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Spells On Demand v1.1 (At-will spells in 3.5 Edition)
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<blockquote data-quote="CleverNickName" data-source="post: 4145796" data-attributes="member: 50987"><p>Whew. Made a ton of changes over the last couple of weeks, then compiled them into an official-looking document. I suppose you could say that it is a "licensed d20 product" now, since it meets the requirements of the d20 System license.</p><p></p><p><a href="http://home.comcast.net/~laney8686/Spells%20on%20Demand%20v1.1.pdf" target="_blank">DOWNLOAD HERE (738 KB PDF)</a> (Right-click, "Save Target As...")</p><p></p><p>This release is still very much a "draft" version. I still need at least one more revision process to get all the bugs ironed out and the text cleaned up, and it would be nice to get some illustrations in there as well. But this is a good "working copy" suitable for playtesting.</p><p></p><p><strong>Changes:</strong></p><p></p><p>- Reduced the number of zero-level spells given at 1st level</p><p>- Clarified the text regarding the Mystic Theurge</p><p>- Changed the gnome's focus</p><p>- Made druidic staffs more expensive (balance reasons)</p><p>- Clarified the rules regarding foci and the Craft skill</p><p>- Removed ability modifiers to the caster level check</p><p>- Added an optional spell failure table</p><p>- Added an optional, skill-based magic system</p><p>- Changed the Counterspelling rules to make it more viable</p><p>- Softened the spell requirements for crafting magic items</p><p>- Clarified the rules on Disarming and Sundering a caster's focus</p><p>- Added rules for spellcasting monsters</p><p>- Changed the Improved Counterspell feat</p><p>- Changed the Natural Spell feat</p><p>- Nerfed the Practiced Spellcaster feat</p><p>- <strong>Rebuilt the way that metamagic feats work</strong></p><p>- Reduced the number of cleric domain spells given</p><p>- Removed <em>wish</em> and <em>limited wish</em>.</p><p>- Revised several spells: <em>disintegrate, imbue with spell ability, imprisonment, <strong>magic missile</strong>, simulacrum, stone shape, trap the soul, wall of iron, wall of stone</em> and <em>word of recall.</em></p><p></p><p></p><p><strong>Other Stuff:</strong></p><p>- reformatted the entire document</p><p>- added some cover art</p><p>- licensed the product</p><p></p><p>You might also notice my publishing imprint on the front cover: Floating Reroll Press. It is just an idea that we are kicking around, and we aren't sure if we are going to take it anywhere, so don't read anything into it. Maybe someday we will put up a website for all of our stuff, maybe not. In the meantime, it means absolutely nothing...I'm more concerned about making these house rules balanced and fun.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4145796, member: 50987"] Whew. Made a ton of changes over the last couple of weeks, then compiled them into an official-looking document. I suppose you could say that it is a "licensed d20 product" now, since it meets the requirements of the d20 System license. [URL=http://home.comcast.net/~laney8686/Spells%20on%20Demand%20v1.1.pdf]DOWNLOAD HERE (738 KB PDF)[/URL] (Right-click, "Save Target As...") This release is still very much a "draft" version. I still need at least one more revision process to get all the bugs ironed out and the text cleaned up, and it would be nice to get some illustrations in there as well. But this is a good "working copy" suitable for playtesting. [B]Changes:[/B] - Reduced the number of zero-level spells given at 1st level - Clarified the text regarding the Mystic Theurge - Changed the gnome's focus - Made druidic staffs more expensive (balance reasons) - Clarified the rules regarding foci and the Craft skill - Removed ability modifiers to the caster level check - Added an optional spell failure table - Added an optional, skill-based magic system - Changed the Counterspelling rules to make it more viable - Softened the spell requirements for crafting magic items - Clarified the rules on Disarming and Sundering a caster's focus - Added rules for spellcasting monsters - Changed the Improved Counterspell feat - Changed the Natural Spell feat - Nerfed the Practiced Spellcaster feat - [B]Rebuilt the way that metamagic feats work[/B] - Reduced the number of cleric domain spells given - Removed [I]wish[/I] and [I]limited wish[/I]. - Revised several spells: [I]disintegrate, imbue with spell ability, imprisonment, [B]magic missile[/B], simulacrum, stone shape, trap the soul, wall of iron, wall of stone[/I] and [I]word of recall.[/I] [B]Other Stuff:[/B] - reformatted the entire document - added some cover art - licensed the product You might also notice my publishing imprint on the front cover: Floating Reroll Press. It is just an idea that we are kicking around, and we aren't sure if we are going to take it anywhere, so don't read anything into it. Maybe someday we will put up a website for all of our stuff, maybe not. In the meantime, it means absolutely nothing...I'm more concerned about making these house rules balanced and fun. [/QUOTE]
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