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Spells in Savage Worlds
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<blockquote data-quote="Sword of Spirit" data-source="post: 6286594" data-attributes="member: 6677017"><p>I'm not so much worried about making D&D style wizards as I am about allowing more free-form Mage: The Ascension style mages. It's really the flexibility that I'm looking for.</p><p></p><p>I'm actually very pleased with some of the powers, many of which were mentioned. The fact that burst, bolt, and blast will cover basically any direct damage attacks; healing, boost/lower trait, are great. But some powers seem much more focused. There is a lack of consistency about how broadly the powers apply.</p><p></p><p>I think trappings on powers can help, but I'd have to allow multiple trappings to the same mage for versatility (I get the impression that the assumed method is to pick a trapping with a power, and that's the only one you can use with it). I couldn't allow you to use any trapping you want, but I'd probably say you can pick a number of trappings for each power you know equal to the number of powers supplied by your arcane background, and wouldn't have to be the same trapping for each power (at least for magic and weird science). I'd probably make an Extra Trapping edge, that would allow you to apply an extra trapping to each power you know.</p><p></p><p>I can see reflavoring skills as magic working for me, as long as I put some bite into it. I'd say the trappings applied to the skill have actual effects in the game, and the skill usage is subject to dispel and other counter-magical measures.</p><p></p><p>Those would go a long ways, but it still seems rather limited in scope. Perhaps I'd need to build some sample characters of different types at different XP totals to get a comparison. A warrior versus a spellcaster for instance. Since I'm unlikely to use Savage Worlds for a pure fantasy game (I prefer a modern fantasy or pulp flavor with it), it wouldn't be hard to visualize the stats of an action hero and compare a spellcaster to him.</p><p></p><p>What I fear I may have to do is simply combine some of the more narrow powers together.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6286594, member: 6677017"] I'm not so much worried about making D&D style wizards as I am about allowing more free-form Mage: The Ascension style mages. It's really the flexibility that I'm looking for. I'm actually very pleased with some of the powers, many of which were mentioned. The fact that burst, bolt, and blast will cover basically any direct damage attacks; healing, boost/lower trait, are great. But some powers seem much more focused. There is a lack of consistency about how broadly the powers apply. I think trappings on powers can help, but I'd have to allow multiple trappings to the same mage for versatility (I get the impression that the assumed method is to pick a trapping with a power, and that's the only one you can use with it). I couldn't allow you to use any trapping you want, but I'd probably say you can pick a number of trappings for each power you know equal to the number of powers supplied by your arcane background, and wouldn't have to be the same trapping for each power (at least for magic and weird science). I'd probably make an Extra Trapping edge, that would allow you to apply an extra trapping to each power you know. I can see reflavoring skills as magic working for me, as long as I put some bite into it. I'd say the trappings applied to the skill have actual effects in the game, and the skill usage is subject to dispel and other counter-magical measures. Those would go a long ways, but it still seems rather limited in scope. Perhaps I'd need to build some sample characters of different types at different XP totals to get a comparison. A warrior versus a spellcaster for instance. Since I'm unlikely to use Savage Worlds for a pure fantasy game (I prefer a modern fantasy or pulp flavor with it), it wouldn't be hard to visualize the stats of an action hero and compare a spellcaster to him. What I fear I may have to do is simply combine some of the more narrow powers together. [/QUOTE]
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