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Spells On Demand v1.1 (At-will spells in 3.5 Edition)
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<blockquote data-quote="CleverNickName" data-source="post: 4110077" data-attributes="member: 50987"><p>I have finished typing up my first draft of these rules, and have even had a chance to playtest them in a couple of gaming sessions. I post them here for anyone's critique (see the original post for the link to the .PDF file.)</p><p></p><p>The balance doesn't seem too terrible, at least in our playtest. Our playtesting group consists of four iconic character builds (a human cleric, a dwarf fighter, a halfling rogue, and an elf wizard) all at 7th level. Even with their unlimited spells, the cleric and the wizard seem to be functioning on par with the fighter and the rogue in combat...everyone is having fun, dishing out damage and knocking down the bad guys.</p><p></p><p>The cleric said that she feels crippled a little too much by the rules system...particularly the restriciton I placed on (Healing) subtype spells. However, she admits that it has more to do with her comfort zone than game mechanics. She would like to be able to fully restore everyone in the party after every battle (wouldn't we all?) but she understands why that can't happen.</p><p></p><p>I imagine that this rules system will start to fall apart at high level, and will be downright unworkable at Epic level. I will continue to test it and revise it in my free time...feedback is always appreciated.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4110077, member: 50987"] I have finished typing up my first draft of these rules, and have even had a chance to playtest them in a couple of gaming sessions. I post them here for anyone's critique (see the original post for the link to the .PDF file.) The balance doesn't seem too terrible, at least in our playtest. Our playtesting group consists of four iconic character builds (a human cleric, a dwarf fighter, a halfling rogue, and an elf wizard) all at 7th level. Even with their unlimited spells, the cleric and the wizard seem to be functioning on par with the fighter and the rogue in combat...everyone is having fun, dishing out damage and knocking down the bad guys. The cleric said that she feels crippled a little too much by the rules system...particularly the restriciton I placed on (Healing) subtype spells. However, she admits that it has more to do with her comfort zone than game mechanics. She would like to be able to fully restore everyone in the party after every battle (wouldn't we all?) but she understands why that can't happen. I imagine that this rules system will start to fall apart at high level, and will be downright unworkable at Epic level. I will continue to test it and revise it in my free time...feedback is always appreciated. [/QUOTE]
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