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Revised (v.3.5) System Reference Document
Spells H-L
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<blockquote data-quote="Morrus" data-source="post: 6159411" data-attributes="member: 1"><p><span style="color: #000000">[FONT=Times New Roman, Courier New, serif]<span style="font-size: 10px">This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.</span>[/FONT]</span></p><p> <span style="color: #000000"><span style="font-size: 18px">SPELLS (H-L)</span></span></p><p> </p><p></p><p> <span style="color: #000000">Hallow</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Good]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 5, Drd 5</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M, DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 24 hours</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> 40-ft. radius emanating from the touched point</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Hallow </em></span><span style="font-size: 10px">makes a particular site, building, or structure a holy site. This has four major effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">First, the site or structure is guarded by a </span><span style="font-size: 10px"><em>magic circle against evil </em></span><span style="font-size: 10px">effect.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Second, all Charisma checks made to turn undead gain a +4 sacred bonus, and Charisma checks to command undead take a –4 penalty. Spell resistance does not apply to this effect. (This provision does not apply to the druid version of the spell.)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Third, any dead body interred in a </span><span style="font-size: 10px"><em>hallowed </em></span><span style="font-size: 10px">site cannot be turned into an undead creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Finally, you may choose to fix a single spell effect to the </span><span style="font-size: 10px"><em>hallowed </em></span><span style="font-size: 10px">site. The spell effect lasts for one year and functions throughout the entire site, regardless of the normal duration and area or effect. You may designate whether the effect applies to all creatures, creatures who share your faith or alignment, or creatures who adhere to another faith or alignment. At the end of the year, the chosen effect lapses, but it can be renewed or replaced simply by casting </span><span style="font-size: 10px"><em>hallow </em></span><span style="font-size: 10px">again.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Spell effects that may be tied to a </span><span style="font-size: 10px"><em>hallowed </em></span><span style="font-size: 10px">site include </span><span style="font-size: 10px"><em>aid, bane, bless, cause fear, darkness, daylight, death ward, deeper darkness, detect evil, detect magic, dimensional anchor, discern lies, dispel magic, endure elements, freedom of movement, invisibility purge, protection from energy, remove fear, resist energy, silence, tongues, </em></span><span style="font-size: 10px">and </span><span style="font-size: 10px"><em>zone of truth</em></span><span style="font-size: 10px">. Saving throws and spell resistance might apply to these spells’ effects. (See the individual spell descriptions for details.)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An area can receive only one </span><span style="font-size: 10px"><em>hallow </em></span><span style="font-size: 10px">spell (and its associated spell effect) at a time. </span><span style="font-size: 10px"><em>Hallow </em></span><span style="font-size: 10px">counters but does not dispel </span><span style="font-size: 10px"><em>unhallow</em></span><span style="font-size: 10px">.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">Herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be included in the </span><span style="font-size: 10px"><em>hallowed </em></span><span style="font-size: 10px">area.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Hallucinatory Terrain</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Glamer)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 4, Sor/Wiz 4</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 10 minutes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Long (400 ft. + 40 ft./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> One 30-ft. cube/level (S)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 2 hours/level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will disbelief (if interacted with)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You make natural terrain look, sound, and smell like some other sort of natural terrain. Structures, equipment, and creatures within the area are not hidden or changed in appearance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A stone, a twig, and a bit of green plant.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Halt Undead</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 3</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> Up to three undead creatures, no two of which can be more than 30 ft. apart</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (see text)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell renders as many as three undead creatures immobile. A nonintelligent undead creature gets no saving throw; an intelligent undead creature does. If the spell is successful, it renders the undead creature immobile for the duration of the spell (similar to the effect of </span><span style="font-size: 10px"><em>hold person </em></span><span style="font-size: 10px">on a living creature). The effect is broken if the </span><span style="font-size: 10px"><em>halted </em></span><span style="font-size: 10px">creatures are attacked or take damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A pinch of sulfur and powdered garlic.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Harm</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 6, Destruction 6</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will half; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Harm </em></span><span style="font-size: 10px">charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, </span><span style="font-size: 10px"><em>harm </em></span><span style="font-size: 10px">deals half this amount, but it cannot reduce the target’s hit points to less than 1.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If used on an undead creature, </span><span style="font-size: 10px"><em>harm </em></span><span style="font-size: 10px">acts like </span><span style="font-size: 10px"><em>heal</em></span><span style="font-size: 10px">.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Haste</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 3, Sor/Wiz 3</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> One creature/level, no two of which can be more than 30 ft. apart</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Fortitude negates (harmless)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The transmuted creatures move and act more quickly than normal. This extra speed has several effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A </span><span style="font-size: 10px"><em>hasted </em></span><span style="font-size: 10px">creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">All of the </span><span style="font-size: 10px"><em>hasted </em></span><span style="font-size: 10px">creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Multiple </span><span style="font-size: 10px"><em>haste </em></span><span style="font-size: 10px">effects don’t stack. </span><span style="font-size: 10px"><em>Haste </em></span><span style="font-size: 10px">dispels and counters </span><span style="font-size: 10px"><em>slow.</em></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A shaving of licorice root.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Heal</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Healing)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 6, Drd 7, Healing 6</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Heal </em></span><span style="font-size: 10px">enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, </span><span style="font-size: 10px"><em>confused, </em></span><span style="font-size: 10px">dazed, dazzled, deafened, diseased, exhausted, fatigued, </span><span style="font-size: 10px"><em>feebleminded, </em></span><span style="font-size: 10px">insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Heal </em></span><span style="font-size: 10px">does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If used against an undead creature, </span><span style="font-size: 10px"><em>heal </em></span><span style="font-size: 10px">instead acts like </span><span style="font-size: 10px"><em>harm</em></span><span style="font-size: 10px">.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Heal, Mass</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Healing)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 9, Healing 9</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> One or more creatures, no two of which can be more than 30 ft. apart</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>heal, </em></span><span style="font-size: 10px">except as noted above. The maximum number of hit points restored to each creature is 250.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Heal Mount</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Healing)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Pal 3</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Your mount touched</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>heal, </em></span><span style="font-size: 10px">but it affects only the paladin’s special mount (typically a warhorse).</span></span></p><p> </p><p></p><p> <span style="color: #000000">Heat Metal</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation [Fire]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 2, Sun 2</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong> V, S, DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target: </strong>Metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 25 lb. of metal/level, all of which must be within a 30-ft. circle</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong> 7 rounds</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong>Will negates (object)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong> Yes (object)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Heat metal </em>makes metal extremely warm. Unattended, nonmagical metal gets no saving throw. Magical metal is allowed a saving throw against the spell. An item in a creature’s possession uses the creature’s saving throw bonus unless its own is higher.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A creature takes fire damage if its equipment is heated. It takes full damage if its armor is affected or if it is holding, touching, wearing, or carrying metal weighing one-fifth of its weight. The creature takes minimum damage (1 point or 2 points; see the table) if it’s not wearing metal armor and the metal that it’s carrying weighs less than one-fifth of its weight.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">On the first round of the spell, the metal becomes warm and uncomfortable to touch but deals no damage. The same effect also occurs on the last round of the spell’s duration. During the second (and also the next-to-last) round, intense heat causes pain and damage. In the third, fourth, and fifth rounds, the metal is searing hot, causing more damage, as shown on the table below.</span></span></p><p> [TABLE="width: 250"] [TR] [TD="width: 39"] <span style="color: #000000"><span style="font-size: 10px"><strong>Round</strong></span></span></p><p> [/TD] [TD="width: 113"] <span style="font-size: 10px"><strong>Metal</strong></span><span style="color: #000000"><span style="font-size: 10px"><strong> Temperature</strong></span></span></p><p> [/TD] [TD="width: 56"] <span style="color: #000000"><span style="font-size: 10px"><strong>Damage</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 39"] <span style="color: #000000"><span style="font-size: 10px">1</span></span></p><p> [/TD] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px">Warm</span></span></p><p> [/TD] [TD="width: 56"] <span style="color: #000000"><span style="font-size: 10px">None</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 39"] <span style="color: #000000"><span style="font-size: 10px">2</span></span></p><p> [/TD] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px">Hot</span></span></p><p> [/TD] [TD="width: 56"] <span style="color: #000000"><span style="font-size: 10px">1d4 points</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 39"] <span style="color: #000000"><span style="font-size: 10px">3–5</span></span></p><p> [/TD] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px">Searing</span></span></p><p> [/TD] [TD="width: 56"] <span style="color: #000000"><span style="font-size: 10px">2d4 points</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 39"] <span style="color: #000000"><span style="font-size: 10px">6</span></span></p><p> [/TD] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px">Hot</span></span></p><p> [/TD] [TD="width: 56"] <span style="color: #000000"><span style="font-size: 10px">1d4 points</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 39"] <span style="color: #000000"><span style="font-size: 10px">7</span></span></p><p> [/TD] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px">Warm</span></span></p><p> [/TD] [TD="width: 56"] <span style="color: #000000"><span style="font-size: 10px">None</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">Any cold intense enough to damage the creature negates fire damage from the spell (and vice versa) on a point-for-point basis. If cast underwater, </span><span style="font-size: 10px"><em>heat metal </em></span><span style="font-size: 10px">deals half damage and boils the surrounding water.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Heat metal </em></span><span style="font-size: 10px">counters and dispels </span><span style="font-size: 10px"><em>chill metal</em></span><span style="font-size: 10px">.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Helping Hand</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 3</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 5 miles</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Ghostly hand</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 hour/level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You create the ghostly image of a hand, which you can send to find a creature within 5 miles. The hand then beckons to that creature and leads it to you if the creature is willing to follow.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When the spell is cast, the hand appears in front of you. You then specify a person (or any creature) by physical description, which can include race, gender, and appearance but not ambiguous factors such as level, alignment, or class. When the description is complete, the hand streaks off in search of a subject that fits the description. The amount of time it takes to find the subject depends on how far away she is.</span></span></p><p> [TABLE="width: 187"] [TR] [TD="width: 73"] <span style="color: #000000"><span style="font-size: 10px"><strong>Distance</strong></span></span></p><p> [/TD] [TD="width: 86"] <span style="color: #000000"><span style="font-size: 10px"><strong>Time to Locate</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 73"] <span style="color: #000000"><span style="font-size: 10px">100 ft. or less</span></span></p><p> [/TD] [TD="width: 86"] <span style="color: #000000"><span style="font-size: 10px">1 round</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 73"] <span style="color: #000000"><span style="font-size: 10px">1,000 ft.</span></span></p><p> [/TD] [TD="width: 86"] <span style="color: #000000"><span style="font-size: 10px">1 minute</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 73"] <span style="color: #000000"><span style="font-size: 10px">1 mile</span></span></p><p> [/TD] [TD="width: 86"] <span style="color: #000000"><span style="font-size: 10px">10 minutes</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 73"] <span style="color: #000000"><span style="font-size: 10px">2 miles</span></span></p><p> [/TD] [TD="width: 86"] <span style="color: #000000"><span style="font-size: 10px">1 hour</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 73"] <span style="color: #000000"><span style="font-size: 10px">3 miles</span></span></p><p> [/TD] [TD="width: 86"] <span style="color: #000000"><span style="font-size: 10px">2 hours</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 73"] <span style="color: #000000"><span style="font-size: 10px">4 miles</span></span></p><p> [/TD] [TD="width: 86"] <span style="color: #000000"><span style="font-size: 10px">3 hours</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 73"] <span style="color: #000000"><span style="font-size: 10px">5 miles</span></span></p><p> [/TD] [TD="width: 86"] <span style="color: #000000"><span style="font-size: 10px">4 hours</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">Once the hand locates the subject, it beckons the creature to follow it. If the subject does so, the hand points in your direction, indicating the most direct feasible route. The hand hovers 10 feet in front of the subject, moving before it at a speed of as much as 240 feet per round. Once the hand leads the subject back to you, it disappears.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The subject is not compelled to follow the hand or act in any particular way toward you. If the subject chooses not to follow, the hand continues to beckon for the duration of the spell, then disappears. If the spell expires while the subject is en route to you, the hand disappears; the subject must then rely on her own devices to locate you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If more than one subject in a 5-mile radius meets the description, the hand locates the closest creature. If that creature refuses to follow the hand, the hand does not seek out a second subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If, at the end of 4 hours of searching, the hand has found no subject that matches the description within 5 miles, it returns to you, displays an outstretched palm (indicating that no such creature was found), and disappears.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The ghostly hand has no physical form. It is invisible to anyone except you and a potential subject. It cannot engage in combat or execute any other task aside from locating a subject and leading it back to you. The hand can’t pass through solid objects but can ooze through small cracks and slits. The hand cannot travel more than 5 miles from the spot it appeared when you cast the spell.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Heroes’ Feast</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration [Creation]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 6, Clr 6</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 10 minutes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Feast for one creature/level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 hour plus 12 hours; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all diseases, sickness, and nausea; becomes immune to poison for 12 hours; and gains 1d8 temporary hit points +1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear effects for 12 hours.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If the feast is interrupted for any reason, the spell is ruined and all effects of the spell are negated.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Heroism</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 2, Sor/Wiz 3</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 10 min./level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Heroism, Greater</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 5, Sor/Wiz 6</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>heroism, </em></span><span style="font-size: 10px">except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).