Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spells Gained From Tomes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Falling Icicle" data-source="post: 4825141" data-attributes="member: 17077"><p>Several of the magic tomes have the following property:</p><p>"This tome contains two wizard daily [fire, cold, etc] powers. Both powers must be of a level equal to or lower than that of the tome. Choose these powers when you aquire the tome; they cannot be changed later. <strong>You can add these powers to your spellbook.</strong>"</p><p></p><p>So, i pick up a tome and I get to add two new powers to my spellbook. Okay, that's cool. But do I get to keep those powers in my spellbook forever after, even if I later lose the tome? A strict reading of the rules would seem to say yes. But then, a character could, after obtaining enough tomes, have dozens of extra spells at his disposal! Granted, the character can still only prepare one at a time of each level, so it wouldn't really break the game, but I doubt that was what was intended for these tomes. Or was it?</p><p></p><p>Now, it would seem to me, that if they really only wanted you to have access to those spells while having the tome, they could have rewritten the property this way: "Treat these spells as being recorded in your spellbook for as long as you have this tome," but even then, nothing stops the character from simply stockpiling tomes (other than the cost). This would simply prevent the "abuse" of the character getting a tome, adding its spells to his book, and then getting rid of the tome.</p><p></p><p>The thing is, I'm used to playing wizards in past editions where there was no strict limit on how many spells they could have in their book. So the truth is, I'm not really bothered by this. They still have no more powers per day than anybody else.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4825141, member: 17077"] Several of the magic tomes have the following property: "This tome contains two wizard daily [fire, cold, etc] powers. Both powers must be of a level equal to or lower than that of the tome. Choose these powers when you aquire the tome; they cannot be changed later. [b]You can add these powers to your spellbook.[/b]" So, i pick up a tome and I get to add two new powers to my spellbook. Okay, that's cool. But do I get to keep those powers in my spellbook forever after, even if I later lose the tome? A strict reading of the rules would seem to say yes. But then, a character could, after obtaining enough tomes, have dozens of extra spells at his disposal! Granted, the character can still only prepare one at a time of each level, so it wouldn't really break the game, but I doubt that was what was intended for these tomes. Or was it? Now, it would seem to me, that if they really only wanted you to have access to those spells while having the tome, they could have rewritten the property this way: "Treat these spells as being recorded in your spellbook for as long as you have this tome," but even then, nothing stops the character from simply stockpiling tomes (other than the cost). This would simply prevent the "abuse" of the character getting a tome, adding its spells to his book, and then getting rid of the tome. The thing is, I'm used to playing wizards in past editions where there was no strict limit on how many spells they could have in their book. So the truth is, I'm not really bothered by this. They still have no more powers per day than anybody else. What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spells Gained From Tomes
Top