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Revised (v.3.5) System Reference Document
Spells P
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<blockquote data-quote="Morrus" data-source="post: 6159416" data-attributes="member: 1"><p>[FONT=Times New Roman, Courier New, serif]<span style="font-size: 10px">This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.</span>[/FONT]</p><p> <span style="color: #000000"><span style="font-size: 18px">SPELLS (P)</span></span></p><p></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Passwall</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 5</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> 5 ft. by 8 ft. opening, 10 ft. deep plus 5 ft. deep per three additional levels</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 hour/level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">You create a passage through wooden, plaster, or stone walls, but not through metal or other harder materials. The passage is 10 feet deep plus an additional 5 feet deep per three caster levels above 9th (15 feet at 12th, 20 feet at 15th, and a maximum of 25 feet deep at 18th level). If the wall’s thickness is more than the depth of the passage created, then a single </span><span style="font-size: 10px"><em>passwall </em></span><span style="font-size: 10px">simply makes a niche or short tunnel. Several </span><span style="font-size: 10px"><em>passwall </em></span><span style="font-size: 10px">spells can then form a continuing passage to breach very thick walls. When </span><span style="font-size: 10px"><em>passwall </em></span><span style="font-size: 10px">ends, creatures within the passage are ejected out the nearest exit. If someone dispels the </span><span style="font-size: 10px"><em>passwall </em></span><span style="font-size: 10px">or you dismiss it, creatures in the passage are ejected out the far exit, if there is one, or out the sole exit if there is only one.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A pinch of sesame seeds.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Pass without Trace</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 1, Rgr 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> One creature/level touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 hour/level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The subject or subjects can move through any type of terrain and leave neither footprints nor scent. Tracking the subjects is impossible by nonmagical means.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Permanency</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Universal</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 5</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong> V, S, XP</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong> 2 rounds</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target, Effect, or Area: </strong>See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong> Permanent; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell makes certain other spells permanent.</span></span></p><p> <span style="font-size: 10px">Depending on the spell, you must be of a minimum caster level and must expend a number of XP.</span></p><p> <span style="color: #000000"><span style="font-size: 10px">You can make the following spells permanent in regard to yourself.</span></span></p><p> [TABLE="width: 306"] [TR] [TD="width: 133"] <span style="color: #000000"><span style="font-size: 10px"><strong>Spell</strong></span></span></p><p> [/TD] [TD="width: 74"] <span style="font-size: 10px"><strong>Minimum Caster Level</strong></span></p><p> [/TD] [TD="width: 57"] <span style="font-size: 10px"><strong>XP Cost</strong></span></p><p> [/TD] [/TR] [TR] [TD="width: 133"] <span style="color: #000000"><span style="font-size: 10px"><em>Arcane sight</em></span></span></p><p> [/TD] [TD="width: 74"] <span style="color: #000000"><span style="font-size: 10px">11th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">1,500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 133"] <span style="color: #000000"><span style="font-size: 10px"><em>Comprehend languages</em></span></span></p><p> [/TD] [TD="width: 74"] <span style="color: #000000"><span style="font-size: 10px">9th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 133"] <span style="color: #000000"><span style="font-size: 10px"><em>Darkvision</em></span></span></p><p> [/TD] [TD="width: 74"] <span style="color: #000000"><span style="font-size: 10px">10th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">1,000 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 133"] <span style="color: #000000"><span style="font-size: 10px"><em>Detect magic</em></span></span></p><p> [/TD] [TD="width: 74"] <span style="color: #000000"><span style="font-size: 10px">9th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 133"] <span style="color: #000000"><span style="font-size: 10px"><em>Read magic</em></span></span></p><p> [/TD] [TD="width: 74"] <span style="color: #000000"><span style="font-size: 10px">9th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 133"] <span style="color: #000000"><span style="font-size: 10px"><em>See invisibility</em></span></span></p><p> [/TD] [TD="width: 74"] <span style="color: #000000"><span style="font-size: 10px">10th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">1,000 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 133"] <span style="color: #000000"><span style="font-size: 10px"><em>Tongues</em></span></span></p><p> [/TD] [TD="width: 74"] <span style="color: #000000"><span style="font-size: 10px">11th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">1,500 XP</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">You cast the desired spell and then follow it with the <em>permanency </em>spell. You cannot cast these spells on other creatures. This application of <em>permanency </em>can be dispelled only by a caster of higher level than you were when you cast the spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">In addition to personal use, <em>permanency </em>can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate).</span></span></p><p> [TABLE="width: 314"] [TR] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px"><strong>Spell</strong></span></span></p><p> [/TD] [TD="width: 82"] <span style="font-size: 10px"><strong>Minimum Caster Level</strong></span></p><p> [/TD] [TD="width: 77"] <span style="font-size: 10px"><strong>XP Cost</strong></span></p><p> [/TD] [/TR] [TR] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px"><em>Enlarge person</em></span></span></p><p> [/TD] [TD="width: 82"] <span style="color: #000000"><span style="font-size: 10px">9th</span></span></p><p> [/TD] [TD="width: 77"] <span style="color: #000000"><span style="font-size: 10px">500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px"><em>Magic fang</em></span></span></p><p> [/TD] [TD="width: 82"] <span style="color: #000000"><span style="font-size: 10px">9th</span></span></p><p> [/TD] [TD="width: 77"] <span style="color: #000000"><span style="font-size: 10px">500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px"><em>Magic fang, greater</em></span></span></p><p> [/TD] [TD="width: 82"] <span style="color: #000000"><span style="font-size: 10px">11th</span></span></p><p> [/TD] [TD="width: 77"] <span style="color: #000000"><span style="font-size: 10px">1,500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px"><em>Reduce person</em></span></span></p><p> [/TD] [TD="width: 82"] <span style="color: #000000"><span style="font-size: 10px">9th</span></span></p><p> [/TD] [TD="width: 77"] <span style="color: #000000"><span style="font-size: 10px">500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px"><em>Resistance</em></span></span></p><p> [/TD] [TD="width: 82"] <span style="color: #000000"><span style="font-size: 10px">9th</span></span></p><p> [/TD] [TD="width: 77"] <span style="color: #000000"><span style="font-size: 10px">500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Telepathic bond</em></span>[SUP]<span style="font-size: 10px"><strong>1</strong></span>[/SUP]</span></span></p><p> [/TD] [TD="width: 82"] <span style="color: #000000"><span style="font-size: 10px">13th</span></span></p><p> [/TD] [TD="width: 77"] <span style="color: #000000"><span style="font-size: 10px">2,500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 300, colspan: 3"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">1 Only bonds two creatures per casting of </span><span style="font-size: 10px"><em>permanency</em></span><span style="font-size: 10px">.</span></span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">Additionally, the following spells can be cast upon objects or areas only and rendered permanent.</span></span></p><p> [TABLE="width: 318"] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><strong>Spell</strong></span></span></p><p> [/TD] [TD="width: 84"] <span style="font-size: 10px"><strong>Minimum Caster Level</strong></span></p><p> [/TD] [TD="width: 57"] <span style="font-size: 10px"><strong>XP Cost</strong></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Alarm</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">9th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Animate objects</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">14th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">3,000 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Dancing lights</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">9th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Ghost sound</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">9th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Gust of wind</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">11th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">1,500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Invisibility</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">10th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">1,000 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Mage’s private sanctum</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">13th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">2,500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Magic mouth</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">10th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">1,000 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Phase door</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">15th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">3,500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Prismatic sphere</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">17th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">4,500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Prismatic wall</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">16th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">4,000 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Shrink item</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">11th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">1,500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Solid fog</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">12th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">2,000 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Stinking cloud</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">11th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">1,500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Symbol of death</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">16th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">4,000 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Symbol of fear</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">14th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">3,000 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Symbol of insanity</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">16th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">4,000 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Symbol of pain</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">13th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">2,500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Symbol of persuasion</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">14th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">3,000 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Symbol of sleep</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">16th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">4,000 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Symbol of stunning</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">15th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">3,500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Symbol of weakness</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">15th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">3,500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Teleportation circle</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">17th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">4,500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Wall of fire</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">12th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">2,000 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Wall of force</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">13th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">2,500 XP</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 135"] <span style="color: #000000"><span style="font-size: 10px"><em>Web</em></span></span></p><p> [/TD] [TD="width: 84"] <span style="color: #000000"><span style="font-size: 10px">10th</span></span></p><p> [/TD] [TD="width: 57"] <span style="color: #000000"><span style="font-size: 10px">1,000 XP</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Spells cast on other creatures, objects, or locations (not on you) are vulnerable to </span><span style="font-size: 10px"><em>dispel magic </em></span><span style="font-size: 10px">as normal.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>XP Cost: </em></span><span style="font-size: 10px">See tables above.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Permanent Image</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Figment)</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 6, Sor/Wiz 6</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Figment that cannot extend beyond a 20-ft. cube + one 10-ft. cube/level (S)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Permanent (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>silent image, </em></span><span style="font-size: 10px">except that the figment includes visual, auditory, olfactory, and thermal elements, and the spell is permanent. By concentrating, you can move the image within the limits of the range, but it is static while you are not concentrating.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A bit of fleece plus powdered jade worth 100 gp.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Persistent Image</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Figment)</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 5, Sor/Wiz 5</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>silent image, </em></span><span style="font-size: 10px">except that the figment includes visual, auditory, olfactory, and thermal components, and the figment follows a script determined by you. The figment follows that script without your having to concentrate on it. The illusion can include intelligible speech if you wish. </span></span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A bit of fleece and several grains of sand.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Phantasmal Killer</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Phantasm) [Fear, Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 4</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One living creature</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will disbelief (if interacted with), then Fortitude partial; see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell’s subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">If the subject of a </span><span style="font-size: 10px"><em>phantasmal killer </em></span><span style="font-size: 10px">attack succeeds in disbelieving and is wearing a </span><span style="font-size: 10px"><em>helm of telepathy, </em></span><span style="font-size: 10px">the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Phantom Steed</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Creation)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong> Brd 3, Sor/Wiz 3</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong> 10 minutes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong> 0 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Effect:</strong> One quasi-real, horselike creature</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong> 1 hour/level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You conjure a Large, quasi-real, horselike creature. The steed can be ridden only by you or by the one person for whom you specifically created the mount. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle. It does not fight, but animals shun it and refuse to attack it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The mount has an AC of 18 (–1 size, +4 natural armor, +5 Dex) and 7 hit points +1 hit point per caster level. If it loses all its hit points, the phantom steed disappears. A phantom steed has a speed of 20 feet per caster level, to a maximum of 240 feet. It can bear its rider’s weight plus up to 10 pounds per caster level.</span></span></p><p> <span style="font-size: 10px">These mounts gain certain powers according to caster level. A mount’s abilities include those of mounts of lower caster levels. </span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>8th Level: </em></span><span style="font-size: 10px">The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>10th Level: </em></span><span style="font-size: 10px">The mount can use </span><span style="font-size: 10px"><em>water walk </em></span><span style="font-size: 10px">at will (as the spell, no action required to activate this ability).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>12th Level: </em></span><span style="font-size: 10px">The mount can use </span><span style="font-size: 10px"><em>air walk </em></span><span style="font-size: 10px">at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>14th Level: </em></span><span style="font-size: 10px">The mount can fly at its speed (average maneuverability).