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General Tabletop Discussion
*Dungeons & Dragons
spells in 5.0
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<blockquote data-quote="evilbob" data-source="post: 6358630" data-attributes="member: 9789"><p>So if Pathfinder is "3.75," 5.0 is something like "3.99." Not that it is similar to 4.0 - it's not - but it's like the next logical step in 3.5's evolution. If Pathfinder is 3.5's sibling, 5.0 is 3.5's first cousin. 4.0 and 5.0... probably live in the same apartment building. It's pretty clear who they were trying to please with this edition.</p><p></p><p>Nowhere is this more apparent than in the spell list. For anyone who hasn't seen the PHB yet, if you're worried that your favorite spell wasn't included: don't be. It's like they took the entire 3.5 catalog, added a few 4.0 spells people liked, threw in a couple new ones, and that's the list. Spells alone are PART THREE of a three part book, for crying out loud. The only reduction I noticed was the repetitive spells - cure wounds, inflict wounds, summon monster blah, etc. All the crazy spells are still in there - magic jar, wish, clone - including all the insane ones and the ones that don't seem to make sense. Except they DID do a good job of a) making them make more sense (magic jar never made sense before and now at least you know how it works, even if it's still a terrible spell) and b) they reigned in the power level something amazing. Teleport (in Basic) is a perfect example. Yes, it's still amazing: but it's not constantly campaign-breaking anymore. Similarly wish is much more reasonable. Nearly everything that could get you something amazing has a pretty serious cost or side effect now. Which I think goes a long way toward making characters distinct but not laughably unbalanced anymore.</p><p></p><p>TL;DR: Reading the 5.0 PHB spell list was like reading the 3.5 PHB.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6358630, member: 9789"] So if Pathfinder is "3.75," 5.0 is something like "3.99." Not that it is similar to 4.0 - it's not - but it's like the next logical step in 3.5's evolution. If Pathfinder is 3.5's sibling, 5.0 is 3.5's first cousin. 4.0 and 5.0... probably live in the same apartment building. It's pretty clear who they were trying to please with this edition. Nowhere is this more apparent than in the spell list. For anyone who hasn't seen the PHB yet, if you're worried that your favorite spell wasn't included: don't be. It's like they took the entire 3.5 catalog, added a few 4.0 spells people liked, threw in a couple new ones, and that's the list. Spells alone are PART THREE of a three part book, for crying out loud. The only reduction I noticed was the repetitive spells - cure wounds, inflict wounds, summon monster blah, etc. All the crazy spells are still in there - magic jar, wish, clone - including all the insane ones and the ones that don't seem to make sense. Except they DID do a good job of a) making them make more sense (magic jar never made sense before and now at least you know how it works, even if it's still a terrible spell) and b) they reigned in the power level something amazing. Teleport (in Basic) is a perfect example. Yes, it's still amazing: but it's not constantly campaign-breaking anymore. Similarly wish is much more reasonable. Nearly everything that could get you something amazing has a pretty serious cost or side effect now. Which I think goes a long way toward making characters distinct but not laughably unbalanced anymore. TL;DR: Reading the 5.0 PHB spell list was like reading the 3.5 PHB. [/QUOTE]
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