</p><p><strong>Level:</strong> Sor/Wiz 1</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 Standard Action</p><p><strong>Range:</strong> Close (25 ft. plus 5 ft./2 levels)</p><p><strong>Effect:</strong> One or more rays</p><p><strong>Duration:</strong> Concentration</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>This spell enshrouds the casters hand in a nimbus of force. As a standard action, the caster can cause the nimbus to shoot out a very weak but extremely accurate ray of force, which strikes as a ranged touch attack and deals one point of damge to any target it hits. Attack rolls made with rays of precise force recieve a bonus to of 2 points +1 per 2 caster levels, to a maximum of +10 at level 16 or higher. The nimbus dissipates once one ray per caster level has been used, or as soon as the caster stops concentrating on the spell.</p><p></p><p><strong>Ball of Thunder and Lightning</strong></p><p>Conjuration [Sonic][Electric]</p><p><strong>Level:</strong> Sor/Wiz 1</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 Standard Action</p><p><strong>Range:</strong> Close (25 ft. plus 5 ft./2 levels)</p><p><strong>Effect:</strong> Orb of Energy</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> None</p><p></p><p>This spell conjures a burst of energy which flies at the caster's target, striking as a ranged touch attack. If it hits, it does d3 points of sonic damage and d3 points of electric damage, plus an additional d3 points per 2 levels after 1st, to a maximum of 5d3 electric and 5d3 sonic at 9th level.</p><p></p><p><strong>Disturb Equilibrium</strong></p><p>Enchantment (Compulsion) [Mind Affecting]</p><p><strong>Level:</strong> Sor/Wiz 1</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 Standard Action</p><p><strong>Range:</strong> Close (25 ft. plus 5 ft./2 levels)</p><p><strong>Targets:</strong> One or more creatures, no two of which may be more than 30' apart</p><p><strong>Duration:</strong> One round/level</p><p><strong>Saving Throw:</strong> Will Negates</p><p><strong>Spell Resistance:</strong> Yes</p><p>The subject becomes dizzy, losing its dexterity bonus to AC and taking a -10 penalty on balance checks. Each round on its turn, as a move action, an effected creature may make a new saving throw to end the effect.</p></blockquote><p></p>
[QUOTE="Patlin, post: 2549345, member: 17264"] I'm not playing an arcane caster in LEW at the moment, but thought a little variety would be nice for such characters. I know I'd certainly miss complete arcane and complete adventurer if I were to port my Arcane Trickster into LEW. Keep in mind in balancing these spells the effectiveness they would have in the hands of a character with the sneak attack ability -- either a multiclass character or a rogue with use magic device. [b]Rays of Precise Force[/b] Evocation [Force] [b]Level:[/b] Sor/Wiz 1 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 Standard Action [B]Range:[/B] Close (25 ft. plus 5 ft./2 levels) [B]Effect:[/B] One or more rays [B]Duration:[/B] Concentration [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] Yes This spell enshrouds the casters hand in a nimbus of force. As a standard action, the caster can cause the nimbus to shoot out a very weak but extremely accurate ray of force, which strikes as a ranged touch attack and deals one point of damge to any target it hits. Attack rolls made with rays of precise force recieve a bonus to of 2 points +1 per 2 caster levels, to a maximum of +10 at level 16 or higher. The nimbus dissipates once one ray per caster level has been used, or as soon as the caster stops concentrating on the spell. [b]Ball of Thunder and Lightning[/b] Conjuration [Sonic][Electric] [b]Level:[/b] Sor/Wiz 1 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 Standard Action [B]Range:[/B] Close (25 ft. plus 5 ft./2 levels) [B]Effect:[/B] Orb of Energy [B]Duration:[/B] Instantaneous [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] None This spell conjures a burst of energy which flies at the caster's target, striking as a ranged touch attack. If it hits, it does d3 points of sonic damage and d3 points of electric damage, plus an additional d3 points per 2 levels after 1st, to a maximum of 5d3 electric and 5d3 sonic at 9th level. [b]Disturb Equilibrium[/b] Enchantment (Compulsion) [Mind Affecting] [b]Level:[/b] Sor/Wiz 1 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 Standard Action [B]Range:[/B] Close (25 ft. plus 5 ft./2 levels) [B]Targets:[/B] One or more creatures, no two of which may be more than 30' apart [B]Duration:[/B] One round/level [B]Saving Throw:[/B] Will Negates [B]Spell Resistance:[/B] Yes The subject becomes dizzy, losing its dexterity bonus to AC and taking a -10 penalty on balance checks. Each round on its turn, as a move action, an effected creature may make a new saving throw to end the effect. [/QUOTE]
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