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General Tabletop Discussion
*Pathfinder & Starfinder
Spells per encounter instead of per day??
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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 3677556" data-attributes="member: 5335"><p>What if you have a spell point pool of whatever size or regeneration rate. You then add that if you use a spell of your your highest level during an encounter, you lose that level for the rest of the day.</p><p></p><p>I.e. A 20th level Wizard with 25 SP (spell points = to level + Int mod), casts fireball six times in one encounter, is spent for that encounter, but otherwise fine later in the day. If he casts meteor swarm once or twice in one encounter, he is stuck with a maximum spell level of 8th for the rest of the day. This would allow more low level spells across a day, while making high level spells a truly taxing choice.</p><p></p><p>Variants.</p><p></p><p>Subtract two levels if the highest or second highest level spell is used. This places even more emphasis on being judicious with your spells. </p><p></p><p>Subtract one level from the highest level spell available per encounter, regardless of what spells were cast. I.e. encounter one, the level 20 Wizard has 9th level spells available, whether he casts magic missile or meteor swarm. In the second encounter, only 8th level spells are available. This would encourage using high level spells early, and would not work well with the setup of most adventures.</p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 3677556, member: 5335"] What if you have a spell point pool of whatever size or regeneration rate. You then add that if you use a spell of your your highest level during an encounter, you lose that level for the rest of the day. I.e. A 20th level Wizard with 25 SP (spell points = to level + Int mod), casts fireball six times in one encounter, is spent for that encounter, but otherwise fine later in the day. If he casts meteor swarm once or twice in one encounter, he is stuck with a maximum spell level of 8th for the rest of the day. This would allow more low level spells across a day, while making high level spells a truly taxing choice. Variants. Subtract two levels if the highest or second highest level spell is used. This places even more emphasis on being judicious with your spells. Subtract one level from the highest level spell available per encounter, regardless of what spells were cast. I.e. encounter one, the level 20 Wizard has 9th level spells available, whether he casts magic missile or meteor swarm. In the second encounter, only 8th level spells are available. This would encourage using high level spells early, and would not work well with the setup of most adventures. [/QUOTE]
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Spells per encounter instead of per day??
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