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<blockquote data-quote="Jeff Carlsen" data-source="post: 6358878" data-attributes="member: 61749"><p>Fifth Edition took a lot of inspiration from every edition. But the various ideas weren't just kludged together. This edition has its own framework, and those borrowed concepts were used to inspire new mechanics inside the new framework.</p><p></p><p>While, on the surface, it most resembles Third Edition, that's because it uses the d20 mechanic and favors class features + spells over powers to define classes. In most other respects, it has its own identity.</p><p></p><p>The strong focus that all rolls are ability rolls, plus the unified proficiency bonus make this edition more of its own beast than a copy of any other edition. There's similarity to the half-level bonus in Fourth, and the saves for each ability score from First and Second Editions, but the way it's assembled is truly the defining element of this edition.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 6358878, member: 61749"] Fifth Edition took a lot of inspiration from every edition. But the various ideas weren't just kludged together. This edition has its own framework, and those borrowed concepts were used to inspire new mechanics inside the new framework. While, on the surface, it most resembles Third Edition, that's because it uses the d20 mechanic and favors class features + spells over powers to define classes. In most other respects, it has its own identity. The strong focus that all rolls are ability rolls, plus the unified proficiency bonus make this edition more of its own beast than a copy of any other edition. There's similarity to the half-level bonus in Fourth, and the saves for each ability score from First and Second Editions, but the way it's assembled is truly the defining element of this edition. [/QUOTE]
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