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<blockquote data-quote="IcyCool" data-source="post: 2550410" data-attributes="member: 20308"><p>On <strong>Rays of Precise Force</strong>:</p><p></p><p>I'd suggest changing the duration to 1 round/level, and getting rid of the "number of rays equal to caster level" bit, as changing the duration will already account for that. After that, I'd even say that you could up the damage a bit (to say, 2 or 3 points of damage).</p><p></p><p>On <strong>Ball of Thunder and Lightning</strong>:</p><p></p><p>I've gotta go with Knight Otu on this one. Hurling about lighting and sonic force is evocation. You could potentially change this spell to use acid only, and keep it as a conjuration. And as far as being level 1, it looks as though it easily out damages <em>Melf's Acid Arrow</em>.</p><p></p><p>On <strong>Disturb Equilibrium</strong>:</p><p></p><p>This spell looks about nice, and there'd be absolutely no reason for anyone with a rogue in the party not to take it. Provided the victim fails their save, the rogue gets to freely sneak attack them. I'd suggest lowering the balance penalty to -5. That said, it's probably ok for a 1st-level spell.</p></blockquote><p></p>
[QUOTE="IcyCool, post: 2550410, member: 20308"] On [b]Rays of Precise Force[/b]: I'd suggest changing the duration to 1 round/level, and getting rid of the "number of rays equal to caster level" bit, as changing the duration will already account for that. After that, I'd even say that you could up the damage a bit (to say, 2 or 3 points of damage). On [b]Ball of Thunder and Lightning[/b]: I've gotta go with Knight Otu on this one. Hurling about lighting and sonic force is evocation. You could potentially change this spell to use acid only, and keep it as a conjuration. And as far as being level 1, it looks as though it easily out damages [i]Melf's Acid Arrow[/i]. On [b]Disturb Equilibrium[/b]: This spell looks about nice, and there'd be absolutely no reason for anyone with a rogue in the party not to take it. Provided the victim fails their save, the rogue gets to freely sneak attack them. I'd suggest lowering the balance penalty to -5. That said, it's probably ok for a 1st-level spell. [/QUOTE]
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