</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Phantom Trap</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Glamer)</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Object touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Permanent (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="font-size: 10px">This spell makes a lock or other small mechanism seem to be trapped to anyone who can detect traps. You place the spell upon any small mechanism or device, such as a lock, hinge, hasp, cork, cap, or ratchet. Any character able to detect traps, or who uses any spell or device enabling trap detection, is 100% certain a real trap exists. Of course, the effect is illusory and nothing happens if the trap is “sprung”; its primary purpose is to frighten away thieves or make them waste precious time.</span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">If another </span><span style="font-size: 10px"><em>phantom trap </em></span><span style="font-size: 10px">is active within 50 feet when the spell is cast, the casting fails.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A piece of iron pyrite touched to the object to be trapped while the object is sprinkled with a special dust requiring 50 gp to prepare.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Phase Door</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Creation)</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 7, Travel 8</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 0 ft.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Ethereal 5 ft. by 8 ft. opening, 10 ft. deep + 5 ft. deep per three levels</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> One usage per two levels</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell creates an ethereal passage through wooden, plaster, or stone walls, but not other materials. The </span><span style="font-size: 10px"><em>phase door </em></span><span style="font-size: 10px">is invisible and inaccessible to all creatures except you, and only you can use the passage. You disappear when you enter the </span><span style="font-size: 10px"><em>phase door </em></span><span style="font-size: 10px">and appear when you exit. If you desire, you can take one other creature (Medium or smaller) through the door. This counts as two uses of the door. The door does not allow light, sound, or spell effects through it, nor can you see through it without using it. Thus, the spell can provide an escape route, though certain creatures, such as phase spiders, can follow with ease. A </span><span style="font-size: 10px"><em>gem of true seeing </em></span><span style="font-size: 10px">or similar magic reveals the presence of a </span><span style="font-size: 10px"><em>phase door </em></span><span style="font-size: 10px">but does not allow its use.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">A </span><span style="font-size: 10px"><em>phase door </em></span><span style="font-size: 10px">is subject to </span><span style="font-size: 10px"><em>dispel magic. </em></span><span style="font-size: 10px">If anyone is within the passage when it is dispelled, he is harmlessly ejected just as if he were inside a </span><span style="font-size: 10px"><em>passwall </em></span><span style="font-size: 10px">effect.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">You can allow other creatures to use the </span><span style="font-size: 10px"><em>phase door </em></span><span style="font-size: 10px">by setting some triggering condition for the door. Such conditions can be as simple or elaborate as you desire. They can be based on a creature’s name, identity, or alignment, but otherwise must be based on observable actions or qualities. Intangibles such as level, class, Hit Dice, and hit points don’t qualify.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Phase door </em></span><span style="font-size: 10px">can be made permanent with a </span><span style="font-size: 10px"><em>permanency </em></span><span style="font-size: 10px">spell.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Planar Ally</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Conjuration (Calling) [see text for </span><span style="font-size: 10px"><em>lesser planar ally</em></span><span style="font-size: 10px">]</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 6</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> One or two called elementals or outsiders, totaling no more than 12 HD, which cannot be more than 30 ft. apart when they appear</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>lesser planar ally</em></span><span style="font-size: 10px">, except you may call a single creature of 12 HD or less, or two creatures of the same kind whose Hit Dice total no more than 12. The creatures agree to help you and request your return payment together.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>XP Cost: </em></span><span style="font-size: 10px">250 XP.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Planar Ally, Greater</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Conjuration (Calling) [see text for </span><span style="font-size: 10px"><em>lesser planar ally</em></span><span style="font-size: 10px">]</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 8</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Up to three called elementals or outsiders, totaling no more than 18 HD, no two of which can be more than 30 ft. apart when they appear.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>lesser planar ally</em></span><span style="font-size: 10px">, except that you may call a single creature of 18 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 18. The creatures agree to help you and request your return payment together.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>XP Cost: </em></span><span style="font-size: 10px">500 XP.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Planar Ally, Lesser</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Calling) [see text]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 4</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF, XP</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 10 minutes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> One called elemental or outsider of 6 HD or less</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">By casting this spell, you request your deity to send you an elemental or outsider (of 6 HD or less) of the deity’s choice. If you serve no particular deity, the spell is a general plea answered by a creature sharing your philosophical alignment. If you know an individual creature’s name, you may request that individual by speaking the name during the spell (though you might get a different creature anyway).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You may ask the creature to perform one task in exchange for a payment from you. Tasks might range from the simple to the complex. You must be able to communicate with the creature called in order to bargain for its services.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The creature called requires a payment for its services. This payment can take a variety of forms, from donating gold or magic items to an allied temple, to a gift given directly to the creature, to some other action on your part that matches the creature’s alignment and goals. Regardless, this payment must be made before the creature agrees to perform any services. The bargaining takes at least 1 round, so any actions by the creature begin in the round after it arrives.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A task taking up to 1 minute per caster level requires a payment of 100 gp per HD of the creature called. For a task taking up to 1 hour per caster level, the creature requires a payment of 500 gp per HD. A long-term task, one requiring up to one day per caster level, requires a payment of 1,000 gp per HD.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A nonhazardous task requires only half the indicated payment, while an especially hazardous task might require a greater gift. Few if any creatures will accept a task that seems suicidal (remember, a called creature actually dies when it is killed, unlike a summoned creature). However, if the task is strongly aligned with the creature’s ethos, it may halve or even waive the payment. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">At the end of its task, or when the duration bargained for expires, the creature returns to its home plane (after reporting back to you, if appropriate and possible).</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Note: </em></span><span style="font-size: 10px">When you use a calling spell that calls an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>XP Cost: </em></span><span style="font-size: 10px">100 XP.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Planar Binding</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Conjuration (Calling) [see text for </span><span style="font-size: 10px"><em>lesser planar binding</em></span><span style="font-size: 10px">]</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 6</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> Up to three elementals or outsiders, totaling no more than 12 HD, no two of which can be more than 30 ft. apart when they appear</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>lesser planar binding, </em></span><span style="font-size: 10px">except that you may call a single creature of 12 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 12. Each creature gets a save, makes an independent attempt to escape, and must be individually persuaded to aid you.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Planar Binding, Greater</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Conjuration (Calling) [see text for </span><span style="font-size: 10px"><em>lesser planar binding</em></span><span style="font-size: 10px">]</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 8</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> Up to three elementals or outsiders, totaling no more than 18 HD, no two of which can be more than 30 ft. apart when they appear.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>lesser planar binding, </em></span><span style="font-size: 10px">except that you may call a single creature of 18 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 18. Each creature gets a saving throw, makes independent attempts to escape, and must be persuaded to aid you individually.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Planar Binding, Lesser</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Calling) [see text]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 5</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 10 minutes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels); see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One elemental or outsider with 6 HD or less</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No and Yes; see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Casting this spell attempts a dangerous act: to lure a creature from another plane to a specifically prepared trap, which must lie within the spell’s range. The called creature is held in the trap until it agrees to perform one service in return for its freedom.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">To create the trap, you must use a </span><span style="font-size: 10px"><em>magic circle </em></span><span style="font-size: 10px">spell, focused inward. The kind of creature to be bound must be known and stated. If you wish to call a specific individual, you must use that individual’s proper name in casting the spell.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">The target creature is allowed a Will saving throw. If the saving throw succeeds, the creature resists the spell. If the saving throw fails, the creature is immediately drawn to the trap (spell resistance does not keep it from being called). The creature can escape from the trap with by successfully pitting its spell resistance against your caster level check, by dimensional travel, or with a successful Charisma check (DC 15 + 1/2 your caster level + your Cha modifier). It can try each method once per day. If it breaks loose, it can flee or attack you. A </span><span style="font-size: 10px"><em>dimensional anchor </em></span><span style="font-size: 10px">cast on the creature prevents its escape via dimensional travel. You can also employ a calling diagram (see </span><span style="font-size: 10px"><em>magic circle against evil</em></span><span style="font-size: 10px">) to make the trap more secure.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If the creature does not break free of the trap, you can keep it bound for as long as you dare. You can attempt to compel the creature to perform a service by describing the service and perhaps offering some sort of reward. You make a Charisma check opposed by the creature’s Charisma check. The check is assigned a bonus of +0 to +6 based on the nature of the service and the reward. If the creature wins the opposed check, it refuses service. New offers, bribes, and the like can be made or the old ones reoffered every 24 hours. This process can be repeated until the creature promises to serve, until it breaks free, or until you decide to get rid of it by means of some other spell. Impossible demands or unreasonable commands are never agreed to. If you roll a 1 on the Charisma check, the creature breaks free of the binding and can escape or attack you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Once the requested service is completed, the creature need only so inform you to be instantly sent back whence it came. The creature might later seek revenge. If you assign some open-ended task that the creature cannot complete though its own actions the spell remains in effect for a maximum of one day per caster level, and the creature gains an immediate chance to break free. Note that a clever recipient can subvert some instructions.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When you use a calling spell to call an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. </span></span> </p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Plane Shift</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Teleportation)</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 5, Sor/Wiz 7</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, F</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched, or up to eight willing creatures joining hands</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the </span><span style="font-size: 10px"><em>plane shift </em></span><span style="font-size: 10px">at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Note: Plane shift </em></span><span style="font-size: 10px">transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Focus: </em></span><span style="font-size: 10px">A small, forked metal rod. The size and metal type dictates to which plane of existence or alternate dimension the spell sends the affected creatures. </span></span></span> </p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Plant Growth</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 3, Plant 3, Rgr 3</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> See text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target or Area:</strong></span><span style="font-size: 10px"> See text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Plant growth </em></span><span style="font-size: 10px">has different effects depending on the version chosen.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Overgrowth: </em></span><span style="font-size: 10px">This effect causes normal vegetation (grasses, briars, bushes, creepers, thistles, trees, vines) within long range (400 feet + 40 feet per caster level) to become thick and overgrown. The plants entwine to form a thicket or jungle that creatures must hack or force a way through. Speed drops to 5 feet, or 10 feet for Large or larger creatures. The area must have brush and trees in it for this spell to take effect.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">At your option, the area can be a 100-foot-radius circle, a 150-foot-radius semicircle, or a 200-foot-radius quarter circle.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You may designate places within the area that are not affected.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Enrichment: </em></span><span style="font-size: 10px">This effect targets plants within a range of one-half mile, raising their potential productivity over the course of the next year to one-third above normal.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Plant growth </em></span><span style="font-size: 10px">counters </span><span style="font-size: 10px"><em>diminish plants</em></span><span style="font-size: 10px">.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell has no effect on plant creatures.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Poison</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 4, Drd 3</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Living creature touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous; see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Fortitude negates; see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. The poison deals 1d10 points of temporary Constitution damage immediately and another 1d10 points of temporary Constitution damage 1 minute later. Each instance of damage can be negated by a Fortitude save (DC 10 + 1/2 your caster level + your Wis modifier).</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Polar Ray</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Cold]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 8</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, F</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Ray</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6).</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Focus: </em></span><span style="font-size: 10px">A small, white ceramic cone or prism.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Polymorph</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 4</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target: </strong></span><span style="font-size: 10px">Willing living creature touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>alter self, </em></span><span style="font-size: 10px">except that you change the willing subject into another form of living creature. The new form may be of the same type as the subject or any of the following types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. The assumed form can’t have more Hit Dice than your caster level (or the subject’s HD, whichever is lower), to a maximum of 15 HD at 15th level. You can’t cause a subject to assume a form smaller than Fine, nor can you cause a subject to assume an incorporeal or gaseous form. The subject’s creature type and subtype (if any) change to match the new form.