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spells in 5.0
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<blockquote data-quote="I'm A Banana" data-source="post: 6359086" data-attributes="member: 2067"><p>So, on the sheer quantity of spells, I feel like this is actually a <em>consolidation</em> from 4e. Consider what reading the Powers list for any class was like in 4e, now imagine if they put it all in one place at the back of the book instead of in each class -- I'd wager there'd be MORE in 4e. Everyone used "spells" of various stripes! No more with the 5-6 subtle-but-importantly-distinct variations on "make this guy stop moving." </p><p></p><p>On the spells themselves, it's good to see the classics return in a recognizable way, by having a significant effect. I don't care so much that they're easy to disrupt (concentration, multiple saves, etc.). They're perhaps a little less binary than I'd hope, but they're notable, and that's important. I don't want infinite variations on "damage + be inconvenienced for a while," I want significant effects. I'd be cool with them being MORE significant, but I get that there's a need for a more welcoming set of basic assumptions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6359086, member: 2067"] So, on the sheer quantity of spells, I feel like this is actually a [I]consolidation[/I] from 4e. Consider what reading the Powers list for any class was like in 4e, now imagine if they put it all in one place at the back of the book instead of in each class -- I'd wager there'd be MORE in 4e. Everyone used "spells" of various stripes! No more with the 5-6 subtle-but-importantly-distinct variations on "make this guy stop moving." On the spells themselves, it's good to see the classics return in a recognizable way, by having a significant effect. I don't care so much that they're easy to disrupt (concentration, multiple saves, etc.). They're perhaps a little less binary than I'd hope, but they're notable, and that's important. I don't want infinite variations on "damage + be inconvenienced for a while," I want significant effects. I'd be cool with them being MORE significant, but I get that there's a need for a more welcoming set of basic assumptions. :) [/QUOTE]
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