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*Pathfinder & Starfinder
Spells of Ukast the Cold and Ziphak the Hunter
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<blockquote data-quote="Clay_More" data-source="post: 700511" data-attributes="member: 9813"><p>Here is the last of Ukast's spells, a powerful spell which he only had a chance to use once before being slain in a big, heroic battle. </p><p></p><p>Ukast’s Flight of Frost</p><p>Evocation [Cold]</p><p>Level: Sor/Wiz 9</p><p>Components: V, S, M</p><p>Casting Time: 5 minutes</p><p>Range: Personal</p><p>Duration: 1 minute / level</p><p>Saving Throw: Fortitude half (cold damage)</p><p>Spell Resistance: Yes (cold damage)</p><p></p><p>Ukast’s Flight of Frost was commonly used by the old Necromancer when he made his entrance unto a field of battle. The spell takes a long time to cast and is therefore best used if the caster knows beforehand that he will be entering a battle. While casting the spell, the caster stands silent and summons the elemental powers of cold to aid him in combat. </p><p>While the spell is cast, the weather in a five mile radius around the caster starts to change. The temperature falls dramatically and a harsh wind starts blowing. The drop in temperature will cause one point of cold damage to all creatures within one mile of the caster. This damage will occur as the spell is finished. Anyone within one mile of the caster can attempt a Spellcraft check to determine what spell is being cast. </p><p>When the caster finishes casting the spell, he is surrounded in a shroud of coldness. Anyone within ten feet of the caster takes 3d6 points of damage each round. A successful fortitude save halves the cold damage. </p><p>The caster gains the benefit of the Fly spell for the duration of Flight of Frost. When he flies a tail of ice and hail follows him, making him appear as a meteor of ice when seen from afar. He gains a +10 bonus to all intimidate checks while under the effect of Flight of Frost. The caster of Flight of Frost can cast two spells with Cold descriptor each round, using 1 action to cast the two spells. Only if both spells have cold descriptor can the spellcaster cast two. Otherwise, he is limited to the normal one pr. round. On top of the two cold spells, he can still cast another quickened spell if he so chooses. The caster can also cast two spells from magical items, as long as both spells have cold descriptor. For example, a spellcaster wielding a Wand of Cone of Cold can use it twice in a round. </p><p>As a last effect, the spellcaster gains Cold Resistance 25 as long as Flight of Frost is in effect. The material component for the spell is a white crystal which is worth 2500 gp.</p></blockquote><p></p>
[QUOTE="Clay_More, post: 700511, member: 9813"] Here is the last of Ukast's spells, a powerful spell which he only had a chance to use once before being slain in a big, heroic battle. Ukast’s Flight of Frost Evocation [Cold] Level: Sor/Wiz 9 Components: V, S, M Casting Time: 5 minutes Range: Personal Duration: 1 minute / level Saving Throw: Fortitude half (cold damage) Spell Resistance: Yes (cold damage) Ukast’s Flight of Frost was commonly used by the old Necromancer when he made his entrance unto a field of battle. The spell takes a long time to cast and is therefore best used if the caster knows beforehand that he will be entering a battle. While casting the spell, the caster stands silent and summons the elemental powers of cold to aid him in combat. While the spell is cast, the weather in a five mile radius around the caster starts to change. The temperature falls dramatically and a harsh wind starts blowing. The drop in temperature will cause one point of cold damage to all creatures within one mile of the caster. This damage will occur as the spell is finished. Anyone within one mile of the caster can attempt a Spellcraft check to determine what spell is being cast. When the caster finishes casting the spell, he is surrounded in a shroud of coldness. Anyone within ten feet of the caster takes 3d6 points of damage each round. A successful fortitude save halves the cold damage. The caster gains the benefit of the Fly spell for the duration of Flight of Frost. When he flies a tail of ice and hail follows him, making him appear as a meteor of ice when seen from afar. He gains a +10 bonus to all intimidate checks while under the effect of Flight of Frost. The caster of Flight of Frost can cast two spells with Cold descriptor each round, using 1 action to cast the two spells. Only if both spells have cold descriptor can the spellcaster cast two. Otherwise, he is limited to the normal one pr. round. On top of the two cold spells, he can still cast another quickened spell if he so chooses. The caster can also cast two spells from magical items, as long as both spells have cold descriptor. For example, a spellcaster wielding a Wand of Cone of Cold can use it twice in a round. As a last effect, the spellcaster gains Cold Resistance 25 as long as Flight of Frost is in effect. The material component for the spell is a white crystal which is worth 2500 gp. [/QUOTE]
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Spells of Ukast the Cold and Ziphak the Hunter
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