</span></span></p><p> </p><p></p><p> <span style="color: #000000">Hide from Animals</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 1, Rgr 1</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> S, DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> One creature touched/level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 10 min./level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Animals cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Hide from Undead</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 1</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> One touched creature/level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 10 min./level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless); see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Undead cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can’t see any of the warded creatures. However, if it has reason to believe unseen opponents are present, it can attempt to find or strike them. If a warded creature attempts to turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Hideous Laughter</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 1, Sor/Wiz 2</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One creature; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The subject can take no actions while laughing, but is not considered helpless. After the spell ends, it can act normally.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A creature with an Intelligence score of 2 or lower is not affected. A creature whose type is different from the caster’s receives a +4 bonus on its saving throw, because humor doesn’t “translate” well.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">Tiny tarts that are thrown at the target and a feather that is waved in the air.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Hold Animal</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Animal 2, Drd 2, Rgr 2</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One animal</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>hold person, </em></span><span style="font-size: 10px">except that it affects an animal instead of a humanoid.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Hold Monster</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 4, Law 6, Sor/Wiz 5</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M/DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One living creature</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>hold person, </em></span><span style="font-size: 10px">except that it affects any living creature that fails its Will save.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Arcane Material Component: </em></span><span style="font-size: 10px">One hard metal bar or rod, which can be as small as a three-penny nail.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Hold Monster, Mass</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 9</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> One or more creatures, no two of which can be more than 30 ft. apart</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>hold person, </em></span><span style="font-size: 10px">except that it affects multiple creatures and holds any living creature that fails its Will save.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Hold Person</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 2, Clr 2, Sor/Wiz 3</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, F/DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One humanoid creature</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level (D); see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity.)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can’t swim and may drown.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Arcane Focus: </em></span><span style="font-size: 10px">A small, straight piece of iron.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Hold Person, Mass</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 7</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> One or more humanoid creatures, no two of which can be more than 30 ft. apart</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>hold person, </em></span><span style="font-size: 10px">except as noted above.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Hold Portal</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 1</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Component:</strong></span><span style="font-size: 10px"> V</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One portal, up to 20 sq. ft./level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The magic affects the portal just as if it were securely closed and normally locked. A </span><span style="font-size: 10px"><em>knock </em></span><span style="font-size: 10px">spell or a successful </span><span style="font-size: 10px"><em>dispel magic </em></span><span style="font-size: 10px">spell can negate a </span><span style="font-size: 10px"><em>hold portal </em></span><span style="font-size: 10px">spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">For a portal affected by this spell, add 5 to the normal DC for forcing open the portal.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Holy Aura</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration [Good]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 8, Good 8</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, F</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 20 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> One creature/level in a 20-ft.-radius burst centered on you</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike </span><span style="font-size: 10px"><em>protection from evil</em></span><span style="font-size: 10px">, this benefit applies against all attacks, not just against attacks by evil creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Third, the abjuration blocks possession and mental influence, just as </span><span style="font-size: 10px"><em>protection from evil </em></span><span style="font-size: 10px">does.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Finally, if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as </span><span style="font-size: 10px"><em>blindness/deafness</em></span><span style="font-size: 10px">, but against </span><span style="font-size: 10px"><em>holy aura’s </em></span><span style="font-size: 10px">save DC).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Focus: </em></span><span style="font-size: 10px">A tiny reliquary containing some sacred relic. The reliquary costs at least 500 gp.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Holy Smite</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Good]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Good 4</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> 20-ft.-radius burst</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous (1 round); see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will partial; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. A successful Will saving throw reduces damage to half and negates the blinded effect.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Holy Sword</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Good]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Pal 4</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target: </strong></span><span style="font-size: 10px">Melee weapon touched</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell allows you to channel holy power into your sword, or any other melee weapon you choose. The weapon acts as a </span><span style="font-size: 10px"><em>+5 holy weapon </em></span><span style="font-size: 10px">(+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a </span><span style="font-size: 10px"><em>magic circle against evil </em></span><span style="font-size: 10px">effect (as the spell). If the </span><span style="font-size: 10px"><em>magic circle </em></span><span style="font-size: 10px">ends, the sword creates a new one on your turn as a free action. The spell is automatically canceled 1 round after the weapon leaves your hand. You cannot have more than one </span><span style="font-size: 10px"><em>holy sword </em></span><span style="font-size: 10px">at a time.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If this spell is cast on a magic weapon, the powers of the spell supersede any that the weapon normally has, rendering the normal enhancement bonus and powers of the weapon inoperative for the duration of the spell. This spell is not cumulative with </span><span style="font-size: 10px"><em>bless weapon </em></span><span style="font-size: 10px">or any other spell that might modify the weapon in any way.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell does not work on artifacts.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Note: </em></span><span style="font-size: 10px">A masterwork weapon’s bonus to attack does not stack with an enhancement bonus to attack.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Holy Word</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Good, Sonic]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong> Clr 7, Good 7</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong> V</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong> 40 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Area:</strong> Nongood creatures in a 40-ft.-radius spread centered on you</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong> Instantaneous</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong> None or Will negates; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Any nongood creature within the area that hears the <em>holy word </em>suffers the following ill effects.</span></span></p><p> [TABLE="width: 354"] [TR] [TD="width: 109"] <span style="color: #000000"><span style="font-size: 10px"><strong>HD</strong></span></span></p><p> [/TD] [TD="width: 217"] <span style="color: #000000"><span style="font-size: 10px"><strong>Effect</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 109"] <span style="color: #000000"><span style="font-size: 10px">Equal to caster level</span></span></p><p> [/TD] [TD="width: 217"] <span style="color: #000000"><span style="font-size: 10px">Deafened</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 109"] <span style="color: #000000"><span style="font-size: 10px">Up to caster level</span></span></p><p> [/TD] [TD="width: 217"] <span style="color: #000000">–<span style="font-size: 10px">1 Blinded, deafened</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 109"] <span style="color: #000000"><span style="font-size: 10px">Up to caster level</span></span></p><p> [/TD] [TD="width: 217"] <span style="color: #000000">–<span style="font-size: 10px">5 Paralyzed, blinded, deafened</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 109"] <span style="color: #000000"><span style="font-size: 10px">Up to caster level</span></span></p><p> [/TD] [TD="width: 217"] <span style="color: #000000">–<span style="font-size: 10px">10 Killed, paralyzed, blinded, deafened</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">The effects are cumulative and concurrent. No saving throw is allowed against these effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Deafened: </em></span><span style="font-size: 10px">The creature is deafened for 1d4 rounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Blinded: </em></span><span style="font-size: 10px">The creature is blinded for 2d4 rounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Paralyzed: </em></span><span style="font-size: 10px">The creature is paralyzed and helpless for 1d10 minutes.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Killed: </em></span><span style="font-size: 10px">Living creatures die. Undead creatures are destroyed.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Furthermore, if you are on your home plane when you cast this spell, nongood extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the </span><span style="font-size: 10px"><em>holy word. </em></span><span style="font-size: 10px">The banishment effect allows a Will save (at a –4 penalty) to negate.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Creatures whose HD exceed your caster level are unaffected by </span><span style="font-size: 10px"><em>holy word.</em></span></span></p><p> </p><p></p><p> <span style="color: #000000">Horrid Wilting</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 8, Water 8</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M/DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Long (400 ft. + 40 ft./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> Living creatures, no two of which can be more than 60 ft. apart</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Fortitude half</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell evaporates moisture from the body of each subject living creature, dealing 1d6 points of damage per caster level (maximum 20d6). This spell is especially devastating to water elementals and plant creatures, which instead take 1d8 points of damage per caster level (maximum 20d8).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Arcane Material Component: </em></span><span style="font-size: 10px">A bit of sponge.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Hypnotic Pattern</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Pattern) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 2, Sor/Wiz 2</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V (Brd only), S, M; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Colorful lights in a 10-ft.-radius spread</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Concentration + 2 rounds</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures within it. Roll 2d4 and add your caster level (maximum 10) to determine the total number of Hit Dice of creatures affected. Creatures with the fewest HD are affected first; and, among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Affected creatures become fascinated by the pattern of colors. Sightless creatures are not affected.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A wizard or sorcerer need not utter a sound to cast this spell, but a bard must sing, play music, or recite a rhyme as a verbal component.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A glowing stick of incense or a crystal rod filled with phosphorescent material.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Hypnotism</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 1, Sor/Wiz 1</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 round</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> Several living creatures, no two of which may be more than 30 ft. apart</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 2d4 rounds (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Your gestures and droning incantation fascinate nearby creatures, causing them to stop and stare blankly at you. In addition, you can use their rapt attention to make your suggestions and requests seem more plausible. Roll 2d4 to see how many total Hit Dice of creatures you affect. Creatures with fewer HD are affected before creatures with more HD. Only creatures that can see or hear you are affected, but they do not need to understand you to be fascinated.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If you use this spell in combat, each target gains a +2 bonus on its saving throw. If the spell affects only a single creature not in combat at the time, the saving throw has a penalty of –2.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">While the subject is fascinated by this spell, it reacts as though it were two steps more friendly in attitude. This allows you to make a single request of the affected creature (provided you can communicate with it). The request must be brief and reasonable. Even after the spell ends, the creature retains its new attitude toward you, but only with respect to that particular request.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A creature that fails its saving throw does not remember that you enspelled it.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Ice Storm</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Cold]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 4, Sor/Wiz 4, Water 5</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M/DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Long (400 ft. + 40 ft./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> Cylinder (20-ft. radius, 40 ft. high)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 full round</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Great magical hailstones pound down for 1 full round, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area. A –4 penalty applies to each Listen check made within the </span><span style="font-size: 10px"><em>ice storm</em></span><span style="font-size: 10px">’s effect, and all land movement within its area is at half speed. At the end of the duration, the hail disappears, leaving no aftereffects (other than the damage dealt).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Arcane Material Component: </em></span><span style="font-size: 10px">A pinch of dust and a few drops of water.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Identify</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 1, Magic 2, Sor/Wiz 1</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M/DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 hour</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> One touched object</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The spell determines all magic properties of a single magic item, including how to activate those functions (if appropriate), and how many charges are left (if any).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Identify </em></span><span style="font-size: 10px">does not function when used on an artifact.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Arcane Material Component: </em></span><span style="font-size: 10px">A pearl of at least 100 gp value, crushed and stirred into wine with an owl feather; the infusion must be drunk prior to spellcasting.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Illusory Script</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Phantasm) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 3, Sor/Wiz 3</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 minute or longer; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One touched object weighing no more than 10 lb.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> One day/level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You write instructions or other information on parchment, paper, or any suitable writing material. The </span><span style="font-size: 10px"><em>illusory script </em></span><span style="font-size: 10px">appears to be some form of foreign or magical writing. Only the person (or people) designated by you at the time of the casting are able to read the writing; it’s unintelligible to any other character, although an illusionist recognizes it as </span><span style="font-size: 10px"><em>illusory script.</em></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Any unauthorized creature attempting to read the script triggers a potent illusory effect and must make a saving throw. A successful saving throw means the creature can look away with only a mild sense of disorientation. Failure means the creature is subject to a suggestion implanted in the script by you at the time the illusory script spell was cast. The suggestion lasts only 30 minutes. Typical suggestions include “Close the book and leave,” “Forget the existence of the book,” and so forth. If successfully dispelled by </span><span style="font-size: 10px"><em>dispel magic, </em></span><span style="font-size: 10px">the </span><span style="font-size: 10px"><em>illusory script </em></span><span style="font-size: 10px">and its secret message disappear. The hidden message can be read by a combination of the </span><span style="font-size: 10px"><em>true seeing </em></span><span style="font-size: 10px">spell with the </span><span style="font-size: 10px"><em>read magic </em></span><span style="font-size: 10px">or </span><span style="font-size: 10px"><em>comprehend languages </em></span><span style="font-size: 10px">spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The casting time depends on how long a message you wish to write, but it is always at least 1 minute.