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Upon changing, the subject regains lost hit points as if it had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further). If slain, the subject reverts to its original form, though it remains dead.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The subject gains the Strength, Dexterity, and Constitution scores of the new form but retains its own Intelligence, Wisdom, and Charisma scores. It also gains all extraordinary special attacks possessed by the form but does not gain the extraordinary special qualities possessed by the new form or any supernatural or spell-like abilities.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Incorporeal or gaseous creatures are immune to being </span><span style="font-size: 10px"><em>polymorphed</em></span><span style="font-size: 10px">, and a creature with the shapechanger subtype can revert to its natural form as a standard action.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">An empty cocoon.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Polymorph Any Object</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 8, Trickery 8</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M/DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong> One creature, or one nonmagical object of up to 100 cu. ft./level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong> Fortitude negates (object); see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong> Yes (object)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like <em>polymorph, </em>except that it changes one object or creature into another. The duration of the spell depends on how radical a change is made from the original state to its enchanted state. The duration is determined by using the following guidelines.</span></span></p><p> [TABLE="width: 391"] [TR] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px"><strong>Changed Subject Is:</strong></span></span></p><p> [/TD] [TD="width: 102"] <span style="color: #000000"><span style="font-size: 12px"><strong><span style="font-size: 10px">Increase to Duration Factor</span>[SUP]<span style="font-size: 10px">1</span>[/SUP]</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">Same kingdom (animal, vegetable, mineral)</span></span></p><p> [/TD] [TD="width: 102"] <span style="color: #000000"><span style="font-size: 10px">+5</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">Same class (mammals, fungi, metals, etc.)</span></span></p><p> [/TD] [TD="width: 102"] <span style="color: #000000"><span style="font-size: 10px">+2</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">Same size</span></span></p><p> [/TD] [TD="width: 102"] <span style="color: #000000"><span style="font-size: 10px">+2</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">Related (twig is to tree, wolf fur is to wolf, etc.)</span></span></p><p> [/TD] [TD="width: 102"] <span style="color: #000000"><span style="font-size: 10px">+2</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">Same or lower Intelligence</span></span></p><p> [/TD] [TD="width: 102"] <span style="color: #000000"><span style="font-size: 10px">+2</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 377, colspan: 2"] <span style="color: #000000"><span style="font-size: 10px">1 Add all that apply. Look up the total on the next table.</span></span></p><p> [/TD] [/TR] [/TABLE] </p><p></p><p> [TABLE="width: 280"] [TR] [TD="width: 53"] <span style="font-size: 10px"><strong>Duration Factor</strong></span></p><p> [/TD] [TD="width: 65"] <span style="font-size: 10px"><strong>Duration</strong></span></p><p> [/TD] [TD="width: 120"] <span style="font-size: 10px"><strong>Example</strong></span></p><p> [/TD] [/TR] [TR] [TD="width: 53"] <span style="color: #000000"><span style="font-size: 10px">0</span></span></p><p> [/TD] [TD="width: 65"] <span style="color: #000000"><span style="font-size: 10px">20 minutes</span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 10px">Pebble to human</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 53"] <span style="color: #000000"><span style="font-size: 10px">2</span></span></p><p> [/TD] [TD="width: 65"] <span style="color: #000000"><span style="font-size: 10px">1 hour</span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 10px">Marionette to human</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 53"] <span style="color: #000000"><span style="font-size: 10px">4</span></span></p><p> [/TD] [TD="width: 65"] <span style="color: #000000"><span style="font-size: 10px">3 hours</span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 10px">Human to marionette</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 53"] <span style="color: #000000"><span style="font-size: 10px">5</span></span></p><p> [/TD] [TD="width: 65"] <span style="color: #000000"><span style="font-size: 10px">12 hours</span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 10px">Lizard to manticore</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 53"] <span style="color: #000000"><span style="font-size: 10px">6</span></span></p><p> [/TD] [TD="width: 65"] <span style="color: #000000"><span style="font-size: 10px">2 days</span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 10px">Sheep to wool coat</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 53"] <span style="color: #000000"><span style="font-size: 10px">7</span></span></p><p> [/TD] [TD="width: 65"] <span style="color: #000000"><span style="font-size: 10px">1 week</span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 10px">Shrew to manticore</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 53"] <span style="color: #000000"><span style="font-size: 10px">9+</span></span></p><p> [/TD] [TD="width: 65"] <span style="color: #000000"><span style="font-size: 10px">Permanent</span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 10px">Manticore to shrew</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Unlike </span><span style="font-size: 10px"><em>polymorph, polymorph any object </em></span><span style="font-size: 10px">does grant the creature the Intelligence score of its new form. If the original form didn’t have a Wisdom or Charisma score, it gains those scores as appropriate for the new form.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Damage taken by the new form can result in the injury or death of the polymorphed creature. In general, damage occurs when the new form is changed through physical force.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A nonmagical object cannot be made into a magic item with this spell. Magic items aren’t affected by this spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell cannot create material of great intrinsic value, such as copper, silver, gems, silk, gold, platinum, mithral, or adamantine. It also cannot reproduce the special properties of cold iron in order to overcome the damage reduction of certain creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell can also be used to duplicate the effects of </span><span style="font-size: 10px"><em>baleful polymorph, polymorph, flesh to stone</em></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><em>stone to flesh</em></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><em>transmute mud to rock</em></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><em>transmute metal to wood, </em></span><span style="font-size: 10px">or </span><span style="font-size: 10px"><em>transmute rock to mud.</em></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Arcane Material Component: </em></span><span style="font-size: 10px">Mercury, gum arabic, and smoke.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Power Word Blind</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 7, War 7</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One creature with 200 hp or less</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> See text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">You utter a single word of power that causes one creature of your choice to become blinded, whether the creature can hear the word or not. The duration of the spell depends on the target’s current hit point total. Any creature that currently has 201 or more hit points is unaffected by </span><span style="font-size: 10px"><em>power word blind</em></span><span style="font-size: 10px">.</span></span></span></p><p> [TABLE="width: 166"] [TR] [TD="width: 58"] <span style="font-size: 10px"><strong>Hit Points</strong></span></p><p> [/TD] [TD="width: 80"] <span style="font-size: 10px"><strong>Duration</strong></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">50 or less</span></span></p><p> [/TD] [TD="width: 80"] <span style="color: #000000"><span style="font-size: 10px">Permanent</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">51–100</span></span></p><p> [/TD] [TD="width: 80"] <span style="color: #000000"><span style="font-size: 10px">1d4+1 minutes</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">101–200</span></span></p><p> [/TD] [TD="width: 80"] <span style="color: #000000"><span style="font-size: 10px">1d4+1 rounds</span></span></p><p> [/TD] [/TR] [/TABLE] </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Power Word Kill</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Death, Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 9, War 9</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One living creature with 100 hp or less</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">You utter a single word of power that instantly kills one creature of your choice, whether the creature can hear the word or not. Any creature that currently has 101 or more hit points is unaffected by </span><span style="font-size: 10px"><em>power word kill</em></span><span style="font-size: 10px">.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Power Word Stun</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 8, War 8</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One creature with 150 hp or less</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> See text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">You utter a single word of power that instantly causes one creature of your choice to become stunned, whether the creature can hear the word or not. The duration of the spell depends on the target’s current hit point total. Any creature that currently has 151 or more hit points is unaffected by </span><span style="font-size: 10px"><em>power word stun</em></span><span style="font-size: 10px">.</span></span></span></p><p> [TABLE="width: 146"] [TR] [TD="width: 58"] <span style="font-size: 10px"><strong>Hit Points</strong></span></p><p> [/TD] [TD="width: 60"] <span style="font-size: 10px"><strong>Duration</strong></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">50 or less</span></span></p><p> [/TD] [TD="width: 60"] <span style="color: #000000"><span style="font-size: 10px">4d4 rounds</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">51–100</span></span></p><p> [/TD] [TD="width: 60"] <span style="color: #000000"><span style="font-size: 10px">2d4 rounds</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">101–150</span></span></p><p> [/TD] [TD="width: 60"] <span style="color: #000000"><span style="font-size: 10px">1d4 rounds</span></span></p><p> [/TD] [/TR] [/TABLE] </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Prayer</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 3, Pal 3</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 40 ft.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> All allies and foes within a 40-ft.-radius burst centered on you</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and your each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Prestidigitation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Universal</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 0, Sor/Wiz 0</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 10 ft.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target, Effect, or Area: </strong></span><span style="font-size: 10px">See text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 hour</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> See text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a </span><span style="font-size: 10px"><em>prestidigitation </em></span><span style="font-size: 10px">spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. </span><span style="font-size: 10px"><em>Prestidigitation </em></span><span style="font-size: 10px">can create small objects, but they look crude and artificial. The materials created by a </span><span style="font-size: 10px"><em>prestidigitation </em></span><span style="font-size: 10px">spell are extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, a </span><span style="font-size: 10px"><em>prestidigitation </em></span><span style="font-size: 10px">lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Prismatic Sphere</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Protection 9, Sor/Wiz 9, Sun 9</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 10 ft.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> 10-ft.-radius sphere centered on you</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>prismatic wall, </em></span><span style="font-size: 10px">except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from all forms of attack. The sphere flashes in all colors of the visible spectrum. </span></span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">The sphere’s </span><span style="font-size: 10px"><em>blindness </em></span><span style="font-size: 10px">effect on creatures with less than 8 HD lasts 2d4x10 minutes.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">You can pass into and out of the </span><span style="font-size: 10px"><em>prismatic sphere </em></span><span style="font-size: 10px">and remain near it without harm. However, when you’re inside it, the sphere blocks any attempt to project something through the sphere (including spells). Other creatures that attempt to attack you or pass through suffer the effects of each color, one at a time.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Typically, only the upper hemisphere of the globe will exist, since you are at the center of the sphere, so the lower half is usually excluded by the floor surface you are standing on.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">The colors of the sphere have the same effects as the colors of a </span><span style="font-size: 10px"><em>prismatic wall.</em></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Prismatic sphere </em></span><span style="font-size: 10px">can be made permanent with a </span><span style="font-size: 10px"><em>permanency </em></span><span style="font-size: 10px">spell.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Prismatic Spray</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 7</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 60 ft.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> Cone-shaped burst</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> See text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell causes seven shimmering, intertwined, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in the area of the spell with 8 HD or less are automatically blinded for 2d4 rounds. Every creature in the area is randomly struck by one or more beams, which have additional effects.</span></span></p><p> [TABLE="width: 529"] [TR] [TD="width: 21"] <span style="color: #000000"><span style="font-size: 10px"><strong>1d8</strong></span></span></p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px"><strong>Color of Beam</strong></span></span></p><p> [/TD] [TD="width: 382"] <span style="color: #000000"><span style="font-size: 10px"><strong>Effect</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 21"] <span style="color: #000000"><span style="font-size: 10px">1</span></span></p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">Red</span></span></p><p> [/TD] [TD="width: 382"] <span style="color: #000000"><span style="font-size: 10px">20 points fire damage (Reflex half)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 21"] <span style="color: #000000"><span style="font-size: 10px">2</span></span></p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">Orange</span></span></p><p> [/TD] [TD="width: 382"] <span style="color: #000000"><span style="font-size: 10px">40 points acid damage (Reflex half)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 21"] <span style="color: #000000"><span style="font-size: 10px">3</span></span></p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">Yellow</span></span></p><p> [/TD] [TD="width: 382"] <span style="color: #000000"><span style="font-size: 10px">80 points electricity damage (Reflex half)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 21"] <span style="color: #000000"><span style="font-size: 10px">4</span></span></p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">Green</span></span></p><p> [/TD] [TD="width: 382"] <span style="color: #000000"><span style="font-size: 10px">Poison (Kills; Fortitude partial, take 1d6 points of Con damage instead)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 21"] <span style="color: #000000"><span style="font-size: 10px">5</span></span></p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">Blue</span></span></p><p> [/TD] [TD="width: 382"] <span style="color: #000000"><span style="font-size: 10px">Turned to stone (Fortitude negates)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 21"] <span style="color: #000000"><span style="font-size: 10px">6</span></span></p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">Indigo</span></span></p><p> [/TD] [TD="width: 382"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Insane, as </span></span><span style="color: #000000"><span style="font-size: 10px"><em>insanity </em></span></span><span style="color: #000000"><span style="font-size: 10px">spell (Will negates)</span></span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 21"] <span style="color: #000000"><span style="font-size: 10px">7</span></span></p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">Violet</span></span></p><p> [/TD] [TD="width: 382"] <span style="color: #000000"><span style="font-size: 10px">Sent to another plane (Will negates)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 21"] <span style="color: #000000"><span style="font-size: 10px">8</span></span></p><p> [/TD] [TD="width: 480, colspan: 2"] <span style="color: #000000"><span style="font-size: 10px">Struck by two rays; roll twice more, ignoring any “8” results.