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Spells no Sorcerer would take...
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<blockquote data-quote="Al" data-source="post: 187049" data-attributes="member: 2486"><p>Amusingly enough, I'm arguing with someone on the other thread (spells a sorceror should take) and seeing some crossover.</p><p></p><p>Reduce is being well-argued to be quite useful. I probably wouldn't take it myself, but it is still handy: not one to instantly rule out. Enlarge, however, is not so useful.</p><p></p><p>Protection from (other than evil): what? No sorcerors are evil?</p><p></p><p>Nystul's Undetectable/Magical Aura: never run an intrigue campaign? What do you think you cover your Undetectable Alignment with to stop suspicions being aroused?</p><p></p><p>Levitate: could be handy. The poor man's Fly. Although I suppose it's redundant in just two levels.</p><p></p><p>Wind Wall: what?! Total immunity to projectile weapons isn't good enough for you? Projectile weapons are immensely powerful, and this is the ultimately defense against them. Couple this with fly and laugh at non-spell using foes.</p><p></p><p>Nightmare: useful in intrigue/long-term campaigns to grind your enemies down. Don't underestimate it: one of my PCs did after he irritated an illusionist and it wasn't pleasant (unlimited range, stopped by almost nothing, stops spell preparation- nasty).</p></blockquote><p></p>
[QUOTE="Al, post: 187049, member: 2486"] Amusingly enough, I'm arguing with someone on the other thread (spells a sorceror should take) and seeing some crossover. Reduce is being well-argued to be quite useful. I probably wouldn't take it myself, but it is still handy: not one to instantly rule out. Enlarge, however, is not so useful. Protection from (other than evil): what? No sorcerors are evil? Nystul's Undetectable/Magical Aura: never run an intrigue campaign? What do you think you cover your Undetectable Alignment with to stop suspicions being aroused? Levitate: could be handy. The poor man's Fly. Although I suppose it's redundant in just two levels. Wind Wall: what?! Total immunity to projectile weapons isn't good enough for you? Projectile weapons are immensely powerful, and this is the ultimately defense against them. Couple this with fly and laugh at non-spell using foes. Nightmare: useful in intrigue/long-term campaigns to grind your enemies down. Don't underestimate it: one of my PCs did after he irritated an illusionist and it wasn't pleasant (unlimited range, stopped by almost nothing, stops spell preparation- nasty). [/QUOTE]
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