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A lead-based ink (cost of not less than 50 gp).</span></span></p><p> </p><p></p><p> <span style="color: #000000">Illusory Wall</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Figment)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 4</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Image 1 ft. by 10 ft. by 10 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Permanent</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will disbelief (if interacted with)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell creates the illusion of a wall, floor, ceiling, or similar surface. It appears absolutely real when viewed, but physical objects can pass through it without difficulty. When the spell is used to hide pits, traps, or normal doors, any detection abilities that do not require sight work normally. Touch or a probing search reveals the true nature of the surface, though such measures do not cause the illusion to disappear.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Imbue with Spell Ability</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 4, Magic 4</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 10 minutes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Permanent until discharged (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You transfer some of your currently prepared spells, and the ability to cast them, to another creature. Only a creature with an Intelligence score of at least 5 and a Wisdom score of at least 9 can receive this bestowal. Only cleric spells from the schools of abjuration, divination, and conjuration (healing) can be transferred. The number and level of spells that the subject can be granted depends on its Hit Dice; even multiple castings of </span><span style="font-size: 10px"><em>imbue with spell ability </em></span><span style="font-size: 10px">can’t exceed this limit.</span></span></p><p> [TABLE="width: 391"] [TR] [TD="width: 92"] <span style="color: #000000"><span style="font-size: 10px"><strong>HD of Recipient</strong></span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px"><strong>Spells Imbued</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 92"] <span style="color: #000000"><span style="font-size: 10px">2 or lower</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">One 1st-level spell</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 92"] <span style="color: #000000"><span style="font-size: 10px">3–4</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">One or two 1st-level spells</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 92"] <span style="color: #000000"><span style="font-size: 10px">5 or higher</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">One or two 1st-level spells and one 2nd-level spell</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">The transferred spell’s variable characteristics (range, duration, area, and the like) function according to your level, not the level of the recipient.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Once you cast </span><span style="font-size: 10px"><em>imbue with spell ability, </em></span><span style="font-size: 10px">you cannot prepare a new 4th-level spell to replace it until the recipient uses the imbued spells or is slain, or until you dismiss the </span><span style="font-size: 10px"><em>imbue with spell ability </em></span><span style="font-size: 10px">spell. In the meantime, you remain responsible to your deity or your principles for the use to which the spell is put. If the number of 4th-level spells you can cast decreases, and that number drops below your current number of active </span><span style="font-size: 10px"><em>imbue with spell ability </em></span><span style="font-size: 10px">spells, the more recently cast imbued spells are dispelled.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">To cast a spell with a verbal component, the subject must be able to speak. To cast a spell with a somatic component, it must have humanlike hands. To cast a spell with a material component or focus, it must have the materials or focus.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Implosion</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 9, Destruction 9</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> One corporeal creature/round</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Concentration (up to 4 rounds)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Fortitude negates</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You create a destructive resonance in a corporeal creature’s body. For each round you concentrate, you cause one creature to collapse in on itself, killing it. (This effect, being instantaneous, cannot be dispelled.)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You can target a particular creature only once with each casting of the spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Implosion </em></span><span style="font-size: 10px">has no effect on creatures in gaseous form or on incorporeal creatures.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Imprisonment</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 9</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When you cast </span><span style="font-size: 10px"><em>imprisonment </em></span><span style="font-size: 10px">and touch a creature, it is entombed in a state of suspended animation (see the </span><span style="font-size: 10px"><em>temporal stasis </em></span><span style="font-size: 10px">spell) in a small sphere far beneath the surface of the earth. The subject remains there unless a </span><span style="font-size: 10px"><em>freedom </em></span><span style="font-size: 10px">spell is cast at the locale where the imprisonment took place. Magical search by a </span><span style="font-size: 10px"><em>crystal ball, </em></span><span style="font-size: 10px">a </span><span style="font-size: 10px"><em>locate object </em></span><span style="font-size: 10px">spell, or some other similar divination does not reveal the fact that a creature is imprisoned, but </span><span style="font-size: 10px"><em>discern location </em></span><span style="font-size: 10px">does. A </span><span style="font-size: 10px"><em>wish </em></span><span style="font-size: 10px">or </span><span style="font-size: 10px"><em>miracle </em></span><span style="font-size: 10px">spell will not free the recipient, but will reveal where it is entombed. If you know the target’s name and some facts about its life, the target takes a –4 penalty on its save.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Incendiary Cloud</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Creation) [Fire]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Fire 8, Sor/Wiz 8</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Cloud spreads in 20-ft. radius, 20 ft. high</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Reflex half; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An </span><span style="font-size: 10px"><em>incendiary cloud </em></span><span style="font-size: 10px">spell creates a cloud of roiling smoke shot through with white-hot embers. The smoke obscures all sight as a </span><span style="font-size: 10px"><em>fog cloud </em></span><span style="font-size: 10px">does. In addition, the white-hot embers within the cloud deal 4d6 points of fire damage to everything within the cloud on your turn each round. All targets can make Reflex saves each round to take half damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">As with a </span><span style="font-size: 10px"><em>cloudkill </em></span><span style="font-size: 10px">spell, the smoke moves away from you at 10 feet per round. Figure out the smoke’s new spread each round based on its new point of origin, which is 10 feet farther away from where you were when you cast the spell. By concentrating, you can make the cloud (actually its point of origin) move as much as 60 feet each round. Any portion of the cloud that would extend beyond your maximum range dissipates harmlessly, reducing the remainder’s spread thereafter.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">As with </span><span style="font-size: 10px"><em>fog cloud</em></span><span style="font-size: 10px">, wind disperses the smoke, and the spell can’t be cast underwater.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Inflict Critical Wounds</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 4, Destruction 4</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>inflict light wounds</em></span><span style="font-size: 10px">, except that you deal 4d8 points of damage +1 point per caster level (maximum +20).</span></span></p><p> </p><p></p><p> <span style="color: #000000">Inflict Critical Wounds, Mass</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 8</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>mass inflict light wounds</em></span><span style="font-size: 10px">, except that it deals 4d8 points of damage +1 point per caster level (maximum +40).</span></span></p><p> </p><p></p><p> <span style="color: #000000">Inflict Light Wounds</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 1, Destruction 1</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will half</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When laying your hand upon a creature, you channel negative energy that deals 1d8 points of damage +1 point per caster level (maximum +5).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Inflict Light Wounds, Mass</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 5, Destruction 5</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One creature/level, no two of which can be more than 30 ft. apart</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will half</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage +1 point per caster level (maximum +25) to nearby living enemies.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Like other </span><span style="font-size: 10px"><em>inflict </em></span><span style="font-size: 10px">spells, </span><span style="font-size: 10px"><em>mass inflict light wounds </em></span><span style="font-size: 10px">cures undead in its area rather than damaging them. A cleric capable of spontaneously casting </span><span style="font-size: 10px"><em>inflict </em></span><span style="font-size: 10px">spells can also spontaneously cast </span><span style="font-size: 10px"><em>mass inflict </em></span><span style="font-size: 10px">spells.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Inflict Minor Wounds</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 0</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>inflict light wounds, </em></span><span style="font-size: 10px">except that you deal 1 point of damage and a Will save negates the damage instead of halving it.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Inflict Moderate Wounds</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 2</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>inflict light wounds</em></span><span style="font-size: 10px">, except that you deal 2d8 points of damage +1 point per caster level (maximum +10).</span></span></p><p> </p><p></p><p> <span style="color: #000000">Inflict Moderate Wounds, Mass</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 6</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>mass inflict light wounds</em></span><span style="font-size: 10px">, except that it deals 2d8 points of damage +1 point per caster level (maximum +30).</span></span></p><p> </p><p></p><p> <span style="color: #000000">Inflict Serious Wounds</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 3</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>inflict light wounds</em></span><span style="font-size: 10px">, except that you deal 3d8 points of damage +1 point per caster level (maximum +15).</span></span></p><p> </p><p></p><p> <span style="color: #000000">Inflict Serious Wounds, Mass</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 7</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>mass inflict light wounds</em></span><span style="font-size: 10px">, except that it deals 3d8 points of damage +1 point per caster level (maximum +35).</span></span></p><p> </p><p></p><p> <span style="color: #000000">Insanity</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 7</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One living creature</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The affected creature suffers from a continuous </span><span style="font-size: 10px"><em>confusion </em></span><span style="font-size: 10px">effect, as the spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Remove curse </em></span><span style="font-size: 10px">does not remove </span><span style="font-size: 10px"><em>insanity</em></span><span style="font-size: 10px">. </span><span style="font-size: 10px"><em>Greater restoration</em></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><em>heal</em></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><em>limited wish</em></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><em>miracle</em></span><span style="font-size: 10px">, or </span><span style="font-size: 10px"><em>wish </em></span><span style="font-size: 10px">can restore the creature.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Insect Plague</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Summoning)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 5, Drd 5</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 round</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Long (400 ft. + 40 ft./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> One swarm of locusts per three levels, each of which must be adjacent to at least one other swarm</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You summon a number of swarms of locusts (one per three levels, to a maximum of six swarms at 18th level). The swarms must be summoned so that each one is adjacent to at least one other swarm (that is, the swarms must fill one contiguous area). You may summon the locust swarms so that they share the area of other creatures. Each swarm attacks any creatures occupying its area. The swarms are stationary after being summoned, and won’t pursue creatures that flee.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Instant Summons</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Summoning)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 7</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One object weighing 10 lb. or less whose longest dimension is 6 ft. or less</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Permanent until discharged</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You call some nonliving item from virtually any location directly to your hand.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">First, you must place your </span><span style="font-size: 10px"><em>arcane mark</em></span><span style="font-size: 10px"> on the item. Then you cast this spell, which magically and invisibly inscribes the name of the item on a sapphire worth at least 1,000 gp. Thereafter, you can summon the item by speaking a special word (set by you when the spell is cast) and crushing the gem. The item appears instantly in your hand. Only you can use the gem in this way.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If the item is in the possession of another creature, the spell does not work, but you know who the possessor is and roughly where that creature is located when the summons occurs.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The inscription on the gem is invisible. It is also unreadable, except by means of a </span><span style="font-size: 10px"><em>read magic </em></span><span style="font-size: 10px">spell, to anyone but you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The item can be summoned from another plane, but only if no other creature has claimed ownership of it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A sapphire worth at least 1,000 gp.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Interposing Hand</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Force]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 5</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, F</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> 10-ft. hand</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Interposing hand </em></span><span style="font-size: 10px">creates a Large magic hand that appears between you and one opponent. This floating, disembodied hand then moves to remain between the two of you, regardless of where you move or how the opponent tries to get around it, providing cover (+4 AC) for you against that opponent. Nothing can fool the hand—it sticks with the selected opponent in spite of darkness, invisibility, polymorphing, or any other attempt at hiding or disguise. The hand does not pursue an opponent, however.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An </span><span style="font-size: 10px"><em>interposing hand </em></span><span style="font-size: 10px">is 10 feet long and about that wide with its fingers outstretched. It has as many hit points as you do when you’re undamaged, and its AC is 20 (–1 size, +11 natural). It takes damage as a normal creature, but most magical effects that don’t cause damage do not affect it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The hand never provokes attacks of opportunity from opponents. It cannot push through a </span><span style="font-size: 10px"><em>wall of force </em></span><span style="font-size: 10px">or enter an </span><span style="font-size: 10px"><em>antimagic field</em></span><span style="font-size: 10px">, but it suffers the full effect of a </span><span style="font-size: 10px"><em>prismatic wall </em></span><span style="font-size: 10px">or </span><span style="font-size: 10px"><em>prismatic sphere. </em></span><span style="font-size: 10px">The hand makes saving throws as its caster.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Disintegrate </em></span><span style="font-size: 10px">or a successful </span><span style="font-size: 10px"><em>dispel magic </em></span><span style="font-size: 10px">destroys it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Any creature weighing 2,000 pounds or less that tries to push past the hand is slowed to half its normal speed. The hand cannot reduce the speed of a creature weighing more than 2,000 pounds, but it still affects the creature’s attacks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Directing the spell to a new target is a move action.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Focus: </em></span><span style="font-size: 10px">A soft glove.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Invisibility</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Glamer)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 2, Sor/Wiz 2, Trickery 2</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M/DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Personal or touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You or a creature or object weighing no more than 100 lb./level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless) or Will negates (harmless, object)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless) or Yes (harmless, object)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The creature or object touched becomes invisible, vanishing from sight, even from darkvision. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Of course, the subject is not magically </span><span style="font-size: 10px"><em>silenced, </em></span><span style="font-size: 10px">and certain other conditions can render the recipient detectable (such as stepping in a puddle). The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. (Exactly who is a foe depends on the invisible character’s perceptions.) Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as </span><span style="font-size: 10px"><em>bless </em></span><span style="font-size: 10px">that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Invisibility </em></span><span style="font-size: 10px">can be made permanent (on objects only) with a </span><span style="font-size: 10px"><em>permanency </em></span><span style="font-size: 10px">spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Arcane Material Component: </em></span><span style="font-size: 10px">An eyelash encased in a bit of gum arabic.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Invisibility, Greater</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Glamer)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 4, Sor/Wiz 4</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You or creature touched</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>invisibility</em></span><span style="font-size: 10px">, except that it doesn’t end if the subject attacks.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Invisibility, Mass</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Glamer)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 7</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Long (400 ft. + 40 ft./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> Any number of creatures, no two of which can be more than 180 ft. apart</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>invisibility, </em></span><span style="font-size: 10px">except that the effect is mobile with the group and is broken when anyone in the group attacks. Individuals in the group cannot see each other. The spell is broken for any individual who moves more than 180 feet from the nearest member of the group. (If only two individuals are affected, the one moving away from the other one loses its invisibility. If both are moving away from each other, they both become visible when the distance between them exceeds 180 feet.)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">An eyelash encased in a bit of gum arabic.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Invisibility Purge</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 3</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Personal</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You surround yourself with a sphere of power with a radius of 5 feet per caster level that negates all forms of invisibility.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Anything invisible becomes visible while in the area.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Invisibility Sphere</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Glamer)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 3, Sor/Wiz 3</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> 10-ft.-radius emanation around the creature or object touched</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>invisibility, </em></span><span style="font-size: 10px">except that this spell confers invisibility upon all creatures within 10 feet of the recipient. The center of the effect is mobile with the recipient.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Those affected by this spell can see each other and themselves as if unaffected by the spell. Any affected creature moving out of the area becomes visible, but creatures moving into the area after the spell is cast do not become invisible. Affected creatures (other than the recipient) who attack negate the invisibility only for themselves. If the spell recipient attacks, the </span><span style="font-size: 10px"><em>invisibility sphere </em></span><span style="font-size: 10px">ends.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Iron Body</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Earth 8, Sor/Wiz 8</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M/DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Personal</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell transforms your body into living iron, which grants you several powerful resistances and abilities.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You gain damage reduction 15/adamantine. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire of all kinds. However, you also become vulnerable to all special attacks that affect iron golems.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You gain a +6 enhancement bonus to your Strength score, but you take a –6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 50% and a –8 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Your unarmed attacks deal damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Your weight increases by a factor of ten, causing you to sink in water like a stone. However, you could survive the crushing pressure and lack of air at the bottom of the ocean—at least until the spell duration expires.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Arcane Material Component: </em></span><span style="font-size: 10px">A small piece of iron that was once part of either an iron golem, a hero’s armor, or a war machine.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Ironwood</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 6</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 minute/lb. created</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 0 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> An </span><span style="font-size: 10px"><em>ironwood </em></span><span style="font-size: 10px">object weighing up to 5 lb./level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> One day/level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Ironwood </em></span><span style="font-size: 10px">is a magical substance created by druids from normal wood. While remaining natural wood in almost every way, </span><span style="font-size: 10px"><em>ironwood </em></span><span style="font-size: 10px">is as strong, heavy, and resistant to fire as steel. Spells that affect metal or iron do not function on </span><span style="font-size: 10px"><em>ironwood</em></span><span style="font-size: 10px">. Spells that affect wood do affect </span><span style="font-size: 10px"><em>ironwood</em></span><span style="font-size: 10px">, although </span><span style="font-size: 10px"><em>ironwood </em></span><span style="font-size: 10px">does not burn. Using this spell with </span><span style="font-size: 10px"><em>wood shape </em></span><span style="font-size: 10px">or a wood-related Craft check, you can fashion wooden items that function as steel items. Thus, wooden plate armor and wooden swords can be created that are as durable as their normal steel counterparts. These items are freely usable by druids.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Further, if you make only half as much </span><span style="font-size: 10px"><em>ironwood </em></span><span style="font-size: 10px">as the spell would normally allow, any weapon, shield, or suit of armor so created is treated as a magic item with a +1 enhancement bonus.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">Wood shaped into the form of the intended </span><span style="font-size: 10px"><em>ironwood </em></span><span style="font-size: 10px">object.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Irresistible Dance</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 6, Sor/Wiz 8</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Living creature touched</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1d4+1 rounds</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping. The spell effect makes it impossible for the subject to do anything other than caper and prance in place. The effect imposes a –4 penalty to Armor Class and a –10 penalty on Reflex saves, and it negates any AC bonus granted by a shield the target holds. The dancing subject provokes attacks of opportunity each round on its turn.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Jump</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 1, Rgr 1, Sor/Wiz 1</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The subject gets a +10 enhancement bonus on Jump checks. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A grasshopper’s hind leg, which you break when the spell is cast.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Keen Edge</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 3</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 10 min./level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless, object)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless, object)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell makes a weapon magically keen, improving its ability to deal telling blows. This transmutation doubles the threat range of the weapon. A threat range of 20 becomes 19–20, a threat range of 19–20 becomes 17–20, and a threat range of 18–20 becomes 15–20. The spell can be cast only on piercing or slashing weapons. If cast on arrows or crossbow bolts, the </span><span style="font-size: 10px"><em>keen edge </em></span><span style="font-size: 10px">on a particular projectile ends after one use, whether or not the missile strikes its intended target. (Treat shuriken as arrows, rather than as thrown weapons, for the purpose of this spell.)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Multiple effects that increase a weapon’s threat range (such as the </span><span style="font-size: 10px"><em>keen edge </em></span><span style="font-size: 10px">spell and the Improved Critical feat) don’t stack. You can’t cast this spell on a natural weapon, such as a claw.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Knock</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 2</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One door, box, or chest with an area of up to 10 sq. ft./level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The </span><span style="font-size: 10px"><em>knock </em></span><span style="font-size: 10px">spell opens stuck, barred, locked, </span><span style="font-size: 10px"><em>held, </em></span><span style="font-size: 10px">or </span><span style="font-size: 10px"><em>arcane locked </em></span><span style="font-size: 10px">doors. It opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold closures shut). If used to open a </span><span style="font-size: 10px"><em>arcane locked </em></span><span style="font-size: 10px">door, the spell does not remove the </span><span style="font-size: 10px"><em>arcane lock </em></span><span style="font-size: 10px">but simply suspends its functioning for 10 minutes. In all other cases, the door does not relock itself or become stuck again on its own. </span><span style="font-size: 10px"><em>Knock </em></span><span style="font-size: 10px">does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like. The effect is limited by the area. Each spell can undo as many as two means of preventing egress. </span></span> </p><p> </p><p></p><p> <span style="color: #000000">Know Direction</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 0, Drd 0</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Personal</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You instantly know the direction of north from your current position. The spell is effective in any environment in which “north” exists, but it may not work in extraplanar settings. Your knowledge of north is correct at the moment of casting, but you can get lost again within moments if you don’t find some external reference point to help you keep track of direction.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Legend Lore</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 4, Knowledge 7, Sor/Wiz 6</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M, F</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Personal</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Legend lore </em></span><span style="font-size: 10px">brings to your mind legends about an important person, place, or thing. If the person or thing is at hand, or if you are in the place in question, the casting time is only 1d4x10 minutes. If you have only detailed information on the person, place, or thing, the casting time is 1d10 days, and the resulting lore is less complete and specific (though it often provides enough information to help you find the person, place, or thing, thus allowing a better </span><span style="font-size: 10px"><em>legend lore </em></span><span style="font-size: 10px">result next time). If you know only rumors, the casting time is 2d6 weeks, and the resulting lore is vague and incomplete (though it often directs you to more detailed information, thus allowing a better </span><span style="font-size: 10px"><em>legend lore </em></span><span style="font-size: 10px">result next time).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">During the casting, you cannot engage in other than routine activities: eating, sleeping, and so forth. When completed, the divination brings legends (if any) about the person, place, or things to your mind. These may be legends that are still current, legends that have been forgotten, or even information that has never been generally known. If the person, place, or thing is not of legendary importance, you gain no information. As a rule of thumb, characters who are 11th level and higher are “legendary,” as are the sorts of creatures they contend with, the major magic items they wield, and the places where they perform their key deeds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">Incense worth at least 250 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Focus: </em></span><span style="font-size: 10px">Four strips of ivory (worth 50 gp each) formed into a rectangle.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Lesser (Spell Name)</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Any spell whose name begins with </span><span style="font-size: 10px"><em>lesser </em></span><span style="font-size: 10px">is alphabetized in this chapter according to the second word of the spell name. Thus, the description of a </span><span style="font-size: 10px"><em>lesser </em></span><span style="font-size: 10px">spell appears near the description of the spell on which it is based. Spell chains that have </span><span style="font-size: 10px"><em>lesser </em></span><span style="font-size: 10px">spells in them include those based on the spells </span><span style="font-size: 10px"><em>confusion, geas, globe of invulnerability, planar ally, planar binding, </em></span><span style="font-size: 10px">and </span><span style="font-size: 10px"><em>restoration.</em></span></span></p><p> </p><p></p><p> <span style="color: #000000">Levitate</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 2</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, F</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Personal or close (25 ft. + 5 ft./2 levels)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You or one willing creature or one object (total weight up to 100 lb./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Levitate </em></span><span style="font-size: 10px">allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be </span><span style="font-size: 10px"><em>levitated, </em></span><span style="font-size: 10px">and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A </span><span style="font-size: 10px"><em>levitating </em></span><span style="font-size: 10px">creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. A full round spent stabilizing allows the creature to begin again at –1.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Focus: </em></span><span style="font-size: 10px">Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Light</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Light]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 0, Clr 0, Drd 0, Sor/Wiz 0</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, M/DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Object touched</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 10 min./level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell causes an object to glow like a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet) from the point you touch. The effect is immobile, but it can be cast on a movable object. Light taken into an area of magical </span><span style="font-size: 10px"><em>darkness </em></span><span style="font-size: 10px">does not function.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A light spell (one with the light descriptor) counters and dispels a darkness spell (one with the darkness descriptor) of an equal or lower level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Arcane Material Component: </em></span><span style="font-size: 10px">A firefly or a piece of phosphorescent moss.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Lightning Bolt</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Electricity]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 3</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 120 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> 120-ft. line</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Reflex half</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area. The bolt begins at your fingertips.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The </span><span style="font-size: 10px"><em>lightning bolt </em></span><span style="font-size: 10px">sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell’s range permits; otherwise, it stops at the barrier just as any other spell effect does.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A bit of fur and an amber, crystal, or glass rod.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Limited Wish</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Universal</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 7</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, XP</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target, Effect, or Area:</strong></span><span style="font-size: 10px"> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A </span><span style="font-size: 10px"><em>limited wish </em></span><span style="font-size: 10px">lets you create nearly any type of effect. For example, a </span><span style="font-size: 10px"><em>limited wish </em></span><span style="font-size: 10px">can do any of the following things.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Duplicate any sorcerer/wizard spell of 6th level or lower, provided the spell is not of a school prohibited to you.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Duplicate any other spell of 5th level or lower, provided the spell is not of a school prohibited to you.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Duplicate any sorcerer/wizard spell of 5th level or lower, even if it’s of a prohibited school.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Duplicate any other spell of 4th level or lower, even if it’s of a prohibited school.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Undo the harmful effects of many spells, such as </span><span style="font-size: 10px"><em>geas/quest </em></span><span style="font-size: 10px">or </span><span style="font-size: 10px"><em>insanity</em></span><span style="font-size: 10px">.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Produce any other effect whose power level is in line with the above effects, such as a single creature automatically hitting on its next attack or taking a –7 penalty on its next saving throw.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A duplicated spell allows saving throws and spell resistance as normal (but the save DC is for a 7th-level spell). When a </span><span style="font-size: 10px"><em>limited wish </em></span><span style="font-size: 10px">duplicates a spell that has an XP cost, you must pay that cost or 300 XP, whichever is more. When a </span><span style="font-size: 10px"><em>limited wish </em></span><span style="font-size: 10px">spell duplicates a spell with a material component that costs more than 1,000 gp, you must provide that component.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>XP Cost: </em></span><span style="font-size: 10px">300 XP or more (see above).