</span></span></p><p> [/TD] [/TR] [/TABLE] </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Prismatic Wall</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 8</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px">Wall 4 ft./level wide, 2 ft./level high</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 10 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> See text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> See text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Prismatic wall </em></span><span style="font-size: 10px">creates a vertical, opaque wall—a shimmering, multicolored plane of light that protects you from all forms of attack. The wall flashes with seven colors, each of which has a distinct power and purpose. The wall is immobile, and you can pass through and remain near the wall without harm. However, any other creature with less than 8 HD that is within 20 feet of the wall is blinded for 2d4 rounds by the colors if it looks at the wall.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">The wall’s maximum proportions are 4 feet wide per caster level and 2 feet high per caster level. A </span><span style="font-size: 10px"><em>prismatic wall </em></span><span style="font-size: 10px">spell cast to materialize in a space occupied by a creature is disrupted, and the spell is wasted.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Each color in the wall has a special effect. The accompanying table shows the seven colors of the wall, the order in which they appear, their effects on creatures trying to attack you or pass through the wall, and the magic needed to negate each color.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">The wall can be destroyed, color by color, in consecutive order, by various magical effects; however, the first color must be brought down before the second can be affected, and so on. A </span><span style="font-size: 10px"><em>rod of cancellation </em></span><span style="font-size: 10px">or a m</span><span style="font-size: 10px"><em>age’s disjunction </em></span><span style="font-size: 10px">spell destroys a </span><span style="font-size: 10px"><em>prismatic wall</em></span><span style="font-size: 10px">, but an </span><span style="font-size: 10px"><em>antimagic field </em></span><span style="font-size: 10px">fails to penetrate it. </span><span style="font-size: 10px"><em>Dispel magic </em></span><span style="font-size: 10px">and </span><span style="font-size: 10px"><em>greater dispel magic </em></span><span style="font-size: 10px">cannot dispel the wall or anything beyond it. Spell resistance is effective against a </span><span style="font-size: 10px"><em>prismatic wall</em></span><span style="font-size: 10px">, but the caster level check must be repeated for each color present.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Prismatic wall </em></span><span style="font-size: 10px">can be made permanent with a </span><span style="font-size: 10px"><em>permanency </em></span><span style="font-size: 10px">spell.</span></span></span></p><p> [TABLE="width: 686"] [TR] [TD="width: 68"] <span style="font-size: 10px"><strong>Color</strong></span></p><p> [/TD] [TD="width: 62"] <span style="font-size: 10px"><strong>Order</strong></span></p><p> [/TD] [TD="width: 384"] <span style="font-size: 10px"><strong>Effect of Color</strong></span></p><p> [/TD] [TD="width: 116"] <span style="font-size: 10px"><strong>Negated By</strong></span></p><p> [/TD] [/TR] [TR] [TD="width: 68"] <span style="color: #000000"><span style="font-size: 10px">Red</span></span></p><p> [/TD] [TD="width: 62"] <span style="color: #000000"><span style="font-size: 10px">1st</span></span></p><p> [/TD] [TD="width: 384"] <span style="color: #000000"><span style="font-size: 10px">Stops nonmagical ranged weapons.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Deals 20 points of fire damage (Reflex half).</span></span></p><p> [/TD] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px"><em>Cone of cold</em></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 68"] <span style="color: #000000"><span style="font-size: 10px">Orange</span></span></p><p> [/TD] [TD="width: 62"] <span style="color: #000000"><span style="font-size: 10px">2nd</span></span></p><p> [/TD] [TD="width: 384"] <span style="color: #000000"><span style="font-size: 10px">Stops magical ranged weapons.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Deals 40 points of acid damage (Reflex half).</span></span></p><p> [/TD] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px"><em>Gust of wind</em></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 68"] <span style="color: #000000"><span style="font-size: 10px">Yellow</span></span></p><p> [/TD] [TD="width: 62"] <span style="color: #000000"><span style="font-size: 10px">3rd</span></span></p><p> [/TD] [TD="width: 384"] <span style="color: #000000"><span style="font-size: 10px">Stops poisons, gases, and petrification.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Deals 80 points of electricity damage (Reflex half).</span></span></p><p> [/TD] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px"><em>Disintegrate</em></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 68"] <span style="color: #000000"><span style="font-size: 10px">Green</span></span></p><p> [/TD] [TD="width: 62"] <span style="color: #000000"><span style="font-size: 10px">4th</span></span></p><p> [/TD] [TD="width: 384"] <span style="color: #000000"><span style="font-size: 10px">Stops breath weapons.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Poison (Kills; Fortitude partial for 1d6 points of Con damage instead).</span></span></p><p> [/TD] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px"><em>Passwall</em></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 68"] <span style="color: #000000"><span style="font-size: 10px">Blue</span></span></p><p> [/TD] [TD="width: 62"] <span style="color: #000000"><span style="font-size: 10px">5th</span></span></p><p> [/TD] [TD="width: 384"] <span style="color: #000000"><span style="font-size: 10px">Stops divination and mental attacks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Turned to stone (Fortitude negates).</span></span></p><p> [/TD] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px"><em>Magic missile</em></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 68"] <span style="color: #000000"><span style="font-size: 10px">Indigo</span></span></p><p> [/TD] [TD="width: 62"] <span style="color: #000000"><span style="font-size: 10px">6th</span></span></p><p> [/TD] [TD="width: 384"] <span style="color: #000000"><span style="font-size: 10px">Stops all spells.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Will save or become insane (as </span></span><span style="color: #000000"><span style="font-size: 10px"><em>insanity </em></span></span><span style="color: #000000"><span style="font-size: 10px">spell).</span></span></span></span></p><p> [/TD] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px"><em>Daylight</em></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 68"] <span style="color: #000000"><span style="font-size: 10px">Violet</span></span></p><p> [/TD] [TD="width: 62"] <span style="color: #000000"><span style="font-size: 10px">7th</span></span></p><p> [/TD] [TD="width: 384"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Energy field destroys all objects and effects.</span></span><span style="color: #000000">[SUP]<span style="font-size: 10px"><strong>1</strong></span>[/SUP]</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Creatures sent to another plane (Will negates).</span></span></p><p> [/TD] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px"><em>Dispel magic</em></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 672, colspan: 4"] <span style="color: #000000"><span style="font-size: 10px">1 The violet effect makes the special effects of the other six colors redundant, but these six effects are included here because certain magic items can create prismatic effects one color at a time, and spell resistance might render some colors ineffective (see above).</span></span></p><p> [/TD] [/TR] [/TABLE] </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Produce Flame</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Fire]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 1, Fire 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 0 ft.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Flame in your palm</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 +1 point per caster level (maximum +5). Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell does not function underwater.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Programmed Image</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Figment)</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 6, Sor/Wiz 6</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Visual figment that cannot extend beyond a 20-ft. cube + one 10-ft. cube/level (S)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Permanent until triggered, then 1 round/level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>silent image, </em></span><span style="font-size: 10px">except that this spell’s figment activates when a specific condition occurs. The figment includes visual, auditory, olfactory, and thermal elements, including intelligible speech.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">You set the triggering condition (which may be a special word) when casting the spell. The event that triggers the illusion can be as general or as specific and detailed as desired but must be based on an audible, tactile, olfactory, or visual trigger. The trigger cannot be based on some quality not normally obvious to the senses, such as alignment. (See </span><span style="font-size: 10px"><em>magic mouth </em></span><span style="font-size: 10px">for more details about such triggers.)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A bit of fleece and jade dust worth 25 gp.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Project Image</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Shadow)</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 6, Sor/Wiz 7</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Medium (100 ft. + 10 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> One shadow duplicate</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will disbelief (if interacted with)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You tap energy from the Plane of Shadow to create a quasi-real, illusory version of yourself. The projected image looks, sounds, and smells like you but is intangible. The projected image mimics your actions (including speech) unless you direct it to act differently (which is a move action).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You can see through its eyes and hear through its ears as if you were standing where it is, and during your turn you can switch from using its senses to using your own, or back again, as a free action. While you are using its senses, your body is considered blinded and deafened.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If you desire, any spell you cast whose range is touch or greater can originate from the projected image instead of from you. The projected image can’t cast any spells on itself except for illusion spells. The spells affect other targets normally, despite originating from the projected image.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Objects are affected by the projected image as if they had succeeded on their Will save.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">You must maintain line of effect to the projected image at all times. If your line of effect is obstructed, the spell ends. If you use </span><span style="font-size: 10px"><em>dimension door, teleport, plane shift, </em></span><span style="font-size: 10px">or a similar spell that breaks your line of effect, even momentarily, the spell ends.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A small replica of you (a doll), which costs 5 gp to create.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Protection from Arrows</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, F</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 hour/level or until discharged</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The warded creature gains resistance to ranged weapons. The subject gains damage reduction 10/magic against ranged weapons. (This spell doesn’t grant you the ability to damage creatures with similar damage reduction.) Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Focus: </em></span><span style="font-size: 10px">A piece of shell from a tortoise or a turtle.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Protection from Chaos</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration [Lawful]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 1, Law 1, Pal 1, Sor/Wiz 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>protection from evil</em></span><span style="font-size: 10px">, except that the deflection and resistance bonuses apply to attacks from chaotic creatures, and chaotic summoned creatures cannot touch the subject.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Protection from Energy</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 3, Drd 3, Luck 3, Protection 3, Rgr 2, Sor/Wiz 3</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 10 min./level or until discharged</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Fortitude negates (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Protection from energy </em></span><span style="font-size: 10px">grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Note: Protection from energy </em></span><span style="font-size: 10px">overlaps (and does not stack with) </span><span style="font-size: 10px"><em>resist energy. </em></span><span style="font-size: 10px">If a character is warded by </span><span style="font-size: 10px"><em>protection from energy </em></span><span style="font-size: 10px">and </span><span style="font-size: 10px"><em>resist energy, </em></span><span style="font-size: 10px">the </span><span style="font-size: 10px"><em>protection </em></span><span style="font-size: 10px">spell absorbs damage until its power is exhausted.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Protection from Evil</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration [Good]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 1, Good 1, Pal 1, Sor/Wiz 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M/DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No; see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Second, the barrier blocks any attempt to possess the warded creature (by a </span><span style="font-size: 10px"><em>magic jar </em></span><span style="font-size: 10px">attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as </span><span style="font-size: 10px"><em>dominate person</em></span><span style="font-size: 10px">). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the </span><span style="font-size: 10px"><em>protection from evil </em></span><span style="font-size: 10px">effect. If the </span><span style="font-size: 10px"><em>protection from evil </em></span><span style="font-size: 10px">effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast. This second effect works regardless of alignment.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Third, the spell prevents bodily contact by summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Good summoned creatures are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Arcane Material Component: </em></span><span style="font-size: 10px">A little powdered silver with which you trace a 3-foot -diameter circle on the floor (or ground) around the creature to be warded.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Protection from Good</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration [Evil]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 1, Evil 1, Sor/Wiz 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>protection from evil</em></span><span style="font-size: 10px">, except that the deflection and resistance bonuses apply to attacks from good creatures, and good summoned creatures cannot touch the subject.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Protection from Law</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration [Chaotic]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Chaos 1, Clr 1, Sor/Wiz 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>protection from evil</em></span><span style="font-size: 10px">, except that the deflection and resistance bonuses apply to attacks from lawful creatures, and lawful summoned creatures cannot touch the subject.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Protection from Spells</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level: </strong></span><span style="font-size: 10px">Magic 8, Sor/Wiz 8</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M, F</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> Up to one creature touched per four levels</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 10 min./level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities (but not against supernatural and extraordinary abilities).</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A diamond of at least 500 gp value, which must be crushed and sprinkled over the targets.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Focus: </em></span><span style="font-size: 10px">One 1,000 gp diamond per creature to be granted the protection. Each subject must carry one such gem for the duration of the spell. If a subject loses the gem, the spell ceases to affect him.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Prying Eyes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 5</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 minute</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> One mile</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Ten or more levitating eyes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 hour/level; see text (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You create a number of semitangible, visible magical orbs (called “eyes”) equal to 1d4 + your caster level. These eyes move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">While the individual eyes are quite fragile, they’re small and difficult to spot. Each eye is a Fine construct, about the size of a small apple, that has 1 hit point, AC 18 (+8 bonus for its size), flies at a speed of 30 feet with perfect maneuverability, and has a +16 Hide modifier. It has a Spot modifier equal to your caster level (maximum +15) and is subject to illusions, darkness, fog, and any other factors that would affect your ability to receive visual information about your surroundings. An eye traveling through darkness must find its way by touch.