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General Tabletop Discussion
*Pathfinder & Starfinder
Spells: How Many Levels?
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<blockquote data-quote="tlantl" data-source="post: 5819123" data-attributes="member: 55225"><p>One of the things I think would help with the belief that high level casters are over powered is to make it more difficult to gain that power. If the game assumes there are going to be 30 levels then the highest level spells should be gained in the late twenties. Giving the most powerful spells to players at 15 and 17th level seems a little foolish.</p><p></p><p>At one point in time a mage needed 1,875,000xp to reach 15th level. The same caster in another edition needed a measly 105,000xp to reach the same level. The amount of experience given out was less too. the typical 1st level encounter was worth about 100xp where in the 3e they were worth 3 times as much and you needed half as many experience points to advance to the next level than you did if you were a 1e thief (The class with the lowest xp requirement to level).</p><p></p><p>I guess the biggest reason for 3e being so over the top is how laughably easy it was to get those game breaking powers. Not to mention those ill conceived meta-magic feats that made even the weakest spells so over powered that many games were jokes. </p><p></p><p>I played the same mage on a regular basis in AD&D for five years, the only time I was actually able to cast a 6th level spell was from a scroll. My multi-classed mages were lucky to see fourth or fifth level spells ever. </p><p></p><p>Sure it might seem like a waste of some really nice spells but it seemed like something to work for. They are also more like things a demi god would be able to do and reaching that status should take more than a couple of months of play.</p><p></p><p>Once upon a time people would look at the 18th level caster with awe. They understood the dedication it took to reach that lofty height and that they, most likely, would never be able to. </p><p></p><p>I think that for D&D next to really capture the feel of the older editions this is one of those things that need to be considered.</p></blockquote><p></p>
[QUOTE="tlantl, post: 5819123, member: 55225"] One of the things I think would help with the belief that high level casters are over powered is to make it more difficult to gain that power. If the game assumes there are going to be 30 levels then the highest level spells should be gained in the late twenties. Giving the most powerful spells to players at 15 and 17th level seems a little foolish. At one point in time a mage needed 1,875,000xp to reach 15th level. The same caster in another edition needed a measly 105,000xp to reach the same level. The amount of experience given out was less too. the typical 1st level encounter was worth about 100xp where in the 3e they were worth 3 times as much and you needed half as many experience points to advance to the next level than you did if you were a 1e thief (The class with the lowest xp requirement to level). I guess the biggest reason for 3e being so over the top is how laughably easy it was to get those game breaking powers. Not to mention those ill conceived meta-magic feats that made even the weakest spells so over powered that many games were jokes. I played the same mage on a regular basis in AD&D for five years, the only time I was actually able to cast a 6th level spell was from a scroll. My multi-classed mages were lucky to see fourth or fifth level spells ever. Sure it might seem like a waste of some really nice spells but it seemed like something to work for. They are also more like things a demi god would be able to do and reaching that status should take more than a couple of months of play. Once upon a time people would look at the 18th level caster with awe. They understood the dedication it took to reach that lofty height and that they, most likely, would never be able to. I think that for D&D next to really capture the feel of the older editions this is one of those things that need to be considered. [/QUOTE]
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