</span></span></p><p> </p><p></p><p> <span style="color: #000000">Liveoak</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 6</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 10 minutes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Tree touched</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> One day/level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell turns an oak tree into a protector or guardian. The spell can be cast on only a single tree at a time; while </span><span style="font-size: 10px"><em>liveoak </em></span><span style="font-size: 10px">is in effect, you can’t cast it again on another tree. The tree on which the spell is cast must be within 10 feet of your dwelling place, within a place sacred to you, or within 300 feet of something that you wish to guard or protect.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Liveoak </em></span><span style="font-size: 10px">must be cast on a healthy, Huge oak. A triggering phrase of up to one word per caster level is placed on the targeted oak. The </span><span style="font-size: 10px"><em>liveoak </em></span><span style="font-size: 10px">spell triggers the tree into animating as a treant. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">If </span><span style="font-size: 10px"><em>liveoak </em></span><span style="font-size: 10px">is dispelled, the tree takes root immediately, wherever it happens to be. If released by you, the tree tries to return to its original location before taking root.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Locate Creature</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 4, Sor/Wiz 4</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 10 min./level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>locate object, </em></span><span style="font-size: 10px">except this spell locates a known or familiar creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You slowly turn and sense when you are facing in the direction of the creature to be located, provided it is within range. You also know in which direction the creature is moving, if any.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The spell can locate a creature of a specific kind or a specific creature known to you. It cannot find a creature of a certain type. To find a kind of creature, you must have seen such a creature up close (within 30 feet) at least once.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Running water blocks the spell. It cannot detect objects. It can be fooled by </span><span style="font-size: 10px"><em>mislead</em></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><em>nondetection</em></span><span style="font-size: 10px">, and </span><span style="font-size: 10px"><em>polymorph </em></span><span style="font-size: 10px">spells.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A bit of fur from a bloodhound.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Locate Object</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 2, Clr 3, Sor/Wiz 2, Travel 2</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, F/DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Long (400 ft. + 40 ft./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> Circle, centered on you, with a radius of 400 ft. + 40 ft./level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You sense the direction of a well-known or clearly visualized object. You can search for general items, in which case you locate the nearest one of its kind if more than one is within range. Attempting to find a certain item requires a specific and accurate mental image; if the image is not close enough to the actual object, the spell fails. You cannot specify a unique item unless you have observed that particular item firsthand (not through divination).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The spell is blocked by even a thin sheet of lead. Creatures cannot be found by this spell. </span><span style="font-size: 10px"><em>Polymorph any object </em></span><span style="font-size: 10px">fools it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Arcane Focus: </em></span><span style="font-size: 10px">A forked twig.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Longstrider</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 1, Rgr 1, Travel 1</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Personal</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 hour/level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell increases your base land speed by 10 feet. (This adjustment counts as an enhancement bonus.) It has no effect on other modes of movement, such as burrow, climb, fly, or swim.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A pinch of dirt.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Lullaby</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 0</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> Living creatures within a 10-ft.-radius burst</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Concentration + 1 round/level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a –5 penalty on Listen and Spot checks and a –2 penalty on Will saves against </span><span style="font-size: 10px"><em>sleep </em></span><span style="font-size: 10px">effects while the </span><span style="font-size: 10px"><em>lullaby </em></span><span style="font-size: 10px">is in effect. </span><span style="font-size: 10px"><em>Lullaby </em></span><span style="font-size: 10px">lasts for as long as the caster concentrates, plus up to 1 round per caster level thereafter.</span></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6159411, member: 1"] [COLOR=#000000][FONT=Times New Roman, Courier New, serif][SIZE=2]This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.[/SIZE][/FONT][/COLOR] [COLOR=#000000][SIZE=5]SPELLS (H-L)[/SIZE][/COLOR] [COLOR=#000000]Hallow[/COLOR] [COLOR=#000000][SIZE=2]Evocation [Good][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 5, Drd 5[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M, DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 24 hours[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] 40-ft. radius emanating from the touched point[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Hallow [/I][/SIZE][SIZE=2]makes a particular site, building, or structure a holy site. This has four major effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]First, the site or structure is guarded by a [/SIZE][SIZE=2][I]magic circle against evil [/I][/SIZE][SIZE=2]effect.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Second, all Charisma checks made to turn undead gain a +4 sacred bonus, and Charisma checks to command undead take a –4 penalty. Spell resistance does not apply to this effect. (This provision does not apply to the druid version of the spell.)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Third, any dead body interred in a [/SIZE][SIZE=2][I]hallowed [/I][/SIZE][SIZE=2]site cannot be turned into an undead creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Finally, you may choose to fix a single spell effect to the [/SIZE][SIZE=2][I]hallowed [/I][/SIZE][SIZE=2]site. The spell effect lasts for one year and functions throughout the entire site, regardless of the normal duration and area or effect. You may designate whether the effect applies to all creatures, creatures who share your faith or alignment, or creatures who adhere to another faith or alignment. At the end of the year, the chosen effect lapses, but it can be renewed or replaced simply by casting [/SIZE][SIZE=2][I]hallow [/I][/SIZE][SIZE=2]again.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Spell effects that may be tied to a [/SIZE][SIZE=2][I]hallowed [/I][/SIZE][SIZE=2]site include [/SIZE][SIZE=2][I]aid, bane, bless, cause fear, darkness, daylight, death ward, deeper darkness, detect evil, detect magic, dimensional anchor, discern lies, dispel magic, endure elements, freedom of movement, invisibility purge, protection from energy, remove fear, resist energy, silence, tongues, [/I][/SIZE][SIZE=2]and [/SIZE][SIZE=2][I]zone of truth[/I][/SIZE][SIZE=2]. Saving throws and spell resistance might apply to these spells’ effects. (See the individual spell descriptions for details.)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An area can receive only one [/SIZE][SIZE=2][I]hallow [/I][/SIZE][SIZE=2]spell (and its associated spell effect) at a time. [/SIZE][SIZE=2][I]Hallow [/I][/SIZE][SIZE=2]counters but does not dispel [/SIZE][SIZE=2][I]unhallow[/I][/SIZE][SIZE=2].[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]Herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be included in the [/SIZE][SIZE=2][I]hallowed [/I][/SIZE][SIZE=2]area.[/SIZE][/COLOR] [COLOR=#000000]Hallucinatory Terrain[/COLOR] [COLOR=#000000][SIZE=2]Illusion (Glamer)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 4, Sor/Wiz 4[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 10 minutes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Long (400 ft. + 40 ft./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] One 30-ft. cube/level (S)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 2 hours/level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will disbelief (if interacted with)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You make natural terrain look, sound, and smell like some other sort of natural terrain. Structures, equipment, and creatures within the area are not hidden or changed in appearance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A stone, a twig, and a bit of green plant.[/SIZE][/COLOR] [COLOR=#000000]Halt Undead[/COLOR] [COLOR=#000000][SIZE=2]Necromancy[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 3[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] Up to three undead creatures, no two of which can be more than 30 ft. apart[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (see text)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell renders as many as three undead creatures immobile. A nonintelligent undead creature gets no saving throw; an intelligent undead creature does. If the spell is successful, it renders the undead creature immobile for the duration of the spell (similar to the effect of [/SIZE][SIZE=2][I]hold person [/I][/SIZE][SIZE=2]on a living creature). The effect is broken if the [/SIZE][SIZE=2][I]halted [/I][/SIZE][SIZE=2]creatures are attacked or take damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A pinch of sulfur and powdered garlic.[/SIZE][/COLOR] [COLOR=#000000]Harm[/COLOR] [COLOR=#000000][SIZE=2]Necromancy[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 6, Destruction 6[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will half; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Harm [/I][/SIZE][SIZE=2]charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, [/SIZE][SIZE=2][I]harm [/I][/SIZE][SIZE=2]deals half this amount, but it cannot reduce the target’s hit points to less than 1.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If used on an undead creature, [/SIZE][SIZE=2][I]harm [/I][/SIZE][SIZE=2]acts like [/SIZE][SIZE=2][I]heal[/I][/SIZE][SIZE=2].[/SIZE][/COLOR] [COLOR=#000000]Haste[/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 3, Sor/Wiz 3[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] One creature/level, no two of which can be more than 30 ft. apart[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Fortitude negates (harmless)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The transmuted creatures move and act more quickly than normal. This extra speed has several effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A [/SIZE][SIZE=2][I]hasted [/I][/SIZE][SIZE=2]creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]All of the [/SIZE][SIZE=2][I]hasted [/I][/SIZE][SIZE=2]creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Multiple [/SIZE][SIZE=2][I]haste [/I][/SIZE][SIZE=2]effects don’t stack. [/SIZE][SIZE=2][I]Haste [/I][/SIZE][SIZE=2]dispels and counters [/SIZE][SIZE=2][I]slow.[/I][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A shaving of licorice root.[/SIZE][/COLOR] [COLOR=#000000]Heal[/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Healing)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 6, Drd 7, Healing 6[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Heal [/I][/SIZE][SIZE=2]enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, [/SIZE][SIZE=2][I]confused, [/I][/SIZE][SIZE=2]dazed, dazzled, deafened, diseased, exhausted, fatigued, [/SIZE][SIZE=2][I]feebleminded, [/I][/SIZE][SIZE=2]insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Heal [/I][/SIZE][SIZE=2]does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If used against an undead creature, [/SIZE][SIZE=2][I]heal [/I][/SIZE][SIZE=2]instead acts like [/SIZE][SIZE=2][I]harm[/I][/SIZE][SIZE=2].[/SIZE][/COLOR] [COLOR=#000000]Heal, Mass[/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Healing)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 9, Healing 9[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] One or more creatures, no two of which can be more than 30 ft. apart[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]heal, [/I][/SIZE][SIZE=2]except as noted above. The maximum number of hit points restored to each creature is 250.[/SIZE][/COLOR] [COLOR=#000000]Heal Mount[/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Healing)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Pal 3[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Your mount touched[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]heal, [/I][/SIZE][SIZE=2]but it affects only the paladin’s special mount (typically a warhorse).[/SIZE][/COLOR] [COLOR=#000000]Heat Metal[/COLOR] [COLOR=#000000][SIZE=2]Transmutation [Fire][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 2, Sun 2[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B] V, S, DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B] Close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target: [/B]Metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 25 lb. of metal/level, all of which must be within a 30-ft. circle[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B] 7 rounds[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B]Will negates (object)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B] Yes (object)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Heat metal [/I]makes metal extremely warm. Unattended, nonmagical metal gets no saving throw. Magical metal is allowed a saving throw against the spell. An item in a creature’s possession uses the creature’s saving throw bonus unless its own is higher.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A creature takes fire damage if its equipment is heated. It takes full damage if its armor is affected or if it is holding, touching, wearing, or carrying metal weighing one-fifth of its weight. The creature takes minimum damage (1 point or 2 points; see the table) if it’s not wearing metal armor and the metal that it’s carrying weighs less than one-fifth of its weight.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]On the first round of the spell, the metal becomes warm and uncomfortable to touch but deals no damage. The same effect also occurs on the last round of the spell’s duration. During the second (and also the next-to-last) round, intense heat causes pain and damage. In the third, fourth, and fifth rounds, the metal is searing hot, causing more damage, as shown on the table below.[/SIZE][/COLOR] [TABLE="width: 250"] [TR] [TD="width: 39"] [COLOR=#000000][SIZE=2][B]Round[/B][/SIZE][/COLOR] [/TD] [TD="width: 113"] [SIZE=2][B]Metal[/B][/SIZE][COLOR=#000000][SIZE=2][B] Temperature[/B][/SIZE][/COLOR] [/TD] [TD="width: 56"] [COLOR=#000000][SIZE=2][B]Damage[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 39"] [COLOR=#000000][SIZE=2]1[/SIZE][/COLOR] [/TD] [TD="width: 113"] [COLOR=#000000][SIZE=2]Warm[/SIZE][/COLOR] [/TD] [TD="width: 56"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 39"] [COLOR=#000000][SIZE=2]2[/SIZE][/COLOR] [/TD] [TD="width: 113"] [COLOR=#000000][SIZE=2]Hot[/SIZE][/COLOR] [/TD] [TD="width: 56"] [COLOR=#000000][SIZE=2]1d4 points[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 39"] [COLOR=#000000][SIZE=2]3–5[/SIZE][/COLOR] [/TD] [TD="width: 113"] [COLOR=#000000][SIZE=2]Searing[/SIZE][/COLOR] [/TD] [TD="width: 56"] [COLOR=#000000][SIZE=2]2d4 points[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 39"] [COLOR=#000000][SIZE=2]6[/SIZE][/COLOR] [/TD] [TD="width: 113"] [COLOR=#000000][SIZE=2]Hot[/SIZE][/COLOR] [/TD] [TD="width: 56"] [COLOR=#000000][SIZE=2]1d4 points[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 39"] [COLOR=#000000][SIZE=2]7[/SIZE][/COLOR] [/TD] [TD="width: 113"] [COLOR=#000000][SIZE=2]Warm[/SIZE][/COLOR] [/TD] [TD="width: 56"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Any cold intense enough to damage the creature negates fire damage from the spell (and vice versa) on a point-for-point basis. If cast underwater, [/SIZE][SIZE=2][I]heat metal [/I][/SIZE][SIZE=2]deals half damage and boils the surrounding water.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Heat metal [/I][/SIZE][SIZE=2]counters and dispels [/SIZE][SIZE=2][I]chill metal[/I][/SIZE][SIZE=2].[/SIZE][/COLOR] [COLOR=#000000]Helping Hand[/COLOR] [COLOR=#000000][SIZE=2]Evocation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 3[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 5 miles[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Ghostly hand[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 hour/level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You create the ghostly image of a hand, which you can send to find a creature within 5 miles. The hand then beckons to that creature and leads it to you if the creature is willing to follow.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When the spell is cast, the hand appears in front of you. You then specify a person (or any creature) by physical description, which can include race, gender, and appearance but not ambiguous factors such as level, alignment, or class. When the description is complete, the hand streaks off in search of a subject that fits the description. The amount of time it takes to find the subject depends on how far away she is.[/SIZE][/COLOR] [TABLE="width: 187"] [TR] [TD="width: 73"] [COLOR=#000000][SIZE=2][B]Distance[/B][/SIZE][/COLOR] [/TD] [TD="width: 86"] [COLOR=#000000][SIZE=2][B]Time to Locate[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 73"] [COLOR=#000000][SIZE=2]100 ft. or less[/SIZE][/COLOR] [/TD] [TD="width: 86"] [COLOR=#000000][SIZE=2]1 round[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 73"] [COLOR=#000000][SIZE=2]1,000 ft.[/SIZE][/COLOR] [/TD] [TD="width: 86"] [COLOR=#000000][SIZE=2]1 minute[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 73"] [COLOR=#000000][SIZE=2]1 mile[/SIZE][/COLOR] [/TD] [TD="width: 86"] [COLOR=#000000][SIZE=2]10 minutes[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 73"] [COLOR=#000000][SIZE=2]2 miles[/SIZE][/COLOR] [/TD] [TD="width: 86"] [COLOR=#000000][SIZE=2]1 hour[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 73"] [COLOR=#000000][SIZE=2]3 miles[/SIZE][/COLOR] [/TD] [TD="width: 86"] [COLOR=#000000][SIZE=2]2 hours[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 73"] [COLOR=#000000][SIZE=2]4 miles[/SIZE][/COLOR] [/TD] [TD="width: 86"] [COLOR=#000000][SIZE=2]3 hours[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 73"] [COLOR=#000000][SIZE=2]5 miles[/SIZE][/COLOR] [/TD] [TD="width: 86"] [COLOR=#000000][SIZE=2]4 hours[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Once the hand locates the subject, it beckons the creature to follow it. If the subject does so, the hand points in your direction, indicating the most direct feasible route. The hand hovers 10 feet in front of the subject, moving before it at a speed of as much as 240 feet per round. Once the hand leads the subject back to you, it disappears.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The subject is not compelled to follow the hand or act in any particular way toward you. If the subject chooses not to follow, the hand continues to beckon for the duration of the spell, then disappears. If the spell expires while the subject is en route to you, the hand disappears; the subject must then rely on her own devices to locate you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If more than one subject in a 5-mile radius meets the description, the hand locates the closest creature. If that creature refuses to follow the hand, the hand does not seek out a second subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If, at the end of 4 hours of searching, the hand has found no subject that matches the description within 5 miles, it returns to you, displays an outstretched palm (indicating that no such creature was found), and disappears.