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When you create the eyes, you specify instructions you want them to follow in a command of no more than twenty-five words. Any knowledge you possess is known by the eyes as well.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">In order to report their findings, the eyes must return to your hand. Each replays in your mind all it has seen during its existence. It takes an eye 1 round to replay 1 hour of recorded images. After relaying its findings, an eye disappears. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">If an eye ever gets more than 1 mile away from you, it instantly ceases to exist. However, your link with the eye is such that you won’t know if the eye was destroyed because it wandered out of range or because of some other event.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">The eyes exist for up to 1 hour per caster level or until they return to you. </span><span style="font-size: 10px"><em>Dispel magic </em></span><span style="font-size: 10px">can destroy eyes. Roll separately for each eye caught in an area dispel. Of course, if an eye is sent into darkness, it could hit a wall or similar obstacle and destroy itself.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A handful of crystal marbles.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Prying Eyes, Greater</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 8</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>prying eyes, </em></span><span style="font-size: 10px">except that the eyes can see all things as they actually are, just as if they had </span><span style="font-size: 10px"><em>true seeing </em></span><span style="font-size: 10px">with a range of 120 feet. Thus, they can navigate darkened areas at full normal speed. Also, a </span><span style="font-size: 10px"><em>greater prying eye</em></span><span style="font-size: 10px">’s maximum Spot modifier is +25 instead of +15.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Purify Food and Drink</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 0, Drd 0</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 10 ft.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> 1 cu. ft./level of contaminated food and water</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (object)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (object)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell makes spoiled, rotten, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. This spell does not prevent subsequent natural decay or spoilage. Unholy water and similar food and drink of significance is spoiled by </span><span style="font-size: 10px"><em>purify food and drink, </em></span><span style="font-size: 10px">but the spell has no effect on creatures of any type nor upon magic potions.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Note: </em></span><span style="font-size: 10px">Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Pyrotechnics</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 2, Sor/Wiz 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Long (400 ft. + 40 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One fire source, up to a 20-ft. cube</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates or Fortitude negates; see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes or No; see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Pyrotechnics </em></span><span style="font-size: 10px">turns a fire into either a burst of blinding fireworks or a thick cloud of choking smoke, depending on the version you choose.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Fireworks: </em></span><span style="font-size: 10px">The fireworks are a flashing, fiery, momentary burst of glowing, colored aerial lights. This effect causes creatures within 120 feet of the fire source to become blinded for 1d4+1 rounds (Will negates). These creatures must have line of sight to the fire to be affected. Spell resistance can prevent blindness.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Smoke Cloud: </em></span><span style="font-size: 10px">A writhing stream of smoke billows out from the source, forming a choking cloud. The cloud spreads 20 feet in all directions and lasts for 1 round per caster level. All sight, even darkvision, is ineffective in or through the cloud. All within the cloud take –4 penalties to Strength and Dexterity (Fortitude negates). These effects last for 1d4+1 rounds after the cloud dissipates or after the creature leaves the area of the cloud. Spell resistance does not apply.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">The spell uses one fire source, which is immediately extinguished. A fire so large that it exceeds a 20-foot cube is only partly extinguished. Magical fires are not extinguished, although a fire-based creature used as a source takes 1 point of damage per caster level.</span></span></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6159416, member: 1"] [FONT=Times New Roman, Courier New, serif][SIZE=2]This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.[/SIZE][/FONT] [COLOR=#000000][SIZE=5]SPELLS (P)[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Passwall[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 5[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] 5 ft. by 8 ft. opening, 10 ft. deep plus 5 ft. deep per three additional levels[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 hour/level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]You create a passage through wooden, plaster, or stone walls, but not through metal or other harder materials. The passage is 10 feet deep plus an additional 5 feet deep per three caster levels above 9th (15 feet at 12th, 20 feet at 15th, and a maximum of 25 feet deep at 18th level). If the wall’s thickness is more than the depth of the passage created, then a single [/SIZE][SIZE=2][I]passwall [/I][/SIZE][SIZE=2]simply makes a niche or short tunnel. Several [/SIZE][SIZE=2][I]passwall [/I][/SIZE][SIZE=2]spells can then form a continuing passage to breach very thick walls. When [/SIZE][SIZE=2][I]passwall [/I][/SIZE][SIZE=2]ends, creatures within the passage are ejected out the nearest exit. If someone dispels the [/SIZE][SIZE=2][I]passwall [/I][/SIZE][SIZE=2]or you dismiss it, creatures in the passage are ejected out the far exit, if there is one, or out the sole exit if there is only one.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A pinch of sesame seeds.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Pass without Trace[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 1, Rgr 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] One creature/level touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 hour/level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The subject or subjects can move through any type of terrain and leave neither footprints nor scent. Tracking the subjects is impossible by nonmagical means.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Permanency[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Universal[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 5[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B] V, S, XP[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B] 2 rounds[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target, Effect, or Area: [/B]See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B] Permanent; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell makes certain other spells permanent.[/SIZE][/COLOR] [SIZE=2]Depending on the spell, you must be of a minimum caster level and must expend a number of XP.[/SIZE] [COLOR=#000000][SIZE=2]You can make the following spells permanent in regard to yourself.[/SIZE][/COLOR] [TABLE="width: 306"] [TR] [TD="width: 133"] [COLOR=#000000][SIZE=2][B]Spell[/B][/SIZE][/COLOR] [/TD] [TD="width: 74"] [SIZE=2][B]Minimum Caster Level[/B][/SIZE] [/TD] [TD="width: 57"] [SIZE=2][B]XP Cost[/B][/SIZE] [/TD] [/TR] [TR] [TD="width: 133"] [COLOR=#000000][SIZE=2][I]Arcane sight[/I][/SIZE][/COLOR] [/TD] [TD="width: 74"] [COLOR=#000000][SIZE=2]11th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]1,500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 133"] [COLOR=#000000][SIZE=2][I]Comprehend languages[/I][/SIZE][/COLOR] [/TD] [TD="width: 74"] [COLOR=#000000][SIZE=2]9th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 133"] [COLOR=#000000][SIZE=2][I]Darkvision[/I][/SIZE][/COLOR] [/TD] [TD="width: 74"] [COLOR=#000000][SIZE=2]10th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]1,000 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 133"] [COLOR=#000000][SIZE=2][I]Detect magic[/I][/SIZE][/COLOR] [/TD] [TD="width: 74"] [COLOR=#000000][SIZE=2]9th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 133"] [COLOR=#000000][SIZE=2][I]Read magic[/I][/SIZE][/COLOR] [/TD] [TD="width: 74"] [COLOR=#000000][SIZE=2]9th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 133"] [COLOR=#000000][SIZE=2][I]See invisibility[/I][/SIZE][/COLOR] [/TD] [TD="width: 74"] [COLOR=#000000][SIZE=2]10th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]1,000 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 133"] [COLOR=#000000][SIZE=2][I]Tongues[/I][/SIZE][/COLOR] [/TD] [TD="width: 74"] [COLOR=#000000][SIZE=2]11th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]1,500 XP[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]You cast the desired spell and then follow it with the [I]permanency [/I]spell. You cannot cast these spells on other creatures. This application of [I]permanency [/I]can be dispelled only by a caster of higher level than you were when you cast the spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]In addition to personal use, [I]permanency [/I]can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate).[/SIZE][/COLOR] [TABLE="width: 314"] [TR] [TD="width: 113"] [COLOR=#000000][SIZE=2][B]Spell[/B][/SIZE][/COLOR] [/TD] [TD="width: 82"] [SIZE=2][B]Minimum Caster Level[/B][/SIZE] [/TD] [TD="width: 77"] [SIZE=2][B]XP Cost[/B][/SIZE] [/TD] [/TR] [TR] [TD="width: 113"] [COLOR=#000000][SIZE=2][I]Enlarge person[/I][/SIZE][/COLOR] [/TD] [TD="width: 82"] [COLOR=#000000][SIZE=2]9th[/SIZE][/COLOR] [/TD] [TD="width: 77"] [COLOR=#000000][SIZE=2]500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 113"] [COLOR=#000000][SIZE=2][I]Magic fang[/I][/SIZE][/COLOR] [/TD] [TD="width: 82"] [COLOR=#000000][SIZE=2]9th[/SIZE][/COLOR] [/TD] [TD="width: 77"] [COLOR=#000000][SIZE=2]500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 113"] [COLOR=#000000][SIZE=2][I]Magic fang, greater[/I][/SIZE][/COLOR] [/TD] [TD="width: 82"] [COLOR=#000000][SIZE=2]11th[/SIZE][/COLOR] [/TD] [TD="width: 77"] [COLOR=#000000][SIZE=2]1,500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 113"] [COLOR=#000000][SIZE=2][I]Reduce person[/I][/SIZE][/COLOR] [/TD] [TD="width: 82"] [COLOR=#000000][SIZE=2]9th[/SIZE][/COLOR] [/TD] [TD="width: 77"] [COLOR=#000000][SIZE=2]500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 113"] [COLOR=#000000][SIZE=2][I]Resistance[/I][/SIZE][/COLOR] [/TD] [TD="width: 82"] [COLOR=#000000][SIZE=2]9th[/SIZE][/COLOR] [/TD] [TD="width: 77"] [COLOR=#000000][SIZE=2]500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 113"] [COLOR=#000000][SIZE=3][SIZE=2][I]Telepathic bond[/I][/SIZE][SUP][SIZE=2][B]1[/B][/SIZE][/SUP][/SIZE][/COLOR] [/TD] [TD="width: 82"] [COLOR=#000000][SIZE=2]13th[/SIZE][/COLOR] [/TD] [TD="width: 77"] [COLOR=#000000][SIZE=2]2,500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 300, colspan: 3"] [COLOR=#000000][SIZE=3][SIZE=2]1 Only bonds two creatures per casting of [/SIZE][SIZE=2][I]permanency[/I][/SIZE][SIZE=2].[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Additionally, the following spells can be cast upon objects or areas only and rendered permanent.[/SIZE][/COLOR] [TABLE="width: 318"] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][B]Spell[/B][/SIZE][/COLOR] [/TD] [TD="width: 84"] [SIZE=2][B]Minimum Caster Level[/B][/SIZE] [/TD] [TD="width: 57"] [SIZE=2][B]XP Cost[/B][/SIZE] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Alarm[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]9th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Animate objects[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]14th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]3,000 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Dancing lights[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]9th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Ghost sound[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]9th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Gust of wind[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]11th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]1,500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Invisibility[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]10th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]1,000 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Mage’s private sanctum[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]13th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]2,500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Magic mouth[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]10th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]1,000 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Phase door[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]15th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]3,500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Prismatic sphere[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]17th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]4,500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Prismatic wall[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]16th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]4,000 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Shrink item[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]11th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]1,500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Solid fog[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]12th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]2,000 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Stinking cloud[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]11th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]1,500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Symbol of death[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]16th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]4,000 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Symbol of fear[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]14th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]3,000 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Symbol of insanity[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]16th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]4,000 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Symbol of pain[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]13th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]2,500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Symbol of persuasion[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]14th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]3,000 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Symbol of sleep[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]16th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]4,000 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Symbol of stunning[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]15th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]3,500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Symbol of weakness[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]15th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]3,500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Teleportation circle[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]17th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]4,500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Wall of fire[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]12th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]2,000 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Wall of force[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]13th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]2,500 XP[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 135"] [COLOR=#000000][SIZE=2][I]Web[/I][/SIZE][/COLOR] [/TD] [TD="width: 84"] [COLOR=#000000][SIZE=2]10th[/SIZE][/COLOR] [/TD] [TD="width: 57"] [COLOR=#000000][SIZE=2]1,000 XP[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=3][SIZE=2]Spells cast on other creatures, objects, or locations (not on you) are vulnerable to [/SIZE][SIZE=2][I]dispel magic [/I][/SIZE][SIZE=2]as normal.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]XP Cost: [/I][/SIZE][SIZE=2]See tables above.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Permanent Image[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illusion (Figment)[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 6, Sor/Wiz 6[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Figment that cannot extend beyond a 20-ft. cube + one 10-ft. cube/level (S)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Permanent (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]silent image, [/I][/SIZE][SIZE=2]except that the figment includes visual, auditory, olfactory, and thermal elements, and the spell is permanent. By concentrating, you can move the image within the limits of the range, but it is static while you are not concentrating.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A bit of fleece plus powdered jade worth 100 gp.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Persistent Image[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illusion (Figment)[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 5, Sor/Wiz 5[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]silent image, [/I][/SIZE][SIZE=2]except that the figment includes visual, auditory, olfactory, and thermal components, and the figment follows a script determined by you. The figment follows that script without your having to concentrate on it. The illusion can include intelligible speech if you wish. [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A bit of fleece and several grains of sand.