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<blockquote data-quote="Beholder Bob" data-source="post: 1793563" data-attributes="member: 12866"><p><span style="color: Yellow">Holocaust Wyrm</span></p><p>Spells that are shapable are more trouble than they're worth in play.</p><p><span style="color: Yellow">I could drop it to a 5' wide, 20-30' long 'snake' (much easier to represent), but the image of a flaming chinese dragon moving through the ranks is the basis... something I'm trying to retain.</span></p><p></p><p>This seems like a really ramped up flaming sphere. It should work mechanically similar- reflex save negates (what does a fortitude save have to do with avoiding fire?). </p><p><span style="color: Yellow">In some ways similar - but unlike flame sphere, which rolls through squares but does not dominate them, a reflex save to negate makes sense. In this case, it is a solid column of flames and superheated air. I can not see someone dodging this (even a fireball allows a hollywood dive to reduce/avoid) - so I opted for fortitude.</span></p><p></p><p>Should do 10d6 to anyone in its area, that "per 10' move over" damage thing is a overpowered use</p><p><span style="color: Yellow">Ahh, but its the flavor I seek, and the difficutly of threading this through enemy ranks. If I just make it effect an area and do the same damage each round - it is just a fireball that pulses, and with little/no flavor or feel of magic. If I opt to make it 5' wide, I'd change the damage to 2d6/segment that passes through you.</span></p><p></p><p>if the caster used two move actions making it move, and the speed is 40' (you list both 40' and 30' above), then that's a cool 40d6 damage per round for 1 round per caster level.</p><p><span style="color: Yellow">Oh - good catch! I'll change it to 30', and the whole thing can only be moved 30' total each round. So you may not use 2 move actions to make life hell for a poor victim. I'll add that text as well. </span></p><p></p><p><span style="color: Yellow">Ioun Shield</span></p><p>+1 deflection bons per stone, and no way should it allow the caster to force another save to a spell from a target.</p></blockquote><p><span style="color: Yellow">Well, since it only lasts 1 R/LV (vs shield lasting 1 MIN/LV), gives +1 AC/4 LV - it is weaker then shield spell until 16th level caster! As to allowing re-rolling saves - both the caster and/or targets - that is the real reason behind the spell. I do note, though, that I have almost no flavor text for that spell. Oops!</span></p><p></p><p><span style="color: Yellow">So - what level is the ability to require a foe to roll 2 saves, take the lesser of the 2, equal to?</span></p><p></p><p>And above and beyond anything - thank you for feedback! I may very well be off in my estimates, so your comments help me shape these spells from more then 1 perspective.</p><p></p><p><span style="color: Red">B<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />B</span></p><p>[/QUOTE]</p>
[QUOTE="Beholder Bob, post: 1793563, member: 12866"] [COLOR=Yellow]Holocaust Wyrm[/COLOR] Spells that are shapable are more trouble than they're worth in play. [COLOR=Yellow]I could drop it to a 5' wide, 20-30' long 'snake' (much easier to represent), but the image of a flaming chinese dragon moving through the ranks is the basis... something I'm trying to retain.[/COLOR] This seems like a really ramped up flaming sphere. It should work mechanically similar- reflex save negates (what does a fortitude save have to do with avoiding fire?). [COLOR=Yellow]In some ways similar - but unlike flame sphere, which rolls through squares but does not dominate them, a reflex save to negate makes sense. In this case, it is a solid column of flames and superheated air. I can not see someone dodging this (even a fireball allows a hollywood dive to reduce/avoid) - so I opted for fortitude.[/COLOR] Should do 10d6 to anyone in its area, that "per 10' move over" damage thing is a overpowered use [COLOR=Yellow]Ahh, but its the flavor I seek, and the difficutly of threading this through enemy ranks. If I just make it effect an area and do the same damage each round - it is just a fireball that pulses, and with little/no flavor or feel of magic. If I opt to make it 5' wide, I'd change the damage to 2d6/segment that passes through you.[/COLOR] if the caster used two move actions making it move, and the speed is 40' (you list both 40' and 30' above), then that's a cool 40d6 damage per round for 1 round per caster level. [COLOR=Yellow]Oh - good catch! I'll change it to 30', and the whole thing can only be moved 30' total each round. So you may not use 2 move actions to make life hell for a poor victim. I'll add that text as well. [/COLOR] [COLOR=Yellow]Ioun Shield[/COLOR] +1 deflection bons per stone, and no way should it allow the caster to force another save to a spell from a target.[/QUOTE] [COLOR=Yellow]Well, since it only lasts 1 R/LV (vs shield lasting 1 MIN/LV), gives +1 AC/4 LV - it is weaker then shield spell until 16th level caster! As to allowing re-rolling saves - both the caster and/or targets - that is the real reason behind the spell. I do note, though, that I have almost no flavor text for that spell. Oops![/COLOR] [COLOR=Yellow]So - what level is the ability to require a foe to roll 2 saves, take the lesser of the 2, equal to?[/COLOR] And above and beyond anything - thank you for feedback! I may very well be off in my estimates, so your comments help me shape these spells from more then 1 perspective. [COLOR=Red]B:]B[/COLOR] [/QUOTE]
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