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General Tabletop Discussion
D&D Older Editions
Spells On Demand v1.1 (At-will spells in 3.5 Edition)
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<blockquote data-quote="deanruel" data-source="post: 4154540" data-attributes="member: 64039"><p>This problem could be ameliorated fairly easily by saying you could "Affect the same creature up to twice per day with the same Cure spell" and specify that it applies only to the cure family.</p><p></p><p>Indeed if you wanted to just give a slight boost you might do better to have a feat which allows you to affect a creature up to twice per day with the "Highest level" cure spell they have. This might prove to be a real boost in and of itself and might be small enough to even allow Heal to be used as well. Two heals a day is a big deal but it's nothing regular clerics of equivalent levels couldn't do. Honestly the more I think about this feat method the more I think it might be the way to go. Simple, low impact, and easy to use and understand. All signs of good houserules.</p></blockquote><p></p>
[QUOTE="deanruel, post: 4154540, member: 64039"] This problem could be ameliorated fairly easily by saying you could "Affect the same creature up to twice per day with the same Cure spell" and specify that it applies only to the cure family. Indeed if you wanted to just give a slight boost you might do better to have a feat which allows you to affect a creature up to twice per day with the "Highest level" cure spell they have. This might prove to be a real boost in and of itself and might be small enough to even allow Heal to be used as well. Two heals a day is a big deal but it's nothing regular clerics of equivalent levels couldn't do. Honestly the more I think about this feat method the more I think it might be the way to go. Simple, low impact, and easy to use and understand. All signs of good houserules. [/QUOTE]
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Community
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Spells On Demand v1.1 (At-will spells in 3.5 Edition)
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