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Phantasmal Killer[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illusion (Phantasm) [Fear, Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 4[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One living creature[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will disbelief (if interacted with), then Fortitude partial; see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell’s subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]If the subject of a [/SIZE][SIZE=2][I]phantasmal killer [/I][/SIZE][SIZE=2]attack succeeds in disbelieving and is wearing a [/SIZE][SIZE=2][I]helm of telepathy, [/I][/SIZE][SIZE=2]the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Phantom Steed[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Creation)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B] Brd 3, Sor/Wiz 3[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B] 10 minutes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B] 0 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Effect:[/B] One quasi-real, horselike creature[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B] 1 hour/level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You conjure a Large, quasi-real, horselike creature. The steed can be ridden only by you or by the one person for whom you specifically created the mount. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle. It does not fight, but animals shun it and refuse to attack it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The mount has an AC of 18 (–1 size, +4 natural armor, +5 Dex) and 7 hit points +1 hit point per caster level. If it loses all its hit points, the phantom steed disappears. A phantom steed has a speed of 20 feet per caster level, to a maximum of 240 feet. It can bear its rider’s weight plus up to 10 pounds per caster level.[/SIZE][/COLOR] [SIZE=2]These mounts gain certain powers according to caster level. A mount’s abilities include those of mounts of lower caster levels. [/SIZE] [COLOR=#000000][SIZE=3][SIZE=2][I]8th Level: [/I][/SIZE][SIZE=2]The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]10th Level: [/I][/SIZE][SIZE=2]The mount can use [/SIZE][SIZE=2][I]water walk [/I][/SIZE][SIZE=2]at will (as the spell, no action required to activate this ability).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]12th Level: [/I][/SIZE][SIZE=2]The mount can use [/SIZE][SIZE=2][I]air walk [/I][/SIZE][SIZE=2]at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]14th Level: [/I][/SIZE][SIZE=2]The mount can fly at its speed (average maneuverability).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Phantom Trap[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illusion (Glamer)[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Object touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Permanent (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [SIZE=2]This spell makes a lock or other small mechanism seem to be trapped to anyone who can detect traps. You place the spell upon any small mechanism or device, such as a lock, hinge, hasp, cork, cap, or ratchet. Any character able to detect traps, or who uses any spell or device enabling trap detection, is 100% certain a real trap exists. Of course, the effect is illusory and nothing happens if the trap is “sprung”; its primary purpose is to frighten away thieves or make them waste precious time.[/SIZE] [COLOR=#000000][SIZE=3][SIZE=2]If another [/SIZE][SIZE=2][I]phantom trap [/I][/SIZE][SIZE=2]is active within 50 feet when the spell is cast, the casting fails.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A piece of iron pyrite touched to the object to be trapped while the object is sprinkled with a special dust requiring 50 gp to prepare.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Phase Door[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Creation)[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 7, Travel 8[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 0 ft.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Ethereal 5 ft. by 8 ft. opening, 10 ft. deep + 5 ft. deep per three levels[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] One usage per two levels[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell creates an ethereal passage through wooden, plaster, or stone walls, but not other materials. The [/SIZE][SIZE=2][I]phase door [/I][/SIZE][SIZE=2]is invisible and inaccessible to all creatures except you, and only you can use the passage. You disappear when you enter the [/SIZE][SIZE=2][I]phase door [/I][/SIZE][SIZE=2]and appear when you exit. If you desire, you can take one other creature (Medium or smaller) through the door. This counts as two uses of the door. The door does not allow light, sound, or spell effects through it, nor can you see through it without using it. Thus, the spell can provide an escape route, though certain creatures, such as phase spiders, can follow with ease. A [/SIZE][SIZE=2][I]gem of true seeing [/I][/SIZE][SIZE=2]or similar magic reveals the presence of a [/SIZE][SIZE=2][I]phase door [/I][/SIZE][SIZE=2]but does not allow its use.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]A [/SIZE][SIZE=2][I]phase door [/I][/SIZE][SIZE=2]is subject to [/SIZE][SIZE=2][I]dispel magic. [/I][/SIZE][SIZE=2]If anyone is within the passage when it is dispelled, he is harmlessly ejected just as if he were inside a [/SIZE][SIZE=2][I]passwall [/I][/SIZE][SIZE=2]effect.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]You can allow other creatures to use the [/SIZE][SIZE=2][I]phase door [/I][/SIZE][SIZE=2]by setting some triggering condition for the door. Such conditions can be as simple or elaborate as you desire. They can be based on a creature’s name, identity, or alignment, but otherwise must be based on observable actions or qualities. Intangibles such as level, class, Hit Dice, and hit points don’t qualify.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Phase door [/I][/SIZE][SIZE=2]can be made permanent with a [/SIZE][SIZE=2][I]permanency [/I][/SIZE][SIZE=2]spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Planar Ally[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Conjuration (Calling) [see text for [/SIZE][SIZE=2][I]lesser planar ally[/I][/SIZE][SIZE=2]][/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 6[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] One or two called elementals or outsiders, totaling no more than 12 HD, which cannot be more than 30 ft. apart when they appear[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]lesser planar ally[/I][/SIZE][SIZE=2], except you may call a single creature of 12 HD or less, or two creatures of the same kind whose Hit Dice total no more than 12. The creatures agree to help you and request your return payment together.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]XP Cost: [/I][/SIZE][SIZE=2]250 XP.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Planar Ally, Greater[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Conjuration (Calling) [see text for [/SIZE][SIZE=2][I]lesser planar ally[/I][/SIZE][SIZE=2]][/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 8[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Up to three called elementals or outsiders, totaling no more than 18 HD, no two of which can be more than 30 ft. apart when they appear.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]lesser planar ally[/I][/SIZE][SIZE=2], except that you may call a single creature of 18 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 18. The creatures agree to help you and request your return payment together.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]XP Cost: [/I][/SIZE][SIZE=2]500 XP.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Planar Ally, Lesser[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Calling) [see text][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 4[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF, XP[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 10 minutes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] One called elemental or outsider of 6 HD or less[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]By casting this spell, you request your deity to send you an elemental or outsider (of 6 HD or less) of the deity’s choice. If you serve no particular deity, the spell is a general plea answered by a creature sharing your philosophical alignment. If you know an individual creature’s name, you may request that individual by speaking the name during the spell (though you might get a different creature anyway).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You may ask the creature to perform one task in exchange for a payment from you. Tasks might range from the simple to the complex. You must be able to communicate with the creature called in order to bargain for its services.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The creature called requires a payment for its services. This payment can take a variety of forms, from donating gold or magic items to an allied temple, to a gift given directly to the creature, to some other action on your part that matches the creature’s alignment and goals. Regardless, this payment must be made before the creature agrees to perform any services. The bargaining takes at least 1 round, so any actions by the creature begin in the round after it arrives.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A task taking up to 1 minute per caster level requires a payment of 100 gp per HD of the creature called. For a task taking up to 1 hour per caster level, the creature requires a payment of 500 gp per HD. A long-term task, one requiring up to one day per caster level, requires a payment of 1,000 gp per HD.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A nonhazardous task requires only half the indicated payment, while an especially hazardous task might require a greater gift. Few if any creatures will accept a task that seems suicidal (remember, a called creature actually dies when it is killed, unlike a summoned creature). However, if the task is strongly aligned with the creature’s ethos, it may halve or even waive the payment. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]At the end of its task, or when the duration bargained for expires, the creature returns to its home plane (after reporting back to you, if appropriate and possible).[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Note: [/I][/SIZE][SIZE=2]When you use a calling spell that calls an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]XP Cost: [/I][/SIZE][SIZE=2]100 XP.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Planar Binding[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Conjuration (Calling) [see text for [/SIZE][SIZE=2][I]lesser planar binding[/I][/SIZE][SIZE=2]][/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 6[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] Up to three elementals or outsiders, totaling no more than 12 HD, no two of which can be more than 30 ft. apart when they appear[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]lesser planar binding, [/I][/SIZE][SIZE=2]except that you may call a single creature of 12 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 12. Each creature gets a save, makes an independent attempt to escape, and must be individually persuaded to aid you.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Planar Binding, Greater[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Conjuration (Calling) [see text for [/SIZE][SIZE=2][I]lesser planar binding[/I][/SIZE][SIZE=2]][/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 8[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] Up to three elementals or outsiders, totaling no more than 18 HD, no two of which can be more than 30 ft. apart when they appear.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]lesser planar binding, [/I][/SIZE][SIZE=2]except that you may call a single creature of 18 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 18. Each creature gets a saving throw, makes independent attempts to escape, and must be persuaded to aid you individually.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Planar Binding, Lesser[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Calling) [see text][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 5[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 10 minutes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels); see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One elemental or outsider with 6 HD or less[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No and Yes; see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Casting this spell attempts a dangerous act: to lure a creature from another plane to a specifically prepared trap, which must lie within the spell’s range. The called creature is held in the trap until it agrees to perform one service in return for its freedom.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]To create the trap, you must use a [/SIZE][SIZE=2][I]magic circle [/I][/SIZE][SIZE=2]spell, focused inward. The kind of creature to be bound must be known and stated. If you wish to call a specific individual, you must use that individual’s proper name in casting the spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]The target creature is allowed a Will saving throw. If the saving throw succeeds, the creature resists the spell. If the saving throw fails, the creature is immediately drawn to the trap (spell resistance does not keep it from being called). The creature can escape from the trap with by successfully pitting its spell resistance against your caster level check, by dimensional travel, or with a successful Charisma check (DC 15 + 1/2 your caster level + your Cha modifier). It can try each method once per day. If it breaks loose, it can flee or attack you. A [/SIZE][SIZE=2][I]dimensional anchor [/I][/SIZE][SIZE=2]cast on the creature prevents its escape via dimensional travel. You can also employ a calling diagram (see [/SIZE][SIZE=2][I]magic circle against evil[/I][/SIZE][SIZE=2]) to make the trap more secure.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If the creature does not break free of the trap, you can keep it bound for as long as you dare. You can attempt to compel the creature to perform a service by describing the service and perhaps offering some sort of reward. You make a Charisma check opposed by the creature’s Charisma check. The check is assigned a bonus of +0 to +6 based on the nature of the service and the reward. If the creature wins the opposed check, it refuses service. New offers, bribes, and the like can be made or the old ones reoffered every 24 hours. This process can be repeated until the creature promises to serve, until it breaks free, or until you decide to get rid of it by means of some other spell. Impossible demands or unreasonable commands are never agreed to. If you roll a 1 on the Charisma check, the creature breaks free of the binding and can escape or attack you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Once the requested service is completed, the creature need only so inform you to be instantly sent back whence it came. The creature might later seek revenge. If you assign some open-ended task that the creature cannot complete though its own actions the spell remains in effect for a maximum of one day per caster level, and the creature gains an immediate chance to break free. Note that a clever recipient can subvert some instructions.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When you use a calling spell to call an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. [/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Plane Shift[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Teleportation)[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 5, Sor/Wiz 7[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, F[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched, or up to eight willing creatures joining hands[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the [/SIZE][SIZE=2][I]plane shift [/I][/SIZE][SIZE=2]at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Note: Plane shift [/I][/SIZE][SIZE=2]transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Focus: [/I][/SIZE][SIZE=2]A small, forked metal rod. The size and metal type dictates to which plane of existence or alternate dimension the spell sends the affected creatures. [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Plant Growth[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 3, Plant 3, Rgr 3[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] See text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target or Area:[/B][/SIZE][SIZE=2] See text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Plant growth [/I][/SIZE][SIZE=2]has different effects depending on the version chosen.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Overgrowth: [/I][/SIZE][SIZE=2]This effect causes normal vegetation (grasses, briars, bushes, creepers, thistles, trees, vines) within long range (400 feet + 40 feet per caster level) to become thick and overgrown. The plants entwine to form a thicket or jungle that creatures must hack or force a way through. Speed drops to 5 feet, or 10 feet for Large or larger creatures. The area must have brush and trees in it for this spell to take effect.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]At your option, the area can be a 100-foot-radius circle, a 150-foot-radius semicircle, or a 200-foot-radius quarter circle.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You may designate places within the area that are not affected.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Enrichment: [/I][/SIZE][SIZE=2]This effect targets plants within a range of one-half mile, raising their potential productivity over the course of the next year to one-third above normal.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Plant growth [/I][/SIZE][SIZE=2]counters [/SIZE][SIZE=2][I]diminish plants[/I][/SIZE][SIZE=2].[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell has no effect on plant creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Poison[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necromancy[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 4, Drd 3[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Living creature touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous; see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Fortitude negates; see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. The poison deals 1d10 points of temporary Constitution damage immediately and another 1d10 points of temporary Constitution damage 1 minute later. Each instance of damage can be negated by a Fortitude save (DC 10 + 1/2 your caster level + your Wis modifier).[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Polar Ray[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evocation [Cold][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 8[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, F[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Ray[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6).