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The ghostly hand has no physical form. It is invisible to anyone except you and a potential subject. It cannot engage in combat or execute any other task aside from locating a subject and leading it back to you. The hand can’t pass through solid objects but can ooze through small cracks and slits. The hand cannot travel more than 5 miles from the spot it appeared when you cast the spell.[/SIZE][/COLOR] [COLOR=#000000]Heroes’ Feast[/COLOR] [COLOR=#000000][SIZE=2]Conjuration [Creation][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 6, Clr 6[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 10 minutes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Feast for one creature/level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 hour plus 12 hours; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all diseases, sickness, and nausea; becomes immune to poison for 12 hours; and gains 1d8 temporary hit points +1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear effects for 12 hours.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If the feast is interrupted for any reason, the spell is ruined and all effects of the spell are negated.[/SIZE][/COLOR] [COLOR=#000000]Heroism[/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 2, Sor/Wiz 3[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 10 min./level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks.[/SIZE][/COLOR] [COLOR=#000000]Heroism, Greater[/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 5, Sor/Wiz 6[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]heroism, [/I][/SIZE][SIZE=2]except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).[/SIZE][/COLOR] [COLOR=#000000]Hide from Animals[/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 1, Rgr 1[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] S, DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] One creature touched/level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 10 min./level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Animals cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.[/SIZE][/COLOR] [COLOR=#000000]Hide from Undead[/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 1[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] One touched creature/level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 10 min./level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless); see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Undead cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can’t see any of the warded creatures. However, if it has reason to believe unseen opponents are present, it can attempt to find or strike them. If a warded creature attempts to turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.[/SIZE][/COLOR] [COLOR=#000000]Hideous Laughter[/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 1, Sor/Wiz 2[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One creature; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The subject can take no actions while laughing, but is not considered helpless. After the spell ends, it can act normally.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A creature with an Intelligence score of 2 or lower is not affected. A creature whose type is different from the caster’s receives a +4 bonus on its saving throw, because humor doesn’t “translate” well.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]Tiny tarts that are thrown at the target and a feather that is waved in the air.[/SIZE][/COLOR] [COLOR=#000000]Hold Animal[/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Animal 2, Drd 2, Rgr 2[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One animal[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]hold person, [/I][/SIZE][SIZE=2]except that it affects an animal instead of a humanoid.[/SIZE][/COLOR] [COLOR=#000000]Hold Monster[/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 4, Law 6, Sor/Wiz 5[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M/DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One living creature[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]hold person, [/I][/SIZE][SIZE=2]except that it affects any living creature that fails its Will save.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Arcane Material Component: [/I][/SIZE][SIZE=2]One hard metal bar or rod, which can be as small as a three-penny nail.[/SIZE][/COLOR] [COLOR=#000000]Hold Monster, Mass[/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 9[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] One or more creatures, no two of which can be more than 30 ft. apart[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]hold person, [/I][/SIZE][SIZE=2]except that it affects multiple creatures and holds any living creature that fails its Will save.[/SIZE][/COLOR] [COLOR=#000000]Hold Person[/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 2, Clr 2, Sor/Wiz 3[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, F/DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One humanoid creature[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level (D); see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity.)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can’t swim and may drown.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Arcane Focus: [/I][/SIZE][SIZE=2]A small, straight piece of iron.[/SIZE][/COLOR] [COLOR=#000000]Hold Person, Mass[/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 7[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] One or more humanoid creatures, no two of which can be more than 30 ft. apart[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]hold person, [/I][/SIZE][SIZE=2]except as noted above.[/SIZE][/COLOR] [COLOR=#000000]Hold Portal[/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 1[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Component:[/B][/SIZE][SIZE=2] V[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One portal, up to 20 sq. ft./level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The magic affects the portal just as if it were securely closed and normally locked. A [/SIZE][SIZE=2][I]knock [/I][/SIZE][SIZE=2]spell or a successful [/SIZE][SIZE=2][I]dispel magic [/I][/SIZE][SIZE=2]spell can negate a [/SIZE][SIZE=2][I]hold portal [/I][/SIZE][SIZE=2]spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]For a portal affected by this spell, add 5 to the normal DC for forcing open the portal.[/SIZE][/COLOR] [COLOR=#000000]Holy Aura[/COLOR] [COLOR=#000000][SIZE=2]Abjuration [Good][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 8, Good 8[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, F[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 20 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] One creature/level in a 20-ft.-radius burst centered on you[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike [/SIZE][SIZE=2][I]protection from evil[/I][/SIZE][SIZE=2], this benefit applies against all attacks, not just against attacks by evil creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Third, the abjuration blocks possession and mental influence, just as [/SIZE][SIZE=2][I]protection from evil [/I][/SIZE][SIZE=2]does.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Finally, if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as [/SIZE][SIZE=2][I]blindness/deafness[/I][/SIZE][SIZE=2], but against [/SIZE][SIZE=2][I]holy aura’s [/I][/SIZE][SIZE=2]save DC).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Focus: [/I][/SIZE][SIZE=2]A tiny reliquary containing some sacred relic. The reliquary costs at least 500 gp.[/SIZE][/COLOR] [COLOR=#000000]Holy Smite[/COLOR] [COLOR=#000000][SIZE=2]Evocation [Good][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Good 4[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] 20-ft.-radius burst[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous (1 round); see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will partial; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. A successful Will saving throw reduces damage to half and negates the blinded effect.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save.[/SIZE][/COLOR] [COLOR=#000000]Holy Sword[/COLOR] [COLOR=#000000][SIZE=2]Evocation [Good][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Pal 4[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target: [/B][/SIZE][SIZE=2]Melee weapon touched[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell allows you to channel holy power into your sword, or any other melee weapon you choose. The weapon acts as a [/SIZE][SIZE=2][I]+5 holy weapon [/I][/SIZE][SIZE=2](+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a [/SIZE][SIZE=2][I]magic circle against evil [/I][/SIZE][SIZE=2]effect (as the spell). If the [/SIZE][SIZE=2][I]magic circle [/I][/SIZE][SIZE=2]ends, the sword creates a new one on your turn as a free action. The spell is automatically canceled 1 round after the weapon leaves your hand. You cannot have more than one [/SIZE][SIZE=2][I]holy sword [/I][/SIZE][SIZE=2]at a time.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If this spell is cast on a magic weapon, the powers of the spell supersede any that the weapon normally has, rendering the normal enhancement bonus and powers of the weapon inoperative for the duration of the spell. This spell is not cumulative with [/SIZE][SIZE=2][I]bless weapon [/I][/SIZE][SIZE=2]or any other spell that might modify the weapon in any way.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell does not work on artifacts.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Note: [/I][/SIZE][SIZE=2]A masterwork weapon’s bonus to attack does not stack with an enhancement bonus to attack.[/SIZE][/COLOR] [COLOR=#000000]Holy Word[/COLOR] [COLOR=#000000][SIZE=2]Evocation [Good, Sonic][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B] Clr 7, Good 7[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B] V[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B] 40 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Area:[/B] Nongood creatures in a 40-ft.-radius spread centered on you[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B] Instantaneous[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B] None or Will negates; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Any nongood creature within the area that hears the [I]holy word [/I]suffers the following ill effects.[/SIZE][/COLOR] [TABLE="width: 354"] [TR] [TD="width: 109"] [COLOR=#000000][SIZE=2][B]HD[/B][/SIZE][/COLOR] [/TD] [TD="width: 217"] [COLOR=#000000][SIZE=2][B]Effect[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 109"] [COLOR=#000000][SIZE=2]Equal to caster level[/SIZE][/COLOR] [/TD] [TD="width: 217"] [COLOR=#000000][SIZE=2]Deafened[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 109"] [COLOR=#000000][SIZE=2]Up to caster level[/SIZE][/COLOR] [/TD] [TD="width: 217"] [COLOR=#000000]–[SIZE=2]1 Blinded, deafened[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 109"] [COLOR=#000000][SIZE=2]Up to caster level[/SIZE][/COLOR] [/TD] [TD="width: 217"] [COLOR=#000000]–[SIZE=2]5 Paralyzed, blinded, deafened[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 109"] [COLOR=#000000][SIZE=2]Up to caster level[/SIZE][/COLOR] [/TD] [TD="width: 217"] [COLOR=#000000]–[SIZE=2]10 Killed, paralyzed, blinded, deafened[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]The effects are cumulative and concurrent. No saving throw is allowed against these effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Deafened: [/I][/SIZE][SIZE=2]The creature is deafened for 1d4 rounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Blinded: [/I][/SIZE][SIZE=2]The creature is blinded for 2d4 rounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Paralyzed: [/I][/SIZE][SIZE=2]The creature is paralyzed and helpless for 1d10 minutes.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Killed: [/I][/SIZE][SIZE=2]Living creatures die. Undead creatures are destroyed.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Furthermore, if you are on your home plane when you cast this spell, nongood extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the [/SIZE][SIZE=2][I]holy word. [/I][/SIZE][SIZE=2]The banishment effect allows a Will save (at a –4 penalty) to negate.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Creatures whose HD exceed your caster level are unaffected by [/SIZE][SIZE=2][I]holy word.[/I][/SIZE][/COLOR] [COLOR=#000000]Horrid Wilting[/COLOR] [COLOR=#000000][SIZE=2]Necromancy[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 8, Water 8[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M/DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Long (400 ft. + 40 ft./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] Living creatures, no two of which can be more than 60 ft. apart[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Fortitude half[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell evaporates moisture from the body of each subject living creature, dealing 1d6 points of damage per caster level (maximum 20d6). This spell is especially devastating to water elementals and plant creatures, which instead take 1d8 points of damage per caster level (maximum 20d8).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Arcane Material Component: [/I][/SIZE][SIZE=2]A bit of sponge.[/SIZE][/COLOR] [COLOR=#000000]Hypnotic Pattern[/COLOR] [COLOR=#000000][SIZE=2]Illusion (Pattern) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 2, Sor/Wiz 2[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V (Brd only), S, M; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Colorful lights in a 10-ft.-radius spread[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Concentration + 2 rounds[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures within it. Roll 2d4 and add your caster level (maximum 10) to determine the total number of Hit Dice of creatures affected. Creatures with the fewest HD are affected first; and, among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Affected creatures become fascinated by the pattern of colors. Sightless creatures are not affected.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A wizard or sorcerer need not utter a sound to cast this spell, but a bard must sing, play music, or recite a rhyme as a verbal component.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A glowing stick of incense or a crystal rod filled with phosphorescent material.[/SIZE][/COLOR] [COLOR=#000000]Hypnotism[/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 1, Sor/Wiz 1[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 round[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] Several living creatures, no two of which may be more than 30 ft. apart[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 2d4 rounds (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Your gestures and droning incantation fascinate nearby creatures, causing them to stop and stare blankly at you. In addition, you can use their rapt attention to make your suggestions and requests seem more plausible. Roll 2d4 to see how many total Hit Dice of creatures you affect. Creatures with fewer HD are affected before creatures with more HD. Only creatures that can see or hear you are affected, but they do not need to understand you to be fascinated.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If you use this spell in combat, each target gains a +2 bonus on its saving throw. If the spell affects only a single creature not in combat at the time, the saving throw has a penalty of –2.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]While the subject is fascinated by this spell, it reacts as though it were two steps more friendly in attitude. This allows you to make a single request of the affected creature (provided you can communicate with it). The request must be brief and reasonable. Even after the spell ends, the creature retains its new attitude toward you, but only with respect to that particular request.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A creature that fails its saving throw does not remember that you enspelled it.[/SIZE][/COLOR] [COLOR=#000000]Ice Storm[/COLOR] [COLOR=#000000][SIZE=2]Evocation [Cold][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 4, Sor/Wiz 4, Water 5[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M/DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Long (400 ft. + 40 ft./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] Cylinder (20-ft. radius, 40 ft. high)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 full round[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Great magical hailstones pound down for 1 full round, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area. A –4 penalty applies to each Listen check made within the [/SIZE][SIZE=2][I]ice storm[/I][/SIZE][SIZE=2]’s effect, and all land movement within its area is at half speed. At the end of the duration, the hail disappears, leaving no aftereffects (other than the damage dealt).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Arcane Material Component: [/I][/SIZE][SIZE=2]A pinch of dust and a few drops of water.[/SIZE][/COLOR] [COLOR=#000000]Identify[/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 1, Magic 2, Sor/Wiz 1[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M/DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 hour[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] One touched object[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The spell determines all magic properties of a single magic item, including how to activate those functions (if appropriate), and how many charges are left (if any).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Identify [/I][/SIZE][SIZE=2]does not function when used on an artifact.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Arcane Material Component: [/I][/SIZE][SIZE=2]A pearl of at least 100 gp value, crushed and stirred into wine with an owl feather; the infusion must be drunk prior to spellcasting.[/SIZE][/COLOR] [COLOR=#000000]Illusory Script[/COLOR] [COLOR=#000000][SIZE=2]Illusion (Phantasm) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 3, Sor/Wiz 3[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 minute or longer; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One touched object weighing no more than 10 lb.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] One day/level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You write instructions or other information on parchment, paper, or any suitable writing material. The [/SIZE][SIZE=2][I]illusory script [/I][/SIZE][SIZE=2]appears to be some form of foreign or magical writing. Only the person (or people) designated by you at the time of the casting are able to read the writing; it’s unintelligible to any other character, although an illusionist recognizes it as [/SIZE][SIZE=2][I]illusory script.[/I][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Any unauthorized creature attempting to read the script triggers a potent illusory effect and must make a saving throw. A successful saving throw means the creature can look away with only a mild sense of disorientation. Failure means the creature is subject to a suggestion implanted in the script by you at the time the illusory script spell was cast. The suggestion lasts only 30 minutes. Typical suggestions include “Close the book and leave,” “Forget the existence of the book,” and so forth. If successfully dispelled by [/SIZE][SIZE=2][I]dispel magic, [/I][/SIZE][SIZE=2]the [/SIZE][SIZE=2][I]illusory script [/I][/SIZE][SIZE=2]and its secret message disappear. The hidden message can be read by a combination of the [/SIZE][SIZE=2][I]true seeing [/I][/SIZE][SIZE=2]spell with the [/SIZE][SIZE=2][I]read magic [/I][/SIZE][SIZE=2]or [/SIZE][SIZE=2][I]comprehend languages [/I][/SIZE][SIZE=2]spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The casting time depends on how long a message you wish to write, but it is always at least 1 minute.