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Spells need to protect wizards tower
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<blockquote data-quote="kirinke" data-source="post: 2418468" data-attributes="member: 15409"><p>The various walls of (ice, fire, good etc) would be good. I especially like the wall of dispel magic in the forgotten realms supplement. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>Invest in a rust monster and put him in someplace conspicuous. Maybe in an room full of illusionary magical goodies? If you're feeling especially rat-bastardly, put an illusion on the rust monster to fool the silly adventurer's.</p><p></p><p>Let a goblin or kobold horde take up residence in the lower levels of your complex. As long as you keep the silverware locked up good and have a very binding mutual defense agreement with em you should be ok. Make sure those goblins/kobolds are kept fairly happy, don't abuse them, but don't let em get away with anything and they'll be fair loyal.</p><p></p><p>Rust Monster. Idiot adventurer's hate em. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>Cloakers are always fun for laughs. Mimics are good too. Fill the greenhouse with noxious flora. Look through the monster manuals and pick and choose. It doesn't have to be outright magical in order to be annoying and deadly, but it helps. </p><p></p><p>Did I mention rust monster? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="kirinke, post: 2418468, member: 15409"] The various walls of (ice, fire, good etc) would be good. I especially like the wall of dispel magic in the forgotten realms supplement. :] Invest in a rust monster and put him in someplace conspicuous. Maybe in an room full of illusionary magical goodies? If you're feeling especially rat-bastardly, put an illusion on the rust monster to fool the silly adventurer's. Let a goblin or kobold horde take up residence in the lower levels of your complex. As long as you keep the silverware locked up good and have a very binding mutual defense agreement with em you should be ok. Make sure those goblins/kobolds are kept fairly happy, don't abuse them, but don't let em get away with anything and they'll be fair loyal. Rust Monster. Idiot adventurer's hate em. :) :] Cloakers are always fun for laughs. Mimics are good too. Fill the greenhouse with noxious flora. Look through the monster manuals and pick and choose. It doesn't have to be outright magical in order to be annoying and deadly, but it helps. Did I mention rust monster? :D :uhoh: [/QUOTE]
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