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Spells in Stat Blocks are Terrible
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<blockquote data-quote="Ruin Explorer" data-source="post: 6336204" data-attributes="member: 18"><p>My experience is that this is really not the case. In 2E/3E, spellcaster NPCs caused us to FREQUENTLY (as in multiple times/session) reference the PHB and/or other, later spellbooks, and it significantly slowed play.</p><p></p><p>On top of that, people's memories are unreliable - plenty of spells got run wrong for years because we tried to work from memory and thought we were right but weren't (and by all accounts this was common in other groups too!).</p><p></p><p>Further, we'll be dealing with new spells, which have been modified, and many of which have unpredictably variable effects depending on spell slots.</p><p></p><p>There really is no excuse for not having capsule summaries of the main combat spells a creature uses. Every spell would be excessive, but ones it is likely to use? No excuse.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6336204, member: 18"] My experience is that this is really not the case. In 2E/3E, spellcaster NPCs caused us to FREQUENTLY (as in multiple times/session) reference the PHB and/or other, later spellbooks, and it significantly slowed play. On top of that, people's memories are unreliable - plenty of spells got run wrong for years because we tried to work from memory and thought we were right but weren't (and by all accounts this was common in other groups too!). Further, we'll be dealing with new spells, which have been modified, and many of which have unpredictably variable effects depending on spell slots. There really is no excuse for not having capsule summaries of the main combat spells a creature uses. Every spell would be excessive, but ones it is likely to use? No excuse. [/QUOTE]
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Spells in Stat Blocks are Terrible
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