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A lead-based ink (cost of not less than 50 gp).[/SIZE][/COLOR] [COLOR=#000000]Illusory Wall[/COLOR] [COLOR=#000000][SIZE=2]Illusion (Figment)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 4[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Image 1 ft. by 10 ft. by 10 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Permanent[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will disbelief (if interacted with)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell creates the illusion of a wall, floor, ceiling, or similar surface. It appears absolutely real when viewed, but physical objects can pass through it without difficulty. When the spell is used to hide pits, traps, or normal doors, any detection abilities that do not require sight work normally. Touch or a probing search reveals the true nature of the surface, though such measures do not cause the illusion to disappear.[/SIZE][/COLOR] [COLOR=#000000]Imbue with Spell Ability[/COLOR] [COLOR=#000000][SIZE=2]Evocation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 4, Magic 4[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 10 minutes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Permanent until discharged (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You transfer some of your currently prepared spells, and the ability to cast them, to another creature. Only a creature with an Intelligence score of at least 5 and a Wisdom score of at least 9 can receive this bestowal. Only cleric spells from the schools of abjuration, divination, and conjuration (healing) can be transferred. The number and level of spells that the subject can be granted depends on its Hit Dice; even multiple castings of [/SIZE][SIZE=2][I]imbue with spell ability [/I][/SIZE][SIZE=2]can’t exceed this limit.[/SIZE][/COLOR] [TABLE="width: 391"] [TR] [TD="width: 92"] [COLOR=#000000][SIZE=2][B]HD of Recipient[/B][/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2][B]Spells Imbued[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 92"] [COLOR=#000000][SIZE=2]2 or lower[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]One 1st-level spell[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 92"] [COLOR=#000000][SIZE=2]3–4[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]One or two 1st-level spells[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 92"] [COLOR=#000000][SIZE=2]5 or higher[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]One or two 1st-level spells and one 2nd-level spell[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]The transferred spell’s variable characteristics (range, duration, area, and the like) function according to your level, not the level of the recipient.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Once you cast [/SIZE][SIZE=2][I]imbue with spell ability, [/I][/SIZE][SIZE=2]you cannot prepare a new 4th-level spell to replace it until the recipient uses the imbued spells or is slain, or until you dismiss the [/SIZE][SIZE=2][I]imbue with spell ability [/I][/SIZE][SIZE=2]spell. In the meantime, you remain responsible to your deity or your principles for the use to which the spell is put. If the number of 4th-level spells you can cast decreases, and that number drops below your current number of active [/SIZE][SIZE=2][I]imbue with spell ability [/I][/SIZE][SIZE=2]spells, the more recently cast imbued spells are dispelled.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]To cast a spell with a verbal component, the subject must be able to speak. To cast a spell with a somatic component, it must have humanlike hands. To cast a spell with a material component or focus, it must have the materials or focus.[/SIZE][/COLOR] [COLOR=#000000]Implosion[/COLOR] [COLOR=#000000][SIZE=2]Evocation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 9, Destruction 9[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] One corporeal creature/round[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Concentration (up to 4 rounds)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Fortitude negates[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You create a destructive resonance in a corporeal creature’s body. For each round you concentrate, you cause one creature to collapse in on itself, killing it. (This effect, being instantaneous, cannot be dispelled.)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You can target a particular creature only once with each casting of the spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Implosion [/I][/SIZE][SIZE=2]has no effect on creatures in gaseous form or on incorporeal creatures.[/SIZE][/COLOR] [COLOR=#000000]Imprisonment[/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 9[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When you cast [/SIZE][SIZE=2][I]imprisonment [/I][/SIZE][SIZE=2]and touch a creature, it is entombed in a state of suspended animation (see the [/SIZE][SIZE=2][I]temporal stasis [/I][/SIZE][SIZE=2]spell) in a small sphere far beneath the surface of the earth. The subject remains there unless a [/SIZE][SIZE=2][I]freedom [/I][/SIZE][SIZE=2]spell is cast at the locale where the imprisonment took place. Magical search by a [/SIZE][SIZE=2][I]crystal ball, [/I][/SIZE][SIZE=2]a [/SIZE][SIZE=2][I]locate object [/I][/SIZE][SIZE=2]spell, or some other similar divination does not reveal the fact that a creature is imprisoned, but [/SIZE][SIZE=2][I]discern location [/I][/SIZE][SIZE=2]does. A [/SIZE][SIZE=2][I]wish [/I][/SIZE][SIZE=2]or [/SIZE][SIZE=2][I]miracle [/I][/SIZE][SIZE=2]spell will not free the recipient, but will reveal where it is entombed. If you know the target’s name and some facts about its life, the target takes a –4 penalty on its save.[/SIZE][/COLOR] [COLOR=#000000]Incendiary Cloud[/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Creation) [Fire][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Fire 8, Sor/Wiz 8[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Cloud spreads in 20-ft. radius, 20 ft. high[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Reflex half; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An [/SIZE][SIZE=2][I]incendiary cloud [/I][/SIZE][SIZE=2]spell creates a cloud of roiling smoke shot through with white-hot embers. The smoke obscures all sight as a [/SIZE][SIZE=2][I]fog cloud [/I][/SIZE][SIZE=2]does. In addition, the white-hot embers within the cloud deal 4d6 points of fire damage to everything within the cloud on your turn each round. All targets can make Reflex saves each round to take half damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]As with a [/SIZE][SIZE=2][I]cloudkill [/I][/SIZE][SIZE=2]spell, the smoke moves away from you at 10 feet per round. Figure out the smoke’s new spread each round based on its new point of origin, which is 10 feet farther away from where you were when you cast the spell. By concentrating, you can make the cloud (actually its point of origin) move as much as 60 feet each round. Any portion of the cloud that would extend beyond your maximum range dissipates harmlessly, reducing the remainder’s spread thereafter.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]As with [/SIZE][SIZE=2][I]fog cloud[/I][/SIZE][SIZE=2], wind disperses the smoke, and the spell can’t be cast underwater.[/SIZE][/COLOR] [COLOR=#000000]Inflict Critical Wounds[/COLOR] [COLOR=#000000][SIZE=2]Necromancy[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 4, Destruction 4[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]inflict light wounds[/I][/SIZE][SIZE=2], except that you deal 4d8 points of damage +1 point per caster level (maximum +20).[/SIZE][/COLOR] [COLOR=#000000]Inflict Critical Wounds, Mass[/COLOR] [COLOR=#000000][SIZE=2]Necromancy[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 8[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]mass inflict light wounds[/I][/SIZE][SIZE=2], except that it deals 4d8 points of damage +1 point per caster level (maximum +40).[/SIZE][/COLOR] [COLOR=#000000]Inflict Light Wounds[/COLOR] [COLOR=#000000][SIZE=2]Necromancy[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 1, Destruction 1[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will half[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When laying your hand upon a creature, you channel negative energy that deals 1d8 points of damage +1 point per caster level (maximum +5).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.[/SIZE][/COLOR] [COLOR=#000000]Inflict Light Wounds, Mass[/COLOR] [COLOR=#000000][SIZE=2]Necromancy[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 5, Destruction 5[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One creature/level, no two of which can be more than 30 ft. apart[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will half[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage +1 point per caster level (maximum +25) to nearby living enemies.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Like other [/SIZE][SIZE=2][I]inflict [/I][/SIZE][SIZE=2]spells, [/SIZE][SIZE=2][I]mass inflict light wounds [/I][/SIZE][SIZE=2]cures undead in its area rather than damaging them. A cleric capable of spontaneously casting [/SIZE][SIZE=2][I]inflict [/I][/SIZE][SIZE=2]spells can also spontaneously cast [/SIZE][SIZE=2][I]mass inflict [/I][/SIZE][SIZE=2]spells.[/SIZE][/COLOR] [COLOR=#000000]Inflict Minor Wounds[/COLOR] [COLOR=#000000][SIZE=2]Necromancy[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 0[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]inflict light wounds, [/I][/SIZE][SIZE=2]except that you deal 1 point of damage and a Will save negates the damage instead of halving it.[/SIZE][/COLOR] [COLOR=#000000]Inflict Moderate Wounds[/COLOR] [COLOR=#000000][SIZE=2]Necromancy[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 2[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]inflict light wounds[/I][/SIZE][SIZE=2], except that you deal 2d8 points of damage +1 point per caster level (maximum +10).[/SIZE][/COLOR] [COLOR=#000000]Inflict Moderate Wounds, Mass[/COLOR] [COLOR=#000000][SIZE=2]Necromancy[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 6[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]mass inflict light wounds[/I][/SIZE][SIZE=2], except that it deals 2d8 points of damage +1 point per caster level (maximum +30).[/SIZE][/COLOR] [COLOR=#000000]Inflict Serious Wounds[/COLOR] [COLOR=#000000][SIZE=2]Necromancy[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 3[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]inflict light wounds[/I][/SIZE][SIZE=2], except that you deal 3d8 points of damage +1 point per caster level (maximum +15).[/SIZE][/COLOR] [COLOR=#000000]Inflict Serious Wounds, Mass[/COLOR] [COLOR=#000000][SIZE=2]Necromancy[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 7[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]mass inflict light wounds[/I][/SIZE][SIZE=2], except that it deals 3d8 points of damage +1 point per caster level (maximum +35).[/SIZE][/COLOR] [COLOR=#000000]Insanity[/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 7[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One living creature[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The affected creature suffers from a continuous [/SIZE][SIZE=2][I]confusion [/I][/SIZE][SIZE=2]effect, as the spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Remove curse [/I][/SIZE][SIZE=2]does not remove [/SIZE][SIZE=2][I]insanity[/I][/SIZE][SIZE=2]. [/SIZE][SIZE=2][I]Greater restoration[/I][/SIZE][SIZE=2], [/SIZE][SIZE=2][I]heal[/I][/SIZE][SIZE=2], [/SIZE][SIZE=2][I]limited wish[/I][/SIZE][SIZE=2], [/SIZE][SIZE=2][I]miracle[/I][/SIZE][SIZE=2], or [/SIZE][SIZE=2][I]wish [/I][/SIZE][SIZE=2]can restore the creature.[/SIZE][/COLOR] [COLOR=#000000]Insect Plague[/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Summoning)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 5, Drd 5[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 round[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Long (400 ft. + 40 ft./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] One swarm of locusts per three levels, each of which must be adjacent to at least one other swarm[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You summon a number of swarms of locusts (one per three levels, to a maximum of six swarms at 18th level). The swarms must be summoned so that each one is adjacent to at least one other swarm (that is, the swarms must fill one contiguous area). You may summon the locust swarms so that they share the area of other creatures. Each swarm attacks any creatures occupying its area. The swarms are stationary after being summoned, and won’t pursue creatures that flee.[/SIZE][/COLOR] [COLOR=#000000]Instant Summons[/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Summoning)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 7[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One object weighing 10 lb. or less whose longest dimension is 6 ft. or less[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Permanent until discharged[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You call some nonliving item from virtually any location directly to your hand.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]First, you must place your [/SIZE][SIZE=2][I]arcane mark[/I][/SIZE][SIZE=2] on the item. Then you cast this spell, which magically and invisibly inscribes the name of the item on a sapphire worth at least 1,000 gp. Thereafter, you can summon the item by speaking a special word (set by you when the spell is cast) and crushing the gem. The item appears instantly in your hand. Only you can use the gem in this way.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If the item is in the possession of another creature, the spell does not work, but you know who the possessor is and roughly where that creature is located when the summons occurs.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The inscription on the gem is invisible. It is also unreadable, except by means of a [/SIZE][SIZE=2][I]read magic [/I][/SIZE][SIZE=2]spell, to anyone but you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The item can be summoned from another plane, but only if no other creature has claimed ownership of it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A sapphire worth at least 1,000 gp.[/SIZE][/COLOR] [COLOR=#000000]Interposing Hand[/COLOR] [COLOR=#000000][SIZE=2]Evocation [Force][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 5[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, F[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] 10-ft. hand[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Interposing hand [/I][/SIZE][SIZE=2]creates a Large magic hand that appears between you and one opponent. This floating, disembodied hand then moves to remain between the two of you, regardless of where you move or how the opponent tries to get around it, providing cover (+4 AC) for you against that opponent. Nothing can fool the hand—it sticks with the selected opponent in spite of darkness, invisibility, polymorphing, or any other attempt at hiding or disguise. The hand does not pursue an opponent, however.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An [/SIZE][SIZE=2][I]interposing hand [/I][/SIZE][SIZE=2]is 10 feet long and about that wide with its fingers outstretched. It has as many hit points as you do when you’re undamaged, and its AC is 20 (–1 size, +11 natural). It takes damage as a normal creature, but most magical effects that don’t cause damage do not affect it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The hand never provokes attacks of opportunity from opponents. It cannot push through a [/SIZE][SIZE=2][I]wall of force [/I][/SIZE][SIZE=2]or enter an [/SIZE][SIZE=2][I]antimagic field[/I][/SIZE][SIZE=2], but it suffers the full effect of a [/SIZE][SIZE=2][I]prismatic wall [/I][/SIZE][SIZE=2]or [/SIZE][SIZE=2][I]prismatic sphere. [/I][/SIZE][SIZE=2]The hand makes saving throws as its caster.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Disintegrate [/I][/SIZE][SIZE=2]or a successful [/SIZE][SIZE=2][I]dispel magic [/I][/SIZE][SIZE=2]destroys it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Any creature weighing 2,000 pounds or less that tries to push past the hand is slowed to half its normal speed. The hand cannot reduce the speed of a creature weighing more than 2,000 pounds, but it still affects the creature’s attacks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Directing the spell to a new target is a move action.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Focus: [/I][/SIZE][SIZE=2]A soft glove.[/SIZE][/COLOR] [COLOR=#000000]Invisibility[/COLOR] [COLOR=#000000][SIZE=2]Illusion (Glamer)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 2, Sor/Wiz 2, Trickery 2[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M/DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Personal or touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You or a creature or object weighing no more than 100 lb./level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless) or Will negates (harmless, object)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless) or Yes (harmless, object)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The creature or object touched becomes invisible, vanishing from sight, even from darkvision. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Of course, the subject is not magically [/SIZE][SIZE=2][I]silenced, [/I][/SIZE][SIZE=2]and certain other conditions can render the recipient detectable (such as stepping in a puddle). The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. (Exactly who is a foe depends on the invisible character’s perceptions.) Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as [/SIZE][SIZE=2][I]bless [/I][/SIZE][SIZE=2]that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Invisibility [/I][/SIZE][SIZE=2]can be made permanent (on objects only) with a [/SIZE][SIZE=2][I]permanency [/I][/SIZE][SIZE=2]spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Arcane Material Component: [/I][/SIZE][SIZE=2]An eyelash encased in a bit of gum arabic.[/SIZE][/COLOR] [COLOR=#000000]Invisibility, Greater[/COLOR] [COLOR=#000000][SIZE=2]Illusion (Glamer)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 4, Sor/Wiz 4[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You or creature touched[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]invisibility[/I][/SIZE][SIZE=2], except that it doesn’t end if the subject attacks.[/SIZE][/COLOR] [COLOR=#000000]Invisibility, Mass[/COLOR] [COLOR=#000000][SIZE=2]Illusion (Glamer)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 7[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Long (400 ft. + 40 ft./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] Any number of creatures, no two of which can be more than 180 ft. apart[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]invisibility, [/I][/SIZE][SIZE=2]except that the effect is mobile with the group and is broken when anyone in the group attacks. Individuals in the group cannot see each other. The spell is broken for any individual who moves more than 180 feet from the nearest member of the group. (If only two individuals are affected, the one moving away from the other one loses its invisibility. If both are moving away from each other, they both become visible when the distance between them exceeds 180 feet.)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]An eyelash encased in a bit of gum arabic.[/SIZE][/COLOR] [COLOR=#000000]Invisibility Purge[/COLOR] [COLOR=#000000][SIZE=2]Evocation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 3[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Personal[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You surround yourself with a sphere of power with a radius of 5 feet per caster level that negates all forms of invisibility.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Anything invisible becomes visible while in the area.[/SIZE][/COLOR] [COLOR=#000000]Invisibility Sphere[/COLOR] [COLOR=#000000][SIZE=2]Illusion (Glamer)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 3, Sor/Wiz 3[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] 10-ft.