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*Pathfinder & Starfinder
Spells of Fire and Protection
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<blockquote data-quote="Saeviomagy" data-source="post: 1957733" data-attributes="member: 5890"><p>This one's pretty cool. Limited enough in use to be about the right level (there aren't that many ongoing spells which allow SR...)</p><p></p><p>The sunlight effect might be too good, since the only times it's likely to matter, it's going to be killing multiple opponents with no save or SR allowed.</p><p></p><p>Neat! You might want to point out that the damage of the spell is not halved on the fortitude save though.</p><p><s></s></p><p><s>Note that "as bright as sunlight" doesn't actually help us in D&D - we have NO idea what sort of range sunlight has - so you can't tell how far away from the surface is illuminated.</s></p><p><s></s></p><p><s>Perhaps the spell effect should be either</s></p><p><s>a) Characterised as another form of light</s></p><p><s>b) Expressed as a volume - so the spell causes a volume to be lit with sunlight...</s></p><p><s></s></p><p><s>This spell is missing the following: The ac, hardness and hitpoints of the cocoon, effects of attacks upon the cocoon upon those cocooned, effects of the destruction of the cocoon, what circumstances constitute "touching" the cocoon, what senses the caster has while cocooned etc. Also, this would seem to be primarily a combat spell, not a transport spell - transports of this level are far superior to this.</s></p><p><s></s></p><p><s>Frankly for it's level, it's not worth 1000xp to cast this. Remove the cost.</s></p><p><s></s></p><p><s>The only purpose for this spell I can conceive of is to kill very low-level creatures, or destroy structures. It's not real great for either - so an XP cost seems far out of line.</s></p><p><s> <ul> <li data-xf-list-type="ul"><br /> You need to specify that it provides shadowy illumination out to 60.</li> </ul><p>Again, the XP cost is way, way too much.</s></p><p><s></s></p><p><s>Noone will cast this for 4000xp. Wish is only 5000xp. Frankly I can't imagine anyone but a DM making a permanent wall of fire, and that's only 2000xp.</s></p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1957733, member: 5890"] This one's pretty cool. Limited enough in use to be about the right level (there aren't that many ongoing spells which allow SR...) The sunlight effect might be too good, since the only times it's likely to matter, it's going to be killing multiple opponents with no save or SR allowed. Neat! You might want to point out that the damage of the spell is not halved on the fortitude save though. [S] Note that "as bright as sunlight" doesn't actually help us in D&D - we have NO idea what sort of range sunlight has - so you can't tell how far away from the surface is illuminated. Perhaps the spell effect should be either a) Characterised as another form of light b) Expressed as a volume - so the spell causes a volume to be lit with sunlight... This spell is missing the following: The ac, hardness and hitpoints of the cocoon, effects of attacks upon the cocoon upon those cocooned, effects of the destruction of the cocoon, what circumstances constitute "touching" the cocoon, what senses the caster has while cocooned etc. Also, this would seem to be primarily a combat spell, not a transport spell - transports of this level are far superior to this. Frankly for it's level, it's not worth 1000xp to cast this. Remove the cost. The only purpose for this spell I can conceive of is to kill very low-level creatures, or destroy structures. It's not real great for either - so an XP cost seems far out of line. [list] You need to specify that it provides shadowy illumination out to 60. [/list] Again, the XP cost is way, way too much. Noone will cast this for 4000xp. Wish is only 5000xp. Frankly I can't imagine anyone but a DM making a permanent wall of fire, and that's only 2000xp.[/s] [/QUOTE]
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