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Spells - Invisibility and Legacy
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<blockquote data-quote="BryonD" data-source="post: 5081923" data-attributes="member: 957"><p>Been a while for me as well. And this is a good point that didn't occur to me before. However, that doesn't mean you have to be a slave to it. Maybe a more flexible system can be developed. Not saying it can, just staying open minded for the short term.</p><p></p><p></p><p>Yeah, though it still forces the question of "how did the spell know that the weapon attacked?", and "What if you cast fireball?" (obviously in the fireball case, it just works the same as now.)</p><p></p><p>One thing about invisibility is that it needs to have a decent duration. It is an odd bird in that the weak version has a much longer duration. L2 is the sneak version of the spell and L4 is really a very different combat version. (This would complicate the H/D relationship)</p><p></p><p>What if the L2 version only permitted 1 action per caster level. But moving at half speed (consistent with Stealth with no penalty) does not count as an action. Thus you can stand still or move slowly for hours on end, consistent with the intent of the spell, only even better as long as you are very limited in actions. </p><p></p><p>I'm free-wheeling so far......</p><p>It seems that not being able to climb without burning out the spell cuts against the intent.</p><p>But it does catch my desire to have the spell not know or care what your behavior is, it simply knows if you are doing *anything* beyond walking slowly. (Maybe climb is ok as long as you can take 10...)</p><p></p><p>It functions as a very poor man's improved invis. At CL4 it lasts for 2 rounds of full attacks, but it only gains 1 round every other level.</p><p>The half speed thing fits your desire to make the rogue preferable. The target is going to want to conserve actions, and moving at half speed fits with Sneak checks to remain quiet, which the rogue will be far superior at.</p><p></p><p>Probably numerous pros and cons that don't spring to mind.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5081923, member: 957"] Been a while for me as well. And this is a good point that didn't occur to me before. However, that doesn't mean you have to be a slave to it. Maybe a more flexible system can be developed. Not saying it can, just staying open minded for the short term. Yeah, though it still forces the question of "how did the spell know that the weapon attacked?", and "What if you cast fireball?" (obviously in the fireball case, it just works the same as now.) One thing about invisibility is that it needs to have a decent duration. It is an odd bird in that the weak version has a much longer duration. L2 is the sneak version of the spell and L4 is really a very different combat version. (This would complicate the H/D relationship) What if the L2 version only permitted 1 action per caster level. But moving at half speed (consistent with Stealth with no penalty) does not count as an action. Thus you can stand still or move slowly for hours on end, consistent with the intent of the spell, only even better as long as you are very limited in actions. I'm free-wheeling so far...... It seems that not being able to climb without burning out the spell cuts against the intent. But it does catch my desire to have the spell not know or care what your behavior is, it simply knows if you are doing *anything* beyond walking slowly. (Maybe climb is ok as long as you can take 10...) It functions as a very poor man's improved invis. At CL4 it lasts for 2 rounds of full attacks, but it only gains 1 round every other level. The half speed thing fits your desire to make the rogue preferable. The target is going to want to conserve actions, and moving at half speed fits with Sneak checks to remain quiet, which the rogue will be far superior at. Probably numerous pros and cons that don't spring to mind. [/QUOTE]
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