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Spells On Demand v1.1 (At-will spells in 3.5 Edition)
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4150140" data-attributes="member: 43283"><p>I don't know if it'll count for anything, but here's my experience regarding healing magic...</p><p></p><p>I played a Dragon Shaman for a while, and was the main source of healing for the group I was with, as nobody felt like playing a cleric after the TPK that resulted in my playing a Dragon Shaman to begin with.</p><p></p><p>The DS basically can do Fast Healing in an area for all allies, an unlimited amount. The catch is, it only heals people up to half their hit points. After that, they need to come up with some other source of healing.</p><p></p><p>The second bit of experience I've got is the game that I'm currently running, in which the group has an item that casts Cure Light Wound an unlimited number of times. The item in question has an activation word and can only heal the person that's holding it and activates it, so if someone drop unconscious there's going to have to be something else done.</p><p></p><p>I'd say that the heal up to half HP an unlimited amount of times is fine.</p><p></p><p>The healing item I've let the party have is too much.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4150140, member: 43283"] I don't know if it'll count for anything, but here's my experience regarding healing magic... I played a Dragon Shaman for a while, and was the main source of healing for the group I was with, as nobody felt like playing a cleric after the TPK that resulted in my playing a Dragon Shaman to begin with. The DS basically can do Fast Healing in an area for all allies, an unlimited amount. The catch is, it only heals people up to half their hit points. After that, they need to come up with some other source of healing. The second bit of experience I've got is the game that I'm currently running, in which the group has an item that casts Cure Light Wound an unlimited number of times. The item in question has an activation word and can only heal the person that's holding it and activates it, so if someone drop unconscious there's going to have to be something else done. I'd say that the heal up to half HP an unlimited amount of times is fine. The healing item I've let the party have is too much. [/QUOTE]
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