Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Spells On Demand v1.1 (At-will spells in 3.5 Edition)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="deanruel" data-source="post: 4159515" data-attributes="member: 64039"><p>Indeed it is really cool. Your system is so cool in fact that it's definitely worth helping out <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I think that's a good and reasonable idea. The ability to still cast while using a broken focus is in line with the existing fluff and good for game balance. I still think, however, that an option should exist in the system for a spellcaster to cast even without a focus in hand. This would allow characters who don't want foci to still use the system and would make particular sense for things like Dragons who cast spells but would look very strange indeed with a wand clutched under their claw. So what do you think about making a feat that allows a caster to still cast spells without a focus as long as it is on his body? This way dragons could have amulets on their necks and some Clerics could just have their Holy Symbols hanging from their wrists and they could still cast. This would work well in particular with the "Foci bonuses" idea because if you said the foci had to be in hand for the bonus to exist you would still make it beneficial for a Dragon to clutch thier amulet from time to time or something.</p><p></p><p>I don't think that the 4E magic item system would do you well. It's main problem is that almost no matter how expensive you make it an item that gives you +3 to your caster level in your system has just broken it. But perhaps the idea behind the system is solid. Thusly I'll propose two possible ideas both of which will use the options I've provided below (just as a prototype set of options). Option 1) Every spellcaster chooses at level 1 a single benefit from the list below which he recieves when his Focus is in hand. Option 2) A caster may enchant their focus just like a weapon for the same amount. For every +1 the caster gets the focus grants him one benefit from the table below, up to a maximum of 5 benefits at +5.</p><p></p><p>+2 to Turn Undead attempts</p><p>+1 to caster level when casting spells of a school of your choice</p><p>+1 to caster level when casting spells from a domain of your choice</p><p>+2 on opposed Counterspell rolls</p><p>+1 bonus to one of your saving throws</p><p>An ongoing 10% chance of each divination spell failing, replacing the usual ongoing 20% chance.</p><p>Reduces your acane spell failure by 5%</p><p>When casting an area of effect spell you may leave a single 5 foot square unaffected</p><p>+1 Caster level when casting a spell modified by a metamagic feat</p><p>When casting a damage dealing spell you may add an additional d4 damage of whatever kind the spell would normally deal</p><p>+2 to Spellcraft checks</p><p>+2 to Concentration checks</p><p>+2 to Use Magic Device checks</p><p>+2 to Spell Penetration rolls</p><p>+2 to caster level when casting spells that only affects non-magical animals</p><p></p><p>I think that's a system with good intentions but bad mechanics honestly. It's biggest problem is that it's not finite. If I have a bunch of time I can just keep casting any number of spells, of almost any kind or variety I want. And at high levels it gets particularly mean because the DC doesn't increase fast enough, meaning basically that a DC 21 check for a 1st level spell is practically impossible for a 1st level character. But a DC 29 spell for 9th level spell will never be failed by a level 18+ mage. As a note I do agree that the Spell crafting system might be able to serve the function by itself, I just don't feel it is the most.....what do I want to say.....artistic way it could be done. Yeah artistic. I think we can find a way that feels good and gets players excited to use it. It'll just take a bit.</p><p></p><p>If you wanted to play it safe you could say you get a -2 to your caster level on counterspells against spellcasters with a different power source (arcane, divine, psionic). That might work nicely.</p><p></p><p>Huh it never even occured to me. I wouldn't have thought of it but since you mention it I would like that very much. Just because I know for a fact that they'd be really excited to see their names on their rules packet <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. The two women testing your rules in my group are Ilise Simard (who's plays the Cleric "Destiny") and Rose Ruel (who plays the Wizard "Cordove" ). Thank you.</p></blockquote><p></p>
[QUOTE="deanruel, post: 4159515, member: 64039"] Indeed it is really cool. Your system is so cool in fact that it's definitely worth helping out :-) I think that's a good and reasonable idea. The ability to still cast while using a broken focus is in line with the existing fluff and good for game balance. I still think, however, that an option should exist in the system for a spellcaster to cast even without a focus in hand. This would allow characters who don't want foci to still use the system and would make particular sense for things like Dragons who cast spells but would look very strange indeed with a wand clutched under their claw. So what do you think about making a feat that allows a caster to still cast spells without a focus as long as it is on his body? This way dragons could have amulets on their necks and some Clerics could just have their Holy Symbols hanging from their wrists and they could still cast. This would work well in particular with the "Foci bonuses" idea because if you said the foci had to be in hand for the bonus to exist you would still make it beneficial for a Dragon to clutch thier amulet from time to time or something. I don't think that the 4E magic item system would do you well. It's main problem is that almost no matter how expensive you make it an item that gives you +3 to your caster level in your system has just broken it. But perhaps the idea behind the system is solid. Thusly I'll propose two possible ideas both of which will use the options I've provided below (just as a prototype set of options). Option 1) Every spellcaster chooses at level 1 a single benefit from the list below which he recieves when his Focus is in hand. Option 2) A caster may enchant their focus just like a weapon for the same amount. For every +1 the caster gets the focus grants him one benefit from the table below, up to a maximum of 5 benefits at +5. +2 to Turn Undead attempts +1 to caster level when casting spells of a school of your choice +1 to caster level when casting spells from a domain of your choice +2 on opposed Counterspell rolls +1 bonus to one of your saving throws An ongoing 10% chance of each divination spell failing, replacing the usual ongoing 20% chance. Reduces your acane spell failure by 5% When casting an area of effect spell you may leave a single 5 foot square unaffected +1 Caster level when casting a spell modified by a metamagic feat When casting a damage dealing spell you may add an additional d4 damage of whatever kind the spell would normally deal +2 to Spellcraft checks +2 to Concentration checks +2 to Use Magic Device checks +2 to Spell Penetration rolls +2 to caster level when casting spells that only affects non-magical animals I think that's a system with good intentions but bad mechanics honestly. It's biggest problem is that it's not finite. If I have a bunch of time I can just keep casting any number of spells, of almost any kind or variety I want. And at high levels it gets particularly mean because the DC doesn't increase fast enough, meaning basically that a DC 21 check for a 1st level spell is practically impossible for a 1st level character. But a DC 29 spell for 9th level spell will never be failed by a level 18+ mage. As a note I do agree that the Spell crafting system might be able to serve the function by itself, I just don't feel it is the most.....what do I want to say.....artistic way it could be done. Yeah artistic. I think we can find a way that feels good and gets players excited to use it. It'll just take a bit. If you wanted to play it safe you could say you get a -2 to your caster level on counterspells against spellcasters with a different power source (arcane, divine, psionic). That might work nicely. Huh it never even occured to me. I wouldn't have thought of it but since you mention it I would like that very much. Just because I know for a fact that they'd be really excited to see their names on their rules packet :-). The two women testing your rules in my group are Ilise Simard (who's plays the Cleric "Destiny") and Rose Ruel (who plays the Wizard "Cordove" ). Thank you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Spells On Demand v1.1 (At-will spells in 3.5 Edition)
Top