Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Spells On Demand v1.1 (At-will spells in 3.5 Edition)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CleverNickName" data-source="post: 4154369" data-attributes="member: 50987"><p>Thanks for the feedback...this is really helpful. I am always looking for new playtesters. \m/</p><p></p><p>So far, we have a couple of ways to handle what I'm calling the "Healing Bug."</p><p></p><p><strong>1. Leave It Alone: </strong> The system works, so long as the party knows and understands that they will have limited access to healing magic, and plans accordingly. At low levels, the party will have to spend extra money on healing potions. At mid-levels, clerics and druids will have to craft wands for healing spells (remember, the restriction on Healing magic only applies to SPELLS...a druid can still empty a <em>wand of cure moderate</em> on the same fellow in five minutes if desired.) At high-levels, <em>staffs of healing </em> and <em>rings of regeneration</em> are good investments.</p><p></p><p><strong>2. Allow more uses: </strong> Develop a way to allow a healer to cast Healing spells on the same creature more than once per day. This could probably be done with a feat:</p><p></p><p><span style="color: SlateGray"><strong>Improved Healing [General]</strong></span></p><p><span style="color: SlateGray">You are renowned for your healing powers.</span></p><p><span style="color: SlateGray"><strong>Benefit: </strong> You may now affect the same creature up to twice per day with the same [Healing] spell.</span></p><p><span style="color: SlateGray"><strong>Special:</strong> clerics with access to the Healing Domain gain this feat for free as a bonus feat. This bonus feat replaces the Healing Domain's granted power.</span></p><p></p><p>This essentially doubles the amount of healing spells available to casters. It helps low-level healers out a lot, but becomes too good at high levels, when clerics gain access to the <em>heal</em> spell.</p><p></p><p><strong>3. Skill-based healing:</strong> Allow spells with the [Healing] descriptor to be cast through the Heal skill. In effect, the character uses the Heal skill to perform a ritual that emulates the effect of any [Healing] spell of 4th level or lower. The DC for this Heal check is 15 + (2 x spell level)), as shown:</p><p></p><p><em>Cure minor wounds</em>: Heal DC 15</p><p><em>Cure light wounds</em>: Heal DC 17</p><p><em>Cure moderate wounds</em>: Heal DC 19</p><p><em>Cure serious wounds</em>: Heal DC 21</p><p><em>Cure critical wounds</em>: Heal DC 23</p><p><em>Delay poison</em>: Heal DC 19</p><p><em>Lesser restoration</em>: Heal DC 19</p><p><em>Neutralize poison</em>: Heal DC 23</p><p><em>Remove blindness/deafness</em>: Heal DC 21</p><p><em>Remove disease</em>: Heal DC 21</p><p><em>Remove paralysis</em>: Heal DC 19</p><p><em>Restoration</em>: Heal DC 23</p><p></p><p>Using a Heal check in this manner requires at least 10 minutes per level of the spell being emulated, and cannot be used for spells higher than 4th level. The character performing the ritual must have at least the same number of hit dice as the caster level required to cast the spell, and must have a Wisdom score of at least 10 + the spell level.</p><p></p><p>That's all I've been able to come up with this week...and I've got to be honest, I think the best solution is also the easiest one. (Number 1.)</p><p></p><p>I want to avoid making the Reserve Points system from Pathfinder a requirement to this system, however. Reserve Points are great, and I definitely want people to have the option to use them with my Spells On Demand system without unbalancing their game, but I don't want them to be a hard requirement. Some people might want to use SoD without RPs.</p><p></p><p>Again, thanks for the feedback! I'll put a blurb in the next revision about Reserve Points, suggesting that they be used to help parties with a healing problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4154369, member: 50987"] Thanks for the feedback...this is really helpful. I am always looking for new playtesters. \m/ So far, we have a couple of ways to handle what I'm calling the "Healing Bug." [B]1. Leave It Alone: [/B] The system works, so long as the party knows and understands that they will have limited access to healing magic, and plans accordingly. At low levels, the party will have to spend extra money on healing potions. At mid-levels, clerics and druids will have to craft wands for healing spells (remember, the restriction on Healing magic only applies to SPELLS...a druid can still empty a [I]wand of cure moderate[/I] on the same fellow in five minutes if desired.) At high-levels, [I]staffs of healing [/I] and [I]rings of regeneration[/I] are good investments. [B]2. Allow more uses: [/B] Develop a way to allow a healer to cast Healing spells on the same creature more than once per day. This could probably be done with a feat: [COLOR=SlateGray][B]Improved Healing [General][/B] You are renowned for your healing powers. [B]Benefit: [/B] You may now affect the same creature up to twice per day with the same [Healing] spell. [B]Special:[/B] clerics with access to the Healing Domain gain this feat for free as a bonus feat. This bonus feat replaces the Healing Domain's granted power.[/COLOR] This essentially doubles the amount of healing spells available to casters. It helps low-level healers out a lot, but becomes too good at high levels, when clerics gain access to the [I]heal[/I] spell. [B]3. Skill-based healing:[/B] Allow spells with the [Healing] descriptor to be cast through the Heal skill. In effect, the character uses the Heal skill to perform a ritual that emulates the effect of any [Healing] spell of 4th level or lower. The DC for this Heal check is 15 + (2 x spell level)), as shown: [I]Cure minor wounds[/I]: Heal DC 15 [I]Cure light wounds[/I]: Heal DC 17 [I]Cure moderate wounds[/I]: Heal DC 19 [I]Cure serious wounds[/I]: Heal DC 21 [I]Cure critical wounds[/I]: Heal DC 23 [I]Delay poison[/I]: Heal DC 19 [I]Lesser restoration[/I]: Heal DC 19 [I]Neutralize poison[/I]: Heal DC 23 [I]Remove blindness/deafness[/I]: Heal DC 21 [I]Remove disease[/I]: Heal DC 21 [I]Remove paralysis[/I]: Heal DC 19 [I]Restoration[/I]: Heal DC 23 Using a Heal check in this manner requires at least 10 minutes per level of the spell being emulated, and cannot be used for spells higher than 4th level. The character performing the ritual must have at least the same number of hit dice as the caster level required to cast the spell, and must have a Wisdom score of at least 10 + the spell level. That's all I've been able to come up with this week...and I've got to be honest, I think the best solution is also the easiest one. (Number 1.) I want to avoid making the Reserve Points system from Pathfinder a requirement to this system, however. Reserve Points are great, and I definitely want people to have the option to use them with my Spells On Demand system without unbalancing their game, but I don't want them to be a hard requirement. Some people might want to use SoD without RPs. Again, thanks for the feedback! I'll put a blurb in the next revision about Reserve Points, suggesting that they be used to help parties with a healing problem. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Spells On Demand v1.1 (At-will spells in 3.5 Edition)
Top