[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Focus: [/I][/SIZE][SIZE=2]A small, white ceramic cone or prism.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Polymorph[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 4[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target: [/B][/SIZE][SIZE=2]Willing living creature touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]alter self, [/I][/SIZE][SIZE=2]except that you change the willing subject into another form of living creature. The new form may be of the same type as the subject or any of the following types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. The assumed form can’t have more Hit Dice than your caster level (or the subject’s HD, whichever is lower), to a maximum of 15 HD at 15th level. You can’t cause a subject to assume a form smaller than Fine, nor can you cause a subject to assume an incorporeal or gaseous form. The subject’s creature type and subtype (if any) change to match the new form.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Upon changing, the subject regains lost hit points as if it had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further). If slain, the subject reverts to its original form, though it remains dead.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The subject gains the Strength, Dexterity, and Constitution scores of the new form but retains its own Intelligence, Wisdom, and Charisma scores. It also gains all extraordinary special attacks possessed by the form but does not gain the extraordinary special qualities possessed by the new form or any supernatural or spell-like abilities.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Incorporeal or gaseous creatures are immune to being [/SIZE][SIZE=2][I]polymorphed[/I][/SIZE][SIZE=2], and a creature with the shapechanger subtype can revert to its natural form as a standard action.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]An empty cocoon.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Polymorph Any Object[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 8, Trickery 8[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M/DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B] Close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B] One creature, or one nonmagical object of up to 100 cu. ft./level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B] Fortitude negates (object); see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B] Yes (object)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [I]polymorph, [/I]except that it changes one object or creature into another. The duration of the spell depends on how radical a change is made from the original state to its enchanted state. The duration is determined by using the following guidelines.[/SIZE][/COLOR] [TABLE="width: 391"] [TR] [TD="width: 262"] [COLOR=#000000][SIZE=2][B]Changed Subject Is:[/B][/SIZE][/COLOR] [/TD] [TD="width: 102"] [COLOR=#000000][SIZE=3][B][SIZE=2]Increase to Duration Factor[/SIZE][SUP][SIZE=2]1[/SIZE][/SUP][/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 262"] [COLOR=#000000][SIZE=2]Same kingdom (animal, vegetable, mineral)[/SIZE][/COLOR] [/TD] [TD="width: 102"] [COLOR=#000000][SIZE=2]+5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 262"] [COLOR=#000000][SIZE=2]Same class (mammals, fungi, metals, etc.)[/SIZE][/COLOR] [/TD] [TD="width: 102"] [COLOR=#000000][SIZE=2]+2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 262"] [COLOR=#000000][SIZE=2]Same size[/SIZE][/COLOR] [/TD] [TD="width: 102"] [COLOR=#000000][SIZE=2]+2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 262"] [COLOR=#000000][SIZE=2]Related (twig is to tree, wolf fur is to wolf, etc.)[/SIZE][/COLOR] [/TD] [TD="width: 102"] [COLOR=#000000][SIZE=2]+2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 262"] [COLOR=#000000][SIZE=2]Same or lower Intelligence[/SIZE][/COLOR] [/TD] [TD="width: 102"] [COLOR=#000000][SIZE=2]+2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 377, colspan: 2"] [COLOR=#000000][SIZE=2]1 Add all that apply. Look up the total on the next table.[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [TABLE="width: 280"] [TR] [TD="width: 53"] [SIZE=2][B]Duration Factor[/B][/SIZE] [/TD] [TD="width: 65"] [SIZE=2][B]Duration[/B][/SIZE] [/TD] [TD="width: 120"] [SIZE=2][B]Example[/B][/SIZE] [/TD] [/TR] [TR] [TD="width: 53"] [COLOR=#000000][SIZE=2]0[/SIZE][/COLOR] [/TD] [TD="width: 65"] [COLOR=#000000][SIZE=2]20 minutes[/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=2]Pebble to human[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 53"] [COLOR=#000000][SIZE=2]2[/SIZE][/COLOR] [/TD] [TD="width: 65"] [COLOR=#000000][SIZE=2]1 hour[/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=2]Marionette to human[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 53"] [COLOR=#000000][SIZE=2]4[/SIZE][/COLOR] [/TD] [TD="width: 65"] [COLOR=#000000][SIZE=2]3 hours[/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=2]Human to marionette[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 53"] [COLOR=#000000][SIZE=2]5[/SIZE][/COLOR] [/TD] [TD="width: 65"] [COLOR=#000000][SIZE=2]12 hours[/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=2]Lizard to manticore[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 53"] [COLOR=#000000][SIZE=2]6[/SIZE][/COLOR] [/TD] [TD="width: 65"] [COLOR=#000000][SIZE=2]2 days[/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=2]Sheep to wool coat[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 53"] [COLOR=#000000][SIZE=2]7[/SIZE][/COLOR] [/TD] [TD="width: 65"] [COLOR=#000000][SIZE=2]1 week[/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=2]Shrew to manticore[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 53"] [COLOR=#000000][SIZE=2]9+[/SIZE][/COLOR] [/TD] [TD="width: 65"] [COLOR=#000000][SIZE=2]Permanent[/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=2]Manticore to shrew[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=3][SIZE=2]Unlike [/SIZE][SIZE=2][I]polymorph, polymorph any object [/I][/SIZE][SIZE=2]does grant the creature the Intelligence score of its new form. If the original form didn’t have a Wisdom or Charisma score, it gains those scores as appropriate for the new form.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Damage taken by the new form can result in the injury or death of the polymorphed creature. In general, damage occurs when the new form is changed through physical force.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A nonmagical object cannot be made into a magic item with this spell. Magic items aren’t affected by this spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell cannot create material of great intrinsic value, such as copper, silver, gems, silk, gold, platinum, mithral, or adamantine. It also cannot reproduce the special properties of cold iron in order to overcome the damage reduction of certain creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell can also be used to duplicate the effects of [/SIZE][SIZE=2][I]baleful polymorph, polymorph, flesh to stone[/I][/SIZE][SIZE=2], [/SIZE][SIZE=2][I]stone to flesh[/I][/SIZE][SIZE=2], [/SIZE][SIZE=2][I]transmute mud to rock[/I][/SIZE][SIZE=2], [/SIZE][SIZE=2][I]transmute metal to wood, [/I][/SIZE][SIZE=2]or [/SIZE][SIZE=2][I]transmute rock to mud.[/I][/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Arcane Material Component: [/I][/SIZE][SIZE=2]Mercury, gum arabic, and smoke.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Power Word Blind[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 7, War 7[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One creature with 200 hp or less[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] See text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]You utter a single word of power that causes one creature of your choice to become blinded, whether the creature can hear the word or not. The duration of the spell depends on the target’s current hit point total. Any creature that currently has 201 or more hit points is unaffected by [/SIZE][SIZE=2][I]power word blind[/I][/SIZE][SIZE=2].[/SIZE][/SIZE][/COLOR] [TABLE="width: 166"] [TR] [TD="width: 58"] [SIZE=2][B]Hit Points[/B][/SIZE] [/TD] [TD="width: 80"] [SIZE=2][B]Duration[/B][/SIZE] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]50 or less[/SIZE][/COLOR] [/TD] [TD="width: 80"] [COLOR=#000000][SIZE=2]Permanent[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]51–100[/SIZE][/COLOR] [/TD] [TD="width: 80"] [COLOR=#000000][SIZE=2]1d4+1 minutes[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]101–200[/SIZE][/COLOR] [/TD] [TD="width: 80"] [COLOR=#000000][SIZE=2]1d4+1 rounds[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=3]Power Word Kill[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Death, Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 9, War 9[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One living creature with 100 hp or less[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]You utter a single word of power that instantly kills one creature of your choice, whether the creature can hear the word or not. Any creature that currently has 101 or more hit points is unaffected by [/SIZE][SIZE=2][I]power word kill[/I][/SIZE][SIZE=2].[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Power Word Stun[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 8, War 8[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One creature with 150 hp or less[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] See text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]You utter a single word of power that instantly causes one creature of your choice to become stunned, whether the creature can hear the word or not. The duration of the spell depends on the target’s current hit point total. Any creature that currently has 151 or more hit points is unaffected by [/SIZE][SIZE=2][I]power word stun[/I][/SIZE][SIZE=2].[/SIZE][/SIZE][/COLOR] [TABLE="width: 146"] [TR] [TD="width: 58"] [SIZE=2][B]Hit Points[/B][/SIZE] [/TD] [TD="width: 60"] [SIZE=2][B]Duration[/B][/SIZE] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]50 or less[/SIZE][/COLOR] [/TD] [TD="width: 60"] [COLOR=#000000][SIZE=2]4d4 rounds[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]51–100[/SIZE][/COLOR] [/TD] [TD="width: 60"] [COLOR=#000000][SIZE=2]2d4 rounds[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]101–150[/SIZE][/COLOR] [/TD] [TD="width: 60"] [COLOR=#000000][SIZE=2]1d4 rounds[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=3]Prayer[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 3, Pal 3[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 40 ft.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] All allies and foes within a 40-ft.-radius burst centered on you[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and your each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Prestidigitation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Universal[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 0, Sor/Wiz 0[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 10 ft.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target, Effect, or Area: [/B][/SIZE][SIZE=2]See text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 hour[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] See text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a [/SIZE][SIZE=2][I]prestidigitation [/I][/SIZE][SIZE=2]spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. [/SIZE][SIZE=2][I]Prestidigitation [/I][/SIZE][SIZE=2]can create small objects, but they look crude and artificial. The materials created by a [/SIZE][SIZE=2][I]prestidigitation [/I][/SIZE][SIZE=2]spell are extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, a [/SIZE][SIZE=2][I]prestidigitation [/I][/SIZE][SIZE=2]lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Prismatic Sphere[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Protection 9, Sor/Wiz 9, Sun 9[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 10 ft.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] 10-ft.-radius sphere centered on you[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]prismatic wall, [/I][/SIZE][SIZE=2]except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from all forms of attack. The sphere flashes in all colors of the visible spectrum. [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]The sphere’s [/SIZE][SIZE=2][I]blindness [/I][/SIZE][SIZE=2]effect on creatures with less than 8 HD lasts 2d4x10 minutes.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]You can pass into and out of the [/SIZE][SIZE=2][I]prismatic sphere [/I][/SIZE][SIZE=2]and remain near it without harm. However, when you’re inside it, the sphere blocks any attempt to project something through the sphere (including spells). Other creatures that attempt to attack you or pass through suffer the effects of each color, one at a time.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Typically, only the upper hemisphere of the globe will exist, since you are at the center of the sphere, so the lower half is usually excluded by the floor surface you are standing on.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]The colors of the sphere have the same effects as the colors of a [/SIZE][SIZE=2][I]prismatic wall.[/I][/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Prismatic sphere [/I][/SIZE][SIZE=2]can be made permanent with a [/SIZE][SIZE=2][I]permanency [/I][/SIZE][SIZE=2]spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Prismatic Spray[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evocation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 7[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 60 ft.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] Cone-shaped burst[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] See text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell causes seven shimmering, intertwined, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in the area of the spell with 8 HD or less are automatically blinded for 2d4 rounds. Every creature in the area is randomly struck by one or more beams, which have additional effects.[/SIZE][/COLOR] [TABLE="width: 529"] [TR] [TD="width: 21"] [COLOR=#000000][SIZE=2][B]1d8[/B][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2][B]Color of Beam[/B][/SIZE][/COLOR] [/TD] [TD="width: 382"] [COLOR=#000000][SIZE=2][B]Effect[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 21"] [COLOR=#000000][SIZE=2]1[/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]Red[/SIZE][/COLOR] [/TD] [TD="width: 382"] [COLOR=#000000][SIZE=2]20 points fire damage (Reflex half)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 21"] [COLOR=#000000][SIZE=2]2[/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]Orange[/SIZE][/COLOR] [/TD] [TD="width: 382"] [COLOR=#000000][SIZE=2]40 points acid damage (Reflex half)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 21"] [COLOR=#000000][SIZE=2]3[/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]Yellow[/SIZE][/COLOR] [/TD] [TD="width: 382"] [COLOR=#000000][SIZE=2]80 points electricity damage (Reflex half)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 21"] [COLOR=#000000][SIZE=2]4[/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]Green[/SIZE][/COLOR] [/TD] [TD="width: 382"] [COLOR=#000000][SIZE=2]Poison (Kills; Fortitude partial, take 1d6 points of Con damage instead)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 21"] [COLOR=#000000][SIZE=2]5[/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]Blue[/SIZE][/COLOR] [/TD] [TD="width: 382"] [COLOR=#000000][SIZE=2]Turned to stone (Fortitude negates)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 21"] [COLOR=#000000][SIZE=2]6[/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]Indigo[/SIZE][/COLOR] [/TD] [TD="width: 382"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Insane, as [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]insanity [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]spell (Will negates)[/SIZE][/COLOR][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 21"] [COLOR=#000000][SIZE=2]7[/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]Violet[/SIZE][/COLOR] [/TD] [TD="width: 382"] [COLOR=#000000][SIZE=2]Sent to another plane (Will negates)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 21"] [COLOR=#000000][SIZE=2]8[/SIZE][/COLOR] [/TD] [TD="width: 480, colspan: 2"] [COLOR=#000000][SIZE=2]Struck by two rays; roll twice more, ignoring any “8” results.[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=3]Prismatic Wall[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 8[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2]Wall 4 ft./level wide, 2 ft./level high[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 10 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] See text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] See text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Prismatic wall [/I][/SIZE][SIZE=2]creates a vertical, opaque wall—a shimmering, multicolored plane of light that protects you from all forms of attack. The wall flashes with seven colors, each of which has a distinct power and purpose. The wall is immobile, and you can pass through and remain near the wall without harm. However, any other creature with less than 8 HD that is within 20 feet of the wall is blinded for 2d4 rounds by the colors if it looks at the wall.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]The wall’s maximum proportions are 4 feet wide per caster level and 2 feet high per caster level. A [/SIZE][SIZE=2][I]prismatic wall [/I][/SIZE][SIZE=2]spell cast to materialize in a space occupied by a creature is disrupted, and the spell is wasted.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Each color in the wall has a special effect. The accompanying table shows the seven colors of the wall, the order in which they appear, their effects on creatures trying to attack you or pass through the wall, and the magic needed to negate each color.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]The wall can be destroyed, color by color, in consecutive order, by various magical effects; however, the first color must be brought down before the second can be affected, and so on. A [/SIZE][SIZE=2][I]rod of cancellation [/I][/SIZE][SIZE=2]or a m[/SIZE][SIZE=2][I]age’s disjunction [/I][/SIZE][SIZE=2]spell destroys a [/SIZE][SIZE=2][I]prismatic wall[/I][/SIZE][SIZE=2], but an [/SIZE][SIZE=2][I]antimagic field [/I][/SIZE][SIZE=2]fails to penetrate it. [/SIZE][SIZE=2][I]Dispel magic [/I][/SIZE][SIZE=2]and [/SIZE][SIZE=2][I]greater dispel magic [/I][/SIZE][SIZE=2]cannot dispel the wall or anything beyond it. Spell resistance is effective against a [/SIZE][SIZE=2][I]prismatic wall[/I][/SIZE][SIZE=2], but the caster level check must be repeated for each color present.