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<blockquote data-quote="doctorhook" data-source="post: 6358815" data-attributes="member: 58401"><p>But they exist, where no similar mechanic existed in 3E.</p><p></p><p>That's hyperbole; both durations are short rests, and the wizard still gets his spells back every day. Yes, there's debate about how long a short rest ought to be, but they still function the same way. Note that short rests didn't formally exist before 4E.</p><p></p><p>This is a game-style- and pacing-change rather than a mechanical one.</p><p></p><p>We don't have the monster math yet, but we do know that 5E's math is a little different. So what? 5E's numbers may not scale the same way 4E's do, but <em>the way that they do scale</em> indicates a much tighter, tier-based spread à la 4E-math rather than 3E's linear progression.</p><p></p><p>At any rate, if you take a look at any monster stat block in 5E, the carryover from 4E is obvious. Even the attacks are laid out like 4E attack powers!</p><p></p><p>Fun fact: most of these abilities appeared in 3.5E only <em>after</em> development of 4E had begun, and were described by the designers as conscious attempts to retro-port new mechanics from 4E into 3.5E. (ToB:Bo9S, I'm looking at you.)</p><p></p><p>I disagree insofar as I still see a ton of 4E's legacy in 5E mechanics. Furthermore, I see at least as many pre-4E mechanics and abilities left in the dust with no room to return, most of which were still more fundamental to the game structure than were the specific implementations of any powers in 4E: iterative attacks, attack-type-based saving throws, redundant prestige classes, percentile ability modifiers, etc.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 6358815, member: 58401"] But they exist, where no similar mechanic existed in 3E. That's hyperbole; both durations are short rests, and the wizard still gets his spells back every day. Yes, there's debate about how long a short rest ought to be, but they still function the same way. Note that short rests didn't formally exist before 4E. This is a game-style- and pacing-change rather than a mechanical one. We don't have the monster math yet, but we do know that 5E's math is a little different. So what? 5E's numbers may not scale the same way 4E's do, but [i]the way that they do scale[/i] indicates a much tighter, tier-based spread à la 4E-math rather than 3E's linear progression. At any rate, if you take a look at any monster stat block in 5E, the carryover from 4E is obvious. Even the attacks are laid out like 4E attack powers! Fun fact: most of these abilities appeared in 3.5E only [i]after[/i] development of 4E had begun, and were described by the designers as conscious attempts to retro-port new mechanics from 4E into 3.5E. (ToB:Bo9S, I'm looking at you.) I disagree insofar as I still see a ton of 4E's legacy in 5E mechanics. Furthermore, I see at least as many pre-4E mechanics and abilities left in the dust with no room to return, most of which were still more fundamental to the game structure than were the specific implementations of any powers in 4E: iterative attacks, attack-type-based saving throws, redundant prestige classes, percentile ability modifiers, etc. [/QUOTE]
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