Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Spells of Mass Destruction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Edena_of_Neith" data-source="post: 2121728" data-attributes="member: 2020"><p>And I thought it was an incredible feat to get a copy of The Srinshees' Spellshift for a character of mine. LOL.</p><p> </p><p> The most powerful spell I know of (having read almost none of the d20 3rd edition supplements) is the 1st edition version of Shapechange.</p><p></p><p> Casting that spell (it was 9th level) enabled the mage to transform into pretty much anything else he wanted to become. Only singular beings and deities could not be duplicated (thus, if the tarrasque was a singular entity, period, it could not be duplicated. If more than one existed, it could be duplicated.)</p><p> The mage gained ALL the powers of the creature, except those solely dependent on the mind (interpreting in the players' favor in all questionable circumstances) and except for magic resistance. And the mage retained those powers, until he became something else, when he would gain all of that creatures' powers, and so on, for the 10 minutes/level the spell lasted.</p><p> The mage retained all his own abilities and spells, and if he choose a form that allowed spellcasting, he could unleash his own power in addition to that of the creature assumed.</p><p></p><p> A mage using Shapechange could become a Tempest, and rain lightning down on a city until it was destroyed. He could become a Tarrasque and eat up the countryside (and be almost unkillable, even by Spheres of Annihilation.) He could become a dragon with unlimited breath weapon capability. He could become an energy draining undead and create an undead plague, ultimately destroying an entire region with negative energy. He could become a titan or a kraken (I mean, a truly enormous creature) and stomp cities flat underfoot. He could become a monstrous black pudding that could eat whole populations (along with all the trees, vegetation, and even topsoil in the area, not to mention buildings and cities.) He could even (just maybe, this truly being at the limit of the spells' possibilities) become a solar and proceed to wreak holy vengeance upon all wrong in the world.</p><p></p><p> If your worlds' mages had large scale access to the 1st edition Shapechange spell, and a World War type situation broke out, I could well see your world being reduced to ruins by these archmages run amok.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2121728, member: 2020"] And I thought it was an incredible feat to get a copy of The Srinshees' Spellshift for a character of mine. LOL. The most powerful spell I know of (having read almost none of the d20 3rd edition supplements) is the 1st edition version of Shapechange. Casting that spell (it was 9th level) enabled the mage to transform into pretty much anything else he wanted to become. Only singular beings and deities could not be duplicated (thus, if the tarrasque was a singular entity, period, it could not be duplicated. If more than one existed, it could be duplicated.) The mage gained ALL the powers of the creature, except those solely dependent on the mind (interpreting in the players' favor in all questionable circumstances) and except for magic resistance. And the mage retained those powers, until he became something else, when he would gain all of that creatures' powers, and so on, for the 10 minutes/level the spell lasted. The mage retained all his own abilities and spells, and if he choose a form that allowed spellcasting, he could unleash his own power in addition to that of the creature assumed. A mage using Shapechange could become a Tempest, and rain lightning down on a city until it was destroyed. He could become a Tarrasque and eat up the countryside (and be almost unkillable, even by Spheres of Annihilation.) He could become a dragon with unlimited breath weapon capability. He could become an energy draining undead and create an undead plague, ultimately destroying an entire region with negative energy. He could become a titan or a kraken (I mean, a truly enormous creature) and stomp cities flat underfoot. He could become a monstrous black pudding that could eat whole populations (along with all the trees, vegetation, and even topsoil in the area, not to mention buildings and cities.) He could even (just maybe, this truly being at the limit of the spells' possibilities) become a solar and proceed to wreak holy vengeance upon all wrong in the world. If your worlds' mages had large scale access to the 1st edition Shapechange spell, and a World War type situation broke out, I could well see your world being reduced to ruins by these archmages run amok. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Spells of Mass Destruction
Top