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Prismatic wall [/I][/SIZE][SIZE=2]can be made permanent with a [/SIZE][SIZE=2][I]permanency [/I][/SIZE][SIZE=2]spell.[/SIZE][/SIZE][/COLOR] [TABLE="width: 686"] [TR] [TD="width: 68"] [SIZE=2][B]Color[/B][/SIZE] [/TD] [TD="width: 62"] [SIZE=2][B]Order[/B][/SIZE] [/TD] [TD="width: 384"] [SIZE=2][B]Effect of Color[/B][/SIZE] [/TD] [TD="width: 116"] [SIZE=2][B]Negated By[/B][/SIZE] [/TD] [/TR] [TR] [TD="width: 68"] [COLOR=#000000][SIZE=2]Red[/SIZE][/COLOR] [/TD] [TD="width: 62"] [COLOR=#000000][SIZE=2]1st[/SIZE][/COLOR] [/TD] [TD="width: 384"] [COLOR=#000000][SIZE=2]Stops nonmagical ranged weapons.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Deals 20 points of fire damage (Reflex half).[/SIZE][/COLOR] [/TD] [TD="width: 116"] [COLOR=#000000][SIZE=2][I]Cone of cold[/I][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 68"] [COLOR=#000000][SIZE=2]Orange[/SIZE][/COLOR] [/TD] [TD="width: 62"] [COLOR=#000000][SIZE=2]2nd[/SIZE][/COLOR] [/TD] [TD="width: 384"] [COLOR=#000000][SIZE=2]Stops magical ranged weapons.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Deals 40 points of acid damage (Reflex half).[/SIZE][/COLOR] [/TD] [TD="width: 116"] [COLOR=#000000][SIZE=2][I]Gust of wind[/I][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 68"] [COLOR=#000000][SIZE=2]Yellow[/SIZE][/COLOR] [/TD] [TD="width: 62"] [COLOR=#000000][SIZE=2]3rd[/SIZE][/COLOR] [/TD] [TD="width: 384"] [COLOR=#000000][SIZE=2]Stops poisons, gases, and petrification.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Deals 80 points of electricity damage (Reflex half).[/SIZE][/COLOR] [/TD] [TD="width: 116"] [COLOR=#000000][SIZE=2][I]Disintegrate[/I][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 68"] [COLOR=#000000][SIZE=2]Green[/SIZE][/COLOR] [/TD] [TD="width: 62"] [COLOR=#000000][SIZE=2]4th[/SIZE][/COLOR] [/TD] [TD="width: 384"] [COLOR=#000000][SIZE=2]Stops breath weapons.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Poison (Kills; Fortitude partial for 1d6 points of Con damage instead).[/SIZE][/COLOR] [/TD] [TD="width: 116"] [COLOR=#000000][SIZE=2][I]Passwall[/I][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 68"] [COLOR=#000000][SIZE=2]Blue[/SIZE][/COLOR] [/TD] [TD="width: 62"] [COLOR=#000000][SIZE=2]5th[/SIZE][/COLOR] [/TD] [TD="width: 384"] [COLOR=#000000][SIZE=2]Stops divination and mental attacks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Turned to stone (Fortitude negates).[/SIZE][/COLOR] [/TD] [TD="width: 116"] [COLOR=#000000][SIZE=2][I]Magic missile[/I][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 68"] [COLOR=#000000][SIZE=2]Indigo[/SIZE][/COLOR] [/TD] [TD="width: 62"] [COLOR=#000000][SIZE=2]6th[/SIZE][/COLOR] [/TD] [TD="width: 384"] [COLOR=#000000][SIZE=2]Stops all spells.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Will save or become insane (as [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]insanity [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]spell).[/SIZE][/COLOR][/SIZE][/COLOR] [/TD] [TD="width: 116"] [COLOR=#000000][SIZE=2][I]Daylight[/I][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 68"] [COLOR=#000000][SIZE=2]Violet[/SIZE][/COLOR] [/TD] [TD="width: 62"] [COLOR=#000000][SIZE=2]7th[/SIZE][/COLOR] [/TD] [TD="width: 384"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Energy field destroys all objects and effects.[/SIZE][/COLOR][COLOR=#000000][SUP][SIZE=2][B]1[/B][/SIZE][/SUP][/COLOR][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Creatures sent to another plane (Will negates).[/SIZE][/COLOR] [/TD] [TD="width: 116"] [COLOR=#000000][SIZE=2][I]Dispel magic[/I][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 672, colspan: 4"] [COLOR=#000000][SIZE=2]1 The violet effect makes the special effects of the other six colors redundant, but these six effects are included here because certain magic items can create prismatic effects one color at a time, and spell resistance might render some colors ineffective (see above).[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=3]Produce Flame[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evocation [Fire][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 1, Fire 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 0 ft.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Flame in your palm[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 +1 point per caster level (maximum +5). Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell does not function underwater.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Programmed Image[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illusion (Figment)[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 6, Sor/Wiz 6[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Visual figment that cannot extend beyond a 20-ft. cube + one 10-ft. cube/level (S)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Permanent until triggered, then 1 round/level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]silent image, [/I][/SIZE][SIZE=2]except that this spell’s figment activates when a specific condition occurs. The figment includes visual, auditory, olfactory, and thermal elements, including intelligible speech.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]You set the triggering condition (which may be a special word) when casting the spell. The event that triggers the illusion can be as general or as specific and detailed as desired but must be based on an audible, tactile, olfactory, or visual trigger. The trigger cannot be based on some quality not normally obvious to the senses, such as alignment. (See [/SIZE][SIZE=2][I]magic mouth [/I][/SIZE][SIZE=2]for more details about such triggers.)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A bit of fleece and jade dust worth 25 gp.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Project Image[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illusion (Shadow)[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 6, Sor/Wiz 7[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Medium (100 ft. + 10 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] One shadow duplicate[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will disbelief (if interacted with)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You tap energy from the Plane of Shadow to create a quasi-real, illusory version of yourself. The projected image looks, sounds, and smells like you but is intangible. The projected image mimics your actions (including speech) unless you direct it to act differently (which is a move action).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You can see through its eyes and hear through its ears as if you were standing where it is, and during your turn you can switch from using its senses to using your own, or back again, as a free action. While you are using its senses, your body is considered blinded and deafened.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If you desire, any spell you cast whose range is touch or greater can originate from the projected image instead of from you. The projected image can’t cast any spells on itself except for illusion spells. The spells affect other targets normally, despite originating from the projected image.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Objects are affected by the projected image as if they had succeeded on their Will save.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]You must maintain line of effect to the projected image at all times. If your line of effect is obstructed, the spell ends. If you use [/SIZE][SIZE=2][I]dimension door, teleport, plane shift, [/I][/SIZE][SIZE=2]or a similar spell that breaks your line of effect, even momentarily, the spell ends.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A small replica of you (a doll), which costs 5 gp to create.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Protection from Arrows[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, F[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 hour/level or until discharged[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The warded creature gains resistance to ranged weapons. The subject gains damage reduction 10/magic against ranged weapons. (This spell doesn’t grant you the ability to damage creatures with similar damage reduction.) Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Focus: [/I][/SIZE][SIZE=2]A piece of shell from a tortoise or a turtle.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Protection from Chaos[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration [Lawful][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 1, Law 1, Pal 1, Sor/Wiz 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]protection from evil[/I][/SIZE][SIZE=2], except that the deflection and resistance bonuses apply to attacks from chaotic creatures, and chaotic summoned creatures cannot touch the subject.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Protection from Energy[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 3, Drd 3, Luck 3, Protection 3, Rgr 2, Sor/Wiz 3[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 10 min./level or until discharged[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Fortitude negates (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Protection from energy [/I][/SIZE][SIZE=2]grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Note: Protection from energy [/I][/SIZE][SIZE=2]overlaps (and does not stack with) [/SIZE][SIZE=2][I]resist energy. [/I][/SIZE][SIZE=2]If a character is warded by [/SIZE][SIZE=2][I]protection from energy [/I][/SIZE][SIZE=2]and [/SIZE][SIZE=2][I]resist energy, [/I][/SIZE][SIZE=2]the [/SIZE][SIZE=2][I]protection [/I][/SIZE][SIZE=2]spell absorbs damage until its power is exhausted.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Protection from Evil[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration [Good][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 1, Good 1, Pal 1, Sor/Wiz 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M/DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No; see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Second, the barrier blocks any attempt to possess the warded creature (by a [/SIZE][SIZE=2][I]magic jar [/I][/SIZE][SIZE=2]attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as [/SIZE][SIZE=2][I]dominate person[/I][/SIZE][SIZE=2]). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the [/SIZE][SIZE=2][I]protection from evil [/I][/SIZE][SIZE=2]effect. If the [/SIZE][SIZE=2][I]protection from evil [/I][/SIZE][SIZE=2]effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast. This second effect works regardless of alignment.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Third, the spell prevents bodily contact by summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Good summoned creatures are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Arcane Material Component: [/I][/SIZE][SIZE=2]A little powdered silver with which you trace a 3-foot -diameter circle on the floor (or ground) around the creature to be warded.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Protection from Good[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration [Evil][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 1, Evil 1, Sor/Wiz 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]protection from evil[/I][/SIZE][SIZE=2], except that the deflection and resistance bonuses apply to attacks from good creatures, and good summoned creatures cannot touch the subject.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Protection from Law[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration [Chaotic][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Chaos 1, Clr 1, Sor/Wiz 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]protection from evil[/I][/SIZE][SIZE=2], except that the deflection and resistance bonuses apply to attacks from lawful creatures, and lawful summoned creatures cannot touch the subject.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Protection from Spells[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level: [/B][/SIZE][SIZE=2]Magic 8, Sor/Wiz 8[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M, F[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] Up to one creature touched per four levels[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 10 min./level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities (but not against supernatural and extraordinary abilities).[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A diamond of at least 500 gp value, which must be crushed and sprinkled over the targets.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Focus: [/I][/SIZE][SIZE=2]One 1,000 gp diamond per creature to be granted the protection. Each subject must carry one such gem for the duration of the spell. If a subject loses the gem, the spell ceases to affect him.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Prying Eyes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 5[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 minute[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] One mile[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Ten or more levitating eyes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 hour/level; see text (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You create a number of semitangible, visible magical orbs (called “eyes”) equal to 1d4 + your caster level. These eyes move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]While the individual eyes are quite fragile, they’re small and difficult to spot. Each eye is a Fine construct, about the size of a small apple, that has 1 hit point, AC 18 (+8 bonus for its size), flies at a speed of 30 feet with perfect maneuverability, and has a +16 Hide modifier. It has a Spot modifier equal to your caster level (maximum +15) and is subject to illusions, darkness, fog, and any other factors that would affect your ability to receive visual information about your surroundings. An eye traveling through darkness must find its way by touch.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When you create the eyes, you specify instructions you want them to follow in a command of no more than twenty-five words. Any knowledge you possess is known by the eyes as well.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]In order to report their findings, the eyes must return to your hand. Each replays in your mind all it has seen during its existence. It takes an eye 1 round to replay 1 hour of recorded images. After relaying its findings, an eye disappears. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If an eye ever gets more than 1 mile away from you, it instantly ceases to exist. However, your link with the eye is such that you won’t know if the eye was destroyed because it wandered out of range or because of some other event.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]The eyes exist for up to 1 hour per caster level or until they return to you. [/SIZE][SIZE=2][I]Dispel magic [/I][/SIZE][SIZE=2]can destroy eyes. Roll separately for each eye caught in an area dispel. Of course, if an eye is sent into darkness, it could hit a wall or similar obstacle and destroy itself.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A handful of crystal marbles.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Prying Eyes, Greater[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 8[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]prying eyes, [/I][/SIZE][SIZE=2]except that the eyes can see all things as they actually are, just as if they had [/SIZE][SIZE=2][I]true seeing [/I][/SIZE][SIZE=2]with a range of 120 feet. Thus, they can navigate darkened areas at full normal speed. Also, a [/SIZE][SIZE=2][I]greater prying eye[/I][/SIZE][SIZE=2]’s maximum Spot modifier is +25 instead of +15.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Purify Food and Drink[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 0, Drd 0[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 10 ft.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] 1 cu. ft./level of contaminated food and water[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (object)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (object)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell makes spoiled, rotten, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. This spell does not prevent subsequent natural decay or spoilage. Unholy water and similar food and drink of significance is spoiled by [/SIZE][SIZE=2][I]purify food and drink, [/I][/SIZE][SIZE=2]but the spell has no effect on creatures of any type nor upon magic potions.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Note: [/I][/SIZE][SIZE=2]Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Pyrotechnics[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 2, Sor/Wiz 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Long (400 ft. + 40 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One fire source, up to a 20-ft. cube[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates or Fortitude negates; see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes or No; see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Pyrotechnics [/I][/SIZE][SIZE=2]turns a fire into either a burst of blinding fireworks or a thick cloud of choking smoke, depending on the version you choose.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Fireworks: [/I][/SIZE][SIZE=2]The fireworks are a flashing, fiery, momentary burst of glowing, colored aerial lights. This effect causes creatures within 120 feet of the fire source to become blinded for 1d4+1 rounds (Will negates). These creatures must have line of sight to the fire to be affected. Spell resistance can prevent blindness.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Smoke Cloud: [/I][/SIZE][SIZE=2]A writhing stream of smoke billows out from the source, forming a choking cloud. The cloud spreads 20 feet in all directions and lasts for 1 round per caster level. All sight, even darkvision, is ineffective in or through the cloud. All within the cloud take –4 penalties to Strength and Dexterity (Fortitude negates). These effects last for 1d4+1 rounds after the cloud dissipates or after the creature leaves the area of the cloud. Spell resistance does not apply.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]The spell uses one fire source, which is immediately extinguished. A fire so large that it exceeds a 20-foot cube is only partly extinguished. Magical fires are not extinguished, although a fire-based creature used as a source takes 1 point of damage per caster level.[/SIZE][/SIZE][/COLOR] [/QUOTE]
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