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Spells of fate
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<blockquote data-quote="Terraism" data-source="post: 726728" data-attributes="member: 278"><p>Hmm... it can provide a much greater bonus than any of the other main stat-enhancement spells, which are all at second level, but there's a 50% chance of it being a horrible penalty. Heck, a character with, say, a 14 constitution that's the recipient of this spell could die from it, instantly. That's not a great gamble. The other problem is that, unlike other spells, there's a good chance of it being nigh useless. Say, you cast it on a front-line fighter, and he gets a massive charisma boost. Wo! Wasted spell! Or a wizard who gets a strength bonus. It's still a bonus, but not a really useful one in most cases.</p><p></p><p>Personally, I'd think it's a little stronger than a 2nd level spell, but not quite good enough to justify a 3rd level slot. Perhaps if the saving throw wasn't rolled until after determining whether it would be a bonus or penalty, but that "breaks the rules" of most spells...</p></blockquote><p></p>
[QUOTE="Terraism, post: 726728, member: 278"] Hmm... it can provide a much greater bonus than any of the other main stat-enhancement spells, which are all at second level, but there's a 50% chance of it being a horrible penalty. Heck, a character with, say, a 14 constitution that's the recipient of this spell could die from it, instantly. That's not a great gamble. The other problem is that, unlike other spells, there's a good chance of it being nigh useless. Say, you cast it on a front-line fighter, and he gets a massive charisma boost. Wo! Wasted spell! Or a wizard who gets a strength bonus. It's still a bonus, but not a really useful one in most cases. Personally, I'd think it's a little stronger than a 2nd level spell, but not quite good enough to justify a 3rd level slot. Perhaps if the saving throw wasn't rolled until after determining whether it would be a bonus or penalty, but that "breaks the rules" of most spells... [/QUOTE]
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