-radius emanation around the creature or object touched[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]invisibility, [/I][/SIZE][SIZE=2]except that this spell confers invisibility upon all creatures within 10 feet of the recipient. The center of the effect is mobile with the recipient.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Those affected by this spell can see each other and themselves as if unaffected by the spell. Any affected creature moving out of the area becomes visible, but creatures moving into the area after the spell is cast do not become invisible. Affected creatures (other than the recipient) who attack negate the invisibility only for themselves. If the spell recipient attacks, the [/SIZE][SIZE=2][I]invisibility sphere [/I][/SIZE][SIZE=2]ends.[/SIZE][/COLOR] [COLOR=#000000]Iron Body[/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Earth 8, Sor/Wiz 8[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M/DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Personal[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell transforms your body into living iron, which grants you several powerful resistances and abilities.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You gain damage reduction 15/adamantine. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire of all kinds. However, you also become vulnerable to all special attacks that affect iron golems.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You gain a +6 enhancement bonus to your Strength score, but you take a –6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 50% and a –8 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Your unarmed attacks deal damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Your weight increases by a factor of ten, causing you to sink in water like a stone. However, you could survive the crushing pressure and lack of air at the bottom of the ocean—at least until the spell duration expires.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Arcane Material Component: [/I][/SIZE][SIZE=2]A small piece of iron that was once part of either an iron golem, a hero’s armor, or a war machine.[/SIZE][/COLOR] [COLOR=#000000]Ironwood[/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 6[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 minute/lb. created[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 0 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] An [/SIZE][SIZE=2][I]ironwood [/I][/SIZE][SIZE=2]object weighing up to 5 lb./level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] One day/level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Ironwood [/I][/SIZE][SIZE=2]is a magical substance created by druids from normal wood. While remaining natural wood in almost every way, [/SIZE][SIZE=2][I]ironwood [/I][/SIZE][SIZE=2]is as strong, heavy, and resistant to fire as steel. Spells that affect metal or iron do not function on [/SIZE][SIZE=2][I]ironwood[/I][/SIZE][SIZE=2]. Spells that affect wood do affect [/SIZE][SIZE=2][I]ironwood[/I][/SIZE][SIZE=2], although [/SIZE][SIZE=2][I]ironwood [/I][/SIZE][SIZE=2]does not burn. Using this spell with [/SIZE][SIZE=2][I]wood shape [/I][/SIZE][SIZE=2]or a wood-related Craft check, you can fashion wooden items that function as steel items. Thus, wooden plate armor and wooden swords can be created that are as durable as their normal steel counterparts. These items are freely usable by druids.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Further, if you make only half as much [/SIZE][SIZE=2][I]ironwood [/I][/SIZE][SIZE=2]as the spell would normally allow, any weapon, shield, or suit of armor so created is treated as a magic item with a +1 enhancement bonus.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]Wood shaped into the form of the intended [/SIZE][SIZE=2][I]ironwood [/I][/SIZE][SIZE=2]object.[/SIZE][/COLOR] [COLOR=#000000]Irresistible Dance[/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 6, Sor/Wiz 8[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Living creature touched[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1d4+1 rounds[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping. The spell effect makes it impossible for the subject to do anything other than caper and prance in place. The effect imposes a –4 penalty to Armor Class and a –10 penalty on Reflex saves, and it negates any AC bonus granted by a shield the target holds. The dancing subject provokes attacks of opportunity each round on its turn.[/SIZE][/COLOR] [COLOR=#000000]Jump[/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 1, Rgr 1, Sor/Wiz 1[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The subject gets a +10 enhancement bonus on Jump checks. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A grasshopper’s hind leg, which you break when the spell is cast.[/SIZE][/COLOR] [COLOR=#000000]Keen Edge[/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 3[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 10 min./level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless, object)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless, object)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell makes a weapon magically keen, improving its ability to deal telling blows. This transmutation doubles the threat range of the weapon. A threat range of 20 becomes 19–20, a threat range of 19–20 becomes 17–20, and a threat range of 18–20 becomes 15–20. The spell can be cast only on piercing or slashing weapons. If cast on arrows or crossbow bolts, the [/SIZE][SIZE=2][I]keen edge [/I][/SIZE][SIZE=2]on a particular projectile ends after one use, whether or not the missile strikes its intended target. (Treat shuriken as arrows, rather than as thrown weapons, for the purpose of this spell.)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Multiple effects that increase a weapon’s threat range (such as the [/SIZE][SIZE=2][I]keen edge [/I][/SIZE][SIZE=2]spell and the Improved Critical feat) don’t stack. You can’t cast this spell on a natural weapon, such as a claw.[/SIZE][/COLOR] [COLOR=#000000]Knock[/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 2[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One door, box, or chest with an area of up to 10 sq. ft./level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The [/SIZE][SIZE=2][I]knock [/I][/SIZE][SIZE=2]spell opens stuck, barred, locked, [/SIZE][SIZE=2][I]held, [/I][/SIZE][SIZE=2]or [/SIZE][SIZE=2][I]arcane locked [/I][/SIZE][SIZE=2]doors. It opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold closures shut). If used to open a [/SIZE][SIZE=2][I]arcane locked [/I][/SIZE][SIZE=2]door, the spell does not remove the [/SIZE][SIZE=2][I]arcane lock [/I][/SIZE][SIZE=2]but simply suspends its functioning for 10 minutes. In all other cases, the door does not relock itself or become stuck again on its own. [/SIZE][SIZE=2][I]Knock [/I][/SIZE][SIZE=2]does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like. The effect is limited by the area. Each spell can undo as many as two means of preventing egress. [/SIZE][/COLOR] [COLOR=#000000]Know Direction[/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 0, Drd 0[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Personal[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You instantly know the direction of north from your current position. The spell is effective in any environment in which “north” exists, but it may not work in extraplanar settings. Your knowledge of north is correct at the moment of casting, but you can get lost again within moments if you don’t find some external reference point to help you keep track of direction.[/SIZE][/COLOR] [COLOR=#000000]Legend Lore[/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 4, Knowledge 7, Sor/Wiz 6[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M, F[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Personal[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Legend lore [/I][/SIZE][SIZE=2]brings to your mind legends about an important person, place, or thing. If the person or thing is at hand, or if you are in the place in question, the casting time is only 1d4x10 minutes. If you have only detailed information on the person, place, or thing, the casting time is 1d10 days, and the resulting lore is less complete and specific (though it often provides enough information to help you find the person, place, or thing, thus allowing a better [/SIZE][SIZE=2][I]legend lore [/I][/SIZE][SIZE=2]result next time). If you know only rumors, the casting time is 2d6 weeks, and the resulting lore is vague and incomplete (though it often directs you to more detailed information, thus allowing a better [/SIZE][SIZE=2][I]legend lore [/I][/SIZE][SIZE=2]result next time).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]During the casting, you cannot engage in other than routine activities: eating, sleeping, and so forth. When completed, the divination brings legends (if any) about the person, place, or things to your mind. These may be legends that are still current, legends that have been forgotten, or even information that has never been generally known. If the person, place, or thing is not of legendary importance, you gain no information. As a rule of thumb, characters who are 11th level and higher are “legendary,” as are the sorts of creatures they contend with, the major magic items they wield, and the places where they perform their key deeds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]Incense worth at least 250 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Focus: [/I][/SIZE][SIZE=2]Four strips of ivory (worth 50 gp each) formed into a rectangle.[/SIZE][/COLOR] [COLOR=#000000]Lesser (Spell Name)[/COLOR] [COLOR=#000000][SIZE=2]Any spell whose name begins with [/SIZE][SIZE=2][I]lesser [/I][/SIZE][SIZE=2]is alphabetized in this chapter according to the second word of the spell name. Thus, the description of a [/SIZE][SIZE=2][I]lesser [/I][/SIZE][SIZE=2]spell appears near the description of the spell on which it is based. Spell chains that have [/SIZE][SIZE=2][I]lesser [/I][/SIZE][SIZE=2]spells in them include those based on the spells [/SIZE][SIZE=2][I]confusion, geas, globe of invulnerability, planar ally, planar binding, [/I][/SIZE][SIZE=2]and [/SIZE][SIZE=2][I]restoration.[/I][/SIZE][/COLOR] [COLOR=#000000]Levitate[/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 2[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, F[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Personal or close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You or one willing creature or one object (total weight up to 100 lb./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Levitate [/I][/SIZE][SIZE=2]allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be [/SIZE][SIZE=2][I]levitated, [/I][/SIZE][SIZE=2]and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A [/SIZE][SIZE=2][I]levitating [/I][/SIZE][SIZE=2]creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. A full round spent stabilizing allows the creature to begin again at –1.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Focus: [/I][/SIZE][SIZE=2]Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end.[/SIZE][/COLOR] [COLOR=#000000]Light[/COLOR] [COLOR=#000000][SIZE=2]Evocation [Light][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 0, Clr 0, Drd 0, Sor/Wiz 0[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, M/DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Object touched[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 10 min./level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell causes an object to glow like a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet) from the point you touch. The effect is immobile, but it can be cast on a movable object. Light taken into an area of magical [/SIZE][SIZE=2][I]darkness [/I][/SIZE][SIZE=2]does not function.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A light spell (one with the light descriptor) counters and dispels a darkness spell (one with the darkness descriptor) of an equal or lower level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Arcane Material Component: [/I][/SIZE][SIZE=2]A firefly or a piece of phosphorescent moss.[/SIZE][/COLOR] [COLOR=#000000]Lightning Bolt[/COLOR] [COLOR=#000000][SIZE=2]Evocation [Electricity][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 3[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 120 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] 120-ft. line[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Reflex half[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area. The bolt begins at your fingertips.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The [/SIZE][SIZE=2][I]lightning bolt [/I][/SIZE][SIZE=2]sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell’s range permits; otherwise, it stops at the barrier just as any other spell effect does.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A bit of fur and an amber, crystal, or glass rod.[/SIZE][/COLOR] [COLOR=#000000]Limited Wish[/COLOR] [COLOR=#000000][SIZE=2]Universal[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 7[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, XP[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target, Effect, or Area:[/B][/SIZE][SIZE=2] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A [/SIZE][SIZE=2][I]limited wish [/I][/SIZE][SIZE=2]lets you create nearly any type of effect. For example, a [/SIZE][SIZE=2][I]limited wish [/I][/SIZE][SIZE=2]can do any of the following things.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Duplicate any sorcerer/wizard spell of 6th level or lower, provided the spell is not of a school prohibited to you.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Duplicate any other spell of 5th level or lower, provided the spell is not of a school prohibited to you.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Duplicate any sorcerer/wizard spell of 5th level or lower, even if it’s of a prohibited school.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Duplicate any other spell of 4th level or lower, even if it’s of a prohibited school.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Undo the harmful effects of many spells, such as [/SIZE][SIZE=2][I]geas/quest [/I][/SIZE][SIZE=2]or [/SIZE][SIZE=2][I]insanity[/I][/SIZE][SIZE=2].[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Produce any other effect whose power level is in line with the above effects, such as a single creature automatically hitting on its next attack or taking a –7 penalty on its next saving throw.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A duplicated spell allows saving throws and spell resistance as normal (but the save DC is for a 7th-level spell). When a [/SIZE][SIZE=2][I]limited wish [/I][/SIZE][SIZE=2]duplicates a spell that has an XP cost, you must pay that cost or 300 XP, whichever is more. When a [/SIZE][SIZE=2][I]limited wish [/I][/SIZE][SIZE=2]spell duplicates a spell with a material component that costs more than 1,000 gp, you must provide that component.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]XP Cost: [/I][/SIZE][SIZE=2]300 XP or more (see above).[/SIZE][/COLOR] [COLOR=#000000]Liveoak[/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 6[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 10 minutes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Tree touched[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] One day/level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell turns an oak tree into a protector or guardian. The spell can be cast on only a single tree at a time; while [/SIZE][SIZE=2][I]liveoak [/I][/SIZE][SIZE=2]is in effect, you can’t cast it again on another tree. The tree on which the spell is cast must be within 10 feet of your dwelling place, within a place sacred to you, or within 300 feet of something that you wish to guard or protect.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Liveoak [/I][/SIZE][SIZE=2]must be cast on a healthy, Huge oak. A triggering phrase of up to one word per caster level is placed on the targeted oak. The [/SIZE][SIZE=2][I]liveoak [/I][/SIZE][SIZE=2]spell triggers the tree into animating as a treant. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If [/SIZE][SIZE=2][I]liveoak [/I][/SIZE][SIZE=2]is dispelled, the tree takes root immediately, wherever it happens to be. If released by you, the tree tries to return to its original location before taking root.[/SIZE][/COLOR] [COLOR=#000000]Locate Creature[/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 4, Sor/Wiz 4[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 10 min./level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]locate object, [/I][/SIZE][SIZE=2]except this spell locates a known or familiar creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You slowly turn and sense when you are facing in the direction of the creature to be located, provided it is within range. You also know in which direction the creature is moving, if any.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The spell can locate a creature of a specific kind or a specific creature known to you. It cannot find a creature of a certain type. To find a kind of creature, you must have seen such a creature up close (within 30 feet) at least once.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Running water blocks the spell. It cannot detect objects. It can be fooled by [/SIZE][SIZE=2][I]mislead[/I][/SIZE][SIZE=2], [/SIZE][SIZE=2][I]nondetection[/I][/SIZE][SIZE=2], and [/SIZE][SIZE=2][I]polymorph [/I][/SIZE][SIZE=2]spells.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A bit of fur from a bloodhound.[/SIZE][/COLOR] [COLOR=#000000]Locate Object[/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 2, Clr 3, Sor/Wiz 2, Travel 2[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, F/DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Long (400 ft. + 40 ft./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] Circle, centered on you, with a radius of 400 ft. + 40 ft./level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You sense the direction of a well-known or clearly visualized object. You can search for general items, in which case you locate the nearest one of its kind if more than one is within range. Attempting to find a certain item requires a specific and accurate mental image; if the image is not close enough to the actual object, the spell fails. You cannot specify a unique item unless you have observed that particular item firsthand (not through divination).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The spell is blocked by even a thin sheet of lead. Creatures cannot be found by this spell. [/SIZE][SIZE=2][I]Polymorph any object [/I][/SIZE][SIZE=2]fools it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Arcane Focus: [/I][/SIZE][SIZE=2]A forked twig.[/SIZE][/COLOR] [COLOR=#000000]Longstrider[/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 1, Rgr 1, Travel 1[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Personal[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 hour/level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell increases your base land speed by 10 feet. (This adjustment counts as an enhancement bonus.) It has no effect on other modes of movement, such as burrow, climb, fly, or swim.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A pinch of dirt.[/SIZE][/COLOR] [COLOR=#000000]Lullaby[/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 0[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] Living creatures within a 10-ft.-radius burst[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Concentration + 1 round/level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a –5 penalty on Listen and Spot checks and a –2 penalty on Will saves against [/SIZE][SIZE=2][I]sleep [/I][/SIZE][SIZE=2]effects while the [/SIZE][SIZE=2][I]lullaby [/I][/SIZE][SIZE=2]is in effect. [/SIZE][SIZE=2][I]Lullaby [/I][/SIZE][SIZE=2]lasts for as long as the caster concentrates, plus up to 1 round per caster level thereafter.[/SIZE][/COLOR] [/QUOTE]
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