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Spells On Demand v1.1 (At-will spells in 3.5 Edition)
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4154942" data-attributes="member: 43283"><p>I think you're misunderstanding my post. I'm not saying that a person that has 50 HP can get 25 HP healed an unlimited number of times.</p><p></p><p>Rather, the person starts with 50 HP and takes damage which drops them down to 10 HP (meaning they've taken 40 points of damage).</p><p></p><p>Damage can then be healed up until they reach 25 Hit Points (half their maximum). At that point, the healing cuts off. To get from 25 HP back up to full (50 HP) they're going to have to find some other source of healing.</p><p></p><p>In other words, the amount of damage that can be healed _is_ capped. The range is between 0 HP and half the maximum. At low levels with a 6 HP character, they can be healed 0-3 HP. For big buff characters with 200 HP, they'll get healed from 0 - 100 HP. If they've got 101 HP, too bad find some other way to heal.</p><p></p><p>The only thing you'll really want to think about is the _rate_ at which the 0-half HP is healed. The way the DS aura works, it's basically Fast Healing based on their Aura Bonus. Which tops out at +5. So the group could be there for a while getting healed. In the case of the DS it's an Aura, so it works on all allies within a range. If you're going for a single power type of thing like a cast spell/touch ability, then it's definitely going to take some time depending on the amount of damage done, the rate at which the ability heals it, and the number of people that need the healing.</p><p></p><p>As for the balance?</p><p></p><p>Well, in theory WotC found it balanced enough but that doesn't really count for much since it depends on whether you play the same way they do. In my group though it worked. The original idea behind my taking the Dragon Shaman with this aura was that it'd be a "work relief" for the Cleric. The DS would be able to heal everyone up so that they were only down to half the HP and then the cleric could take over and heal the most important people from half back up to full. It'd also mean the cleric could do something other than have a whole passel of Cure spells memorized.</p><p></p><p>When play started though, the person that was going to be the cleric decided "screw that" and went with a Warlock instead. So suddenly I became the default healer in the party.</p><p></p><p>The aura was a Fast Healing so it meant only a couple of HP per round, so it could stablize anyone that went down and help mitigate a bit of the damage, but it was mainly practical for after combat when everyone could gather around and get healed up to half.</p><p></p><p>The DM let Cure Light Wounds pots be available, so the group instead relied on me to get 'em to half, and then use potions to get from half to full. Of course, we weren't really in too much of a position to be able to buy up the potions in any great amount, so the end result was that most of the party went around half-battered a large portion of the time. I could keep 'em alive, just not looking really pretty. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4154942, member: 43283"] I think you're misunderstanding my post. I'm not saying that a person that has 50 HP can get 25 HP healed an unlimited number of times. Rather, the person starts with 50 HP and takes damage which drops them down to 10 HP (meaning they've taken 40 points of damage). Damage can then be healed up until they reach 25 Hit Points (half their maximum). At that point, the healing cuts off. To get from 25 HP back up to full (50 HP) they're going to have to find some other source of healing. In other words, the amount of damage that can be healed _is_ capped. The range is between 0 HP and half the maximum. At low levels with a 6 HP character, they can be healed 0-3 HP. For big buff characters with 200 HP, they'll get healed from 0 - 100 HP. If they've got 101 HP, too bad find some other way to heal. The only thing you'll really want to think about is the _rate_ at which the 0-half HP is healed. The way the DS aura works, it's basically Fast Healing based on their Aura Bonus. Which tops out at +5. So the group could be there for a while getting healed. In the case of the DS it's an Aura, so it works on all allies within a range. If you're going for a single power type of thing like a cast spell/touch ability, then it's definitely going to take some time depending on the amount of damage done, the rate at which the ability heals it, and the number of people that need the healing. As for the balance? Well, in theory WotC found it balanced enough but that doesn't really count for much since it depends on whether you play the same way they do. In my group though it worked. The original idea behind my taking the Dragon Shaman with this aura was that it'd be a "work relief" for the Cleric. The DS would be able to heal everyone up so that they were only down to half the HP and then the cleric could take over and heal the most important people from half back up to full. It'd also mean the cleric could do something other than have a whole passel of Cure spells memorized. When play started though, the person that was going to be the cleric decided "screw that" and went with a Warlock instead. So suddenly I became the default healer in the party. The aura was a Fast Healing so it meant only a couple of HP per round, so it could stablize anyone that went down and help mitigate a bit of the damage, but it was mainly practical for after combat when everyone could gather around and get healed up to half. The DM let Cure Light Wounds pots be available, so the group instead relied on me to get 'em to half, and then use potions to get from half to full. Of course, we weren't really in too much of a position to be able to buy up the potions in any great amount, so the end result was that most of the party went around half-battered a large portion of the time. I could keep 'em alive, just not looking really pretty. :D [/QUOTE]
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