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Spells in Savage Worlds
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<blockquote data-quote="Zadmar" data-source="post: 6286583" data-attributes="member: 6700109"><p>D&D has lots of spells that are mechanically very similar to each other, varying primarily in power rather than function - for example magic missile, acid arrow, scorching ray, lightning bolt, flame arrow, etc, all do much the same thing. The power level in Savage Worlds is much flatter, so if you take Bolt as a Novice it'll still be just as useful at Legendary. As a result, spells tends to differ in terms of flavour rather than power, which is where trappings come in - and Savage Worlds leaves the trappings up to the player, rather than listing predefined spells.</p><p></p><p></p><p></p><p>There's an Arcane Background (Wizardry) in <a href="http://www.godwars2.org/SavageWorlds/SWotBS_PG.pdf" target="_blank">Savage War of the Burning Sky</a> which works like the D&D wizard. You could also check out <a href="http://www.godwars2.org/SavageWorlds/SavageSpellbook.pdf" target="_blank">Savage Spellbook</a> for some example trappings.</p></blockquote><p></p>
[QUOTE="Zadmar, post: 6286583, member: 6700109"] D&D has lots of spells that are mechanically very similar to each other, varying primarily in power rather than function - for example magic missile, acid arrow, scorching ray, lightning bolt, flame arrow, etc, all do much the same thing. The power level in Savage Worlds is much flatter, so if you take Bolt as a Novice it'll still be just as useful at Legendary. As a result, spells tends to differ in terms of flavour rather than power, which is where trappings come in - and Savage Worlds leaves the trappings up to the player, rather than listing predefined spells. There's an Arcane Background (Wizardry) in [URL="http://www.godwars2.org/SavageWorlds/SWotBS_PG.pdf"]Savage War of the Burning Sky[/URL] which works like the D&D wizard. You could also check out [URL="http://www.godwars2.org/SavageWorlds/SavageSpellbook.pdf"]Savage Spellbook[/URL] for some example trappings. [/QUOTE]
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