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Spells On Demand v1.1 (At-will spells in 3.5 Edition)
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<blockquote data-quote="CleverNickName" data-source="post: 4120932" data-attributes="member: 50987"><p>I think you and I are on the same page here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I've done a lot of playtesting of these feats under my proposed system, and did some reworking of the metamagic feats. I think that we have figured out the best way for them to work. It's a little more math-heavy than I wanted, but there was just no way around it.</p><p></p><p>In 3.5E, a metamagic feat increases the effective spell level slot. Under this new system, that would change two numbers: the level of the spell you could apply it to, and the caster level DC for casting the spell. So over the weekend, I am going to reword all of the metamagic feats, and write them up like this example.</p><p></p><p><span style="color: SlateGray"><strong><span style="color: Green">Enlarge</span> Spell [Metamagic]</strong></span></p><p><span style="color: SlateGray"><strong>Prerequisite:</strong> ability to cast <span style="color: Green">2nd</span> level spells</span></p><p><span style="color: SlateGray"><strong>Benefit:</strong> You may cast any spell that you know, up to <span style="color: Green">one</span> level lower than the highest spell level you can cast, as an <span style="color: Green">Enlarged</span> Spell: the range of the spell increases by 100%. Spells whose ranges are not defined by distance, as well as spells with ranges other than Close, Medium, or Long, cannot be enhanced with this spell.</span></p><p><span style="color: SlateGray"></span></p><p><span style="color: SlateGray">Metamagic spells are more difficult to cast than regular magic. You incur a <span style="color: Green">-2 penalty </span> to your caster level check when casting an Enlarged spell. This penalty stacks with other penalties from additional metamagic feats.</span></p><p></p><p>The <span style="color: Green">green</span> text will vary from feat to feat.</p><p>[SBLOCK=The math]Caster level penalty = (spell slot adjustment of the original feat) x 2</p><p>Spell level prerequisite = (spell slot adjustment of the original feat) + 1</p><p>Spell limit = (spell slot adjustment of the original feat) +1[/SBLOCK][SBLOCK=Additional rules to add]1. Include a rule stating that penalties to the caster level check will stack. I.E., casting a quickened, empowered spell would incur a -12 penalty (-8 for quickened, -4 for empowered).</p><p></p><p>2. Metamagic spells should fail in spectacular fashion, rather than simply "fizzling out" like regular spells. Create a list of "special" spell failures to roll on, and/or recommend the "Major mishap" table from <em>Wild Spellcraft</em>.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4120932, member: 50987"] I think you and I are on the same page here. :) I've done a lot of playtesting of these feats under my proposed system, and did some reworking of the metamagic feats. I think that we have figured out the best way for them to work. It's a little more math-heavy than I wanted, but there was just no way around it. In 3.5E, a metamagic feat increases the effective spell level slot. Under this new system, that would change two numbers: the level of the spell you could apply it to, and the caster level DC for casting the spell. So over the weekend, I am going to reword all of the metamagic feats, and write them up like this example. [COLOR=SlateGray][B][COLOR=Green]Enlarge[/COLOR] Spell [Metamagic] Prerequisite:[/B] ability to cast [COLOR=Green]2nd[/COLOR] level spells [B]Benefit:[/B] You may cast any spell that you know, up to [COLOR=Green]one[/COLOR] level lower than the highest spell level you can cast, as an [COLOR=Green]Enlarged[/COLOR] Spell: the range of the spell increases by 100%. Spells whose ranges are not defined by distance, as well as spells with ranges other than Close, Medium, or Long, cannot be enhanced with this spell. Metamagic spells are more difficult to cast than regular magic. You incur a [COLOR=Green]-2 penalty [/COLOR] to your caster level check when casting an Enlarged spell. This penalty stacks with other penalties from additional metamagic feats.[/COLOR] The [COLOR=Green]green[/COLOR] text will vary from feat to feat. [SBLOCK=The math]Caster level penalty = (spell slot adjustment of the original feat) x 2 Spell level prerequisite = (spell slot adjustment of the original feat) + 1 Spell limit = (spell slot adjustment of the original feat) +1[/SBLOCK][SBLOCK=Additional rules to add]1. Include a rule stating that penalties to the caster level check will stack. I.E., casting a quickened, empowered spell would incur a -12 penalty (-8 for quickened, -4 for empowered). 2. Metamagic spells should fail in spectacular fashion, rather than simply "fizzling out" like regular spells. Create a list of "special" spell failures to roll on, and/or recommend the "Major mishap" table from [I]Wild Spellcraft[/I].[/SBLOCK] [/QUOTE]
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