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<blockquote data-quote="azhrei_fje" data-source="post: 4168192" data-attributes="member: 12966"><p>Based on the comment about recalculation, does no one here use a GM software package?</p><p></p><p>I use DM Genie. With two clicks I can add the "higher ground" modifier (one click to get to the Conditions tab, another clicked to turn on the checkbox). It only works on melee attacks, so a PC that climbs onto a roof has the checkbox turned on, but any ranged attacks made by the software don't get the +1, only melee attacks do.</p><p></p><p>As creatures move around the battlefield and conditions change (or expire) the software handles it. There are some things that it doesn't currently include; it handles about 90%-95% of combat, but it is still a work in progress.</p><p></p><p>The nicest thing about it is when a player says, "I have a +13 to attack" and I correct them and say, "no, it's +14". They love that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Of course, they complain if I say, "no, it's +12". And then we have to compare modifiers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> If they'd just take my word for it things would move much faster. I'm currently playing in a game where the GM rolls all of the dice and I think I will start doing the same thing for my next campaign...</p><p></p><p>Otherwise, I agree that save-or-die should probably go away. I've always played my NPCs as clever and/or as smart as the players play their PCs. Anything else isn't fair to the players (or that's been my story so far). But I lost some players recently because the bad guys (high level clerics) used save-or-die magic on a PC (a mage was hit by <em>slay living</em>) and their fragile egos couldn't handle it (the players, not the PCs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). A <em>plane shift</em> and <em>coup de grace</em> of two different PCs didn't help. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>I suppose in the long run I'm better off without those players. But in the short term, the game is on hold until I can come up with more players...</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 4168192, member: 12966"] Based on the comment about recalculation, does no one here use a GM software package? I use DM Genie. With two clicks I can add the "higher ground" modifier (one click to get to the Conditions tab, another clicked to turn on the checkbox). It only works on melee attacks, so a PC that climbs onto a roof has the checkbox turned on, but any ranged attacks made by the software don't get the +1, only melee attacks do. As creatures move around the battlefield and conditions change (or expire) the software handles it. There are some things that it doesn't currently include; it handles about 90%-95% of combat, but it is still a work in progress. The nicest thing about it is when a player says, "I have a +13 to attack" and I correct them and say, "no, it's +14". They love that. :) Of course, they complain if I say, "no, it's +12". And then we have to compare modifiers. :( If they'd just take my word for it things would move much faster. I'm currently playing in a game where the GM rolls all of the dice and I think I will start doing the same thing for my next campaign... Otherwise, I agree that save-or-die should probably go away. I've always played my NPCs as clever and/or as smart as the players play their PCs. Anything else isn't fair to the players (or that's been my story so far). But I lost some players recently because the bad guys (high level clerics) used save-or-die magic on a PC (a mage was hit by [i]slay living[/i]) and their fragile egos couldn't handle it (the players, not the PCs :)). A [i]plane shift[/i] and [i]coup de grace[/i] of two different PCs didn't help. :( I suppose in the long run I'm better off without those players. But in the short term, the game is on hold until I can come up with more players... [/QUOTE]
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