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General Tabletop Discussion
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Spells in Stat Blocks are Terrible
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<blockquote data-quote="Voadam" data-source="post: 6336068" data-attributes="member: 2209"><p>I much prefer 4e style monster statblocks for actual use at the table.</p><p></p><p>I'm running a pathfinder adventure path right now and the monsters in the modules and bestiaries use spell lists references too. </p><p></p><p>If I have time before games I copy and print out the expected monsters to be encountered that night with their full spell like ability descriptions for use at the table. Same thing with uncommon Feats or writing down the math of things like power attack that change combat stats. This makes it like a 4e statblock and convenient for use at the table. Things I'm intimately familiar with I don't copy over though and just rely on the lists.</p><p></p><p>Sometimes I have to look in multiple sourcebooks from the srd to get all the sources I'm unfamiliar with. I'm familiar with the majority of the core spells but not the ones from the Advanced Player's Guide, Ultimate Magic or Ultimate Combat, so if I don't have time before hand those noncore powers do not get used. I do not know if I ran the three alchemist NPC stat blocks correctly on last Friday's game as it is an APG class I'm not intimately familiar with that has lots of spells and little powers that might or might not be reflected in the combat statblock.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6336068, member: 2209"] I much prefer 4e style monster statblocks for actual use at the table. I'm running a pathfinder adventure path right now and the monsters in the modules and bestiaries use spell lists references too. If I have time before games I copy and print out the expected monsters to be encountered that night with their full spell like ability descriptions for use at the table. Same thing with uncommon Feats or writing down the math of things like power attack that change combat stats. This makes it like a 4e statblock and convenient for use at the table. Things I'm intimately familiar with I don't copy over though and just rely on the lists. Sometimes I have to look in multiple sourcebooks from the srd to get all the sources I'm unfamiliar with. I'm familiar with the majority of the core spells but not the ones from the Advanced Player's Guide, Ultimate Magic or Ultimate Combat, so if I don't have time before hand those noncore powers do not get used. I do not know if I ran the three alchemist NPC stat blocks correctly on last Friday's game as it is an APG class I'm not intimately familiar with that has lots of spells and little powers that might or might not be reflected in the combat statblock. [/QUOTE]
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Spells in Stat Blocks are Terrible
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