Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Spells: Hypnotic Pattern, "I Close My Eyes" Says the Caster
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cooperjer" data-source="post: 7003644" data-attributes="member: 6862150"><p>Why do you suggest that a character closing their eyes may not open them until the start of their next turn? My initial thought was to follow the guidance written into the MM Basilisk entry which suggest a creature can avert their eyes until the start of their next turn; however reading through it I found that the text adds a sentence at the end of the paragraph that allows a character to look at the basilisk "in the meantime." </p><p> [MENTION=6801209]mellored[/MENTION], in my mind you come across as a fairly level headed optimizer with a very good grasp of the rules. If a house rule allowed a caster to close their eyes at the beginning of the spell casting, cast a spell, then open their eyes immediately after completing the spell, what potential options does that lead to? My thought is a potential increase in capability of Bard and Warlock classes. It's clear that capability would change game play, but I don't know if it would be significant in affecting the outcome of an encounter or the fun a player has.</p><p></p><p>If a rule stated a caster may close their eyes at the beginning of the spell casting and they were then allowed to open their eyes at the beginning of their next turn that would affect: game play, encounter out come, and most likely player fun. It becomes more of a risk vs reward benefit then. Some players find that fun, or in this case the player finds that it clearly indicates Hypnotic Pattern is not meant to include the caster. It then reduces the value of the spell in the players mind.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7003644, member: 6862150"] Why do you suggest that a character closing their eyes may not open them until the start of their next turn? My initial thought was to follow the guidance written into the MM Basilisk entry which suggest a creature can avert their eyes until the start of their next turn; however reading through it I found that the text adds a sentence at the end of the paragraph that allows a character to look at the basilisk "in the meantime." [MENTION=6801209]mellored[/MENTION], in my mind you come across as a fairly level headed optimizer with a very good grasp of the rules. If a house rule allowed a caster to close their eyes at the beginning of the spell casting, cast a spell, then open their eyes immediately after completing the spell, what potential options does that lead to? My thought is a potential increase in capability of Bard and Warlock classes. It's clear that capability would change game play, but I don't know if it would be significant in affecting the outcome of an encounter or the fun a player has. If a rule stated a caster may close their eyes at the beginning of the spell casting and they were then allowed to open their eyes at the beginning of their next turn that would affect: game play, encounter out come, and most likely player fun. It becomes more of a risk vs reward benefit then. Some players find that fun, or in this case the player finds that it clearly indicates Hypnotic Pattern is not meant to include the caster. It then reduces the value of the spell in the players mind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spells: Hypnotic Pattern, "I Close My Eyes" Says the Caster
Top