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General Tabletop Discussion
*Pathfinder & Starfinder
Spells: How Many Levels?
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<blockquote data-quote="steeldragons" data-source="post: 5819142" data-attributes="member: 92511"><p>I wanted to vote 1)AD&D style...but I never got why mages got 9 and clerics got 7...unless, I suppose you fluff it that Gods get up to 9, so they don-t want any of their follows approaching their power level...but the game never really explicitly got into that sort of thing. So I went with "Other".</p><p></p><p>As for 'terming" the 1e PHB was very clear that the generic term "Level" referred to numerous different things in the game .The fact that Spell Levels were different than XP Levels or what have you was never, for anyone I ever met/played with, a point of confusion. That's what the spell progression tables are for. </p><p></p><p>Be that as it may, I have no problem with the semantics being "tiers" as I have often used in my games or "valences". Shemeska uses the latter in his Story Hour and I found it both evocative and elegant.</p><p></p><p>SO, here's what I would like to see. </p><p></p><p>AD&D types progression, but more or less streamlined to obtaining access to the next spell 'tier' every other level. More or less how Basic-2e always did it (can't really speak to 3e).</p><p></p><p>So: 2T[iered] spells at 3rd level, 3T @ 5th, 4T @ 7th, 5T @ 9th, 6T @ 11th, 7T @ 13th...if you're playing above 15th level then an optional/"Higher Magic" module comes into play.</p><p></p><p>There are 7 tiers of spells, Arcane, Divine, Natural and Primal.</p><p></p><p>8th, 9th, or greater "epic" level spells and rules thereof can be created/thrown in to the "Epic" level games/rules expansion.</p><p></p><p>Full "Greater" Casters (Clerics, Druids, Mages) can get up to 7th tiered spells.</p><p></p><p>"Partial" or "Lesser" Casters (like Bards, Shamans, Witches, Warlocks, etc.) can get up to 5th. </p><p></p><p>Sorcerers I could see going either way, since the fluff is that they are more or less, using their own body/natural talent to generate their magic, the idea that they would not be able to channel more than 5T amounts of energy without "burning themselves out" (or just plain being consumed in the magic, itself, i.e. save or die) as it were, makes sense to me.</p><p></p><p>[I would be thoroughly pleased for things like Paladins and Rangers to be fully NON-caster classes. Their skills and powers not, technically, being "Spell Use" nor presented/fluffed as such.]</p><p></p><p>[I would also be thoroughly pleased for the Bard to return to its Celtic flavored roots and be considered a "Natural" (or "Primal" if they don't make the distinction between the two) spellcaster. NOT "Arcane."]</p><p></p><p>Everyone, basically, follows the same Spell Progression table. 1 Table. We can handle that, no?</p><p></p><p>Differences between the classes come from A) What spells they have access to, and B) Ability modifier/added spells for high scores in one's Primary Ability.</p><p></p><p>(Not counting 0lvl/Cantrippy spells, which I have no problem being Spontaneously cast...or even "at will", but then they should not have any overt "attack" capabilities.)</p><p></p><p>Caster Level......Spell "Tier"/Level</p><p>.......................1......2......3......4......5......6......7</p><p>1.....................1</p><p>2.....................2</p><p>3.....................2......1</p><p>4.....................3......2</p><p>5.....................3......2......1</p><p>6.....................4......3......1</p><p>7.....................4......3......2......1</p><p>8.....................5......4......2......2</p><p>9.....................5......4......3......2......1</p><p>10...................5......5......3......3......1</p><p>11...................5......5......4......3......2......1</p><p>12...................5......5......4......4......2......2</p><p>13...................5......5......5......4......3......2......1</p><p>14...................5......5......5......5......3......3......1</p><p>15...................5......5......5......5......4......3......2</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5819142, member: 92511"] I wanted to vote 1)AD&D style...but I never got why mages got 9 and clerics got 7...unless, I suppose you fluff it that Gods get up to 9, so they don-t want any of their follows approaching their power level...but the game never really explicitly got into that sort of thing. So I went with "Other". As for 'terming" the 1e PHB was very clear that the generic term "Level" referred to numerous different things in the game .The fact that Spell Levels were different than XP Levels or what have you was never, for anyone I ever met/played with, a point of confusion. That's what the spell progression tables are for. Be that as it may, I have no problem with the semantics being "tiers" as I have often used in my games or "valences". Shemeska uses the latter in his Story Hour and I found it both evocative and elegant. SO, here's what I would like to see. AD&D types progression, but more or less streamlined to obtaining access to the next spell 'tier' every other level. More or less how Basic-2e always did it (can't really speak to 3e). So: 2T[iered] spells at 3rd level, 3T @ 5th, 4T @ 7th, 5T @ 9th, 6T @ 11th, 7T @ 13th...if you're playing above 15th level then an optional/"Higher Magic" module comes into play. There are 7 tiers of spells, Arcane, Divine, Natural and Primal. 8th, 9th, or greater "epic" level spells and rules thereof can be created/thrown in to the "Epic" level games/rules expansion. Full "Greater" Casters (Clerics, Druids, Mages) can get up to 7th tiered spells. "Partial" or "Lesser" Casters (like Bards, Shamans, Witches, Warlocks, etc.) can get up to 5th. Sorcerers I could see going either way, since the fluff is that they are more or less, using their own body/natural talent to generate their magic, the idea that they would not be able to channel more than 5T amounts of energy without "burning themselves out" (or just plain being consumed in the magic, itself, i.e. save or die) as it were, makes sense to me. [I would be thoroughly pleased for things like Paladins and Rangers to be fully NON-caster classes. Their skills and powers not, technically, being "Spell Use" nor presented/fluffed as such.] [I would also be thoroughly pleased for the Bard to return to its Celtic flavored roots and be considered a "Natural" (or "Primal" if they don't make the distinction between the two) spellcaster. NOT "Arcane."] Everyone, basically, follows the same Spell Progression table. 1 Table. We can handle that, no? Differences between the classes come from A) What spells they have access to, and B) Ability modifier/added spells for high scores in one's Primary Ability. (Not counting 0lvl/Cantrippy spells, which I have no problem being Spontaneously cast...or even "at will", but then they should not have any overt "attack" capabilities.) Caster Level......Spell "Tier"/Level .......................1......2......3......4......5......6......7 1.....................1 2.....................2 3.....................2......1 4.....................3......2 5.....................3......2......1 6.....................4......3......1 7.....................4......3......2......1 8.....................5......4......2......2 9.....................5......4......3......2......1 10...................5......5......3......3......1 11...................5......5......4......3......2......1 12...................5......5......4......4......2......2 13...................5......5......5......4......3......2......1 14...................5......5......5......5......3......3......1 15...................5......5......5......5......4......3......2 [/QUOTE]
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