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General Tabletop Discussion
*TTRPGs General
Spells Known Rule of Thumb?
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<blockquote data-quote="Mark CMG" data-source="post: 3176434" data-attributes="member: 10479"><p>Might want to factor in that half the time that they are exposed to another wizard's spellbook, that wizard might need one of their spells and simply trade for it. Barring that, or including that and more, even if wizards were so mercenary as to always charge, one might have to account for the selling of spells at later levels to offset the cost of purchasing new ones. Just a little more complexity into the mix, as long as others are going there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mark CMG, post: 3176434, member: 10479"] Might want to factor in that half the time that they are exposed to another wizard's spellbook, that wizard might need one of their spells and simply trade for it. Barring that, or including that and more, even if wizards were so mercenary as to always charge, one might have to account for the selling of spells at later levels to offset the cost of purchasing new ones. Just a little more complexity into the mix, as long as others are going there. ;) [/QUOTE]
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