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General Tabletop Discussion
*Pathfinder & Starfinder
Spells per encounter instead of per day??
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<blockquote data-quote="Vrecknidj" data-source="post: 3677905" data-attributes="member: 7301"><p>It looks to me (not that I'm an expert) that what's required here is a re-working of the spell system to accommodate the play style you're after.</p><p></p><p>Let's consider the wizard and cleric (someone else can consider the other casters).</p><p></p><p>Perhaps what's needed is two abilities rather than one. One of the two is the spells, and they work essentially as they do now. The other is something else, very much like spells. Let's see, we need a name for them...let's go Harry Potter for now and call them charms. (Not the best choice, but it serves my purpose.)</p><p></p><p>A wizard, in this system, has so many spells per day, and so many charms per encounter. Now it's the job of the person making this system to go through all the things that are spells in the 3.5e game, and decide which ones are better as per-encounter charms and which ones are better as per-day spells. Break them into two groups, and the problem is solved.</p><p></p><p>There will be some charms that are also spells, and some spells that are also charms. To some limited degree, this is already handled by things like swift and immediate spells, and by feats and magic items and class abilities that allow for multiple uses per day of certain things (for example, as spell-like abilities and the like).</p><p></p><p>Switching to the cleric for a moment... But, if you want there to be both healing during encounters and healing between encounters, now there's a mechanic. Maybe <em>cure moderate wounds</em> is both a spell and a charm. Maybe it's one level as a spell and a different level as a charm (?), but, that's up to the designer.</p><p></p><p>Charms will regenerate between encounters; but there should be a time limit (we need a way to tell when one encounter ends and another begins). Spells will regenerate with rest. And, big battles (such as the massive battles in Lord of the Rings, or near the end of Harry Potter's latest) will be much harder on casters as they deplete their charms and have to start using up their spells during combat.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 3677905, member: 7301"] It looks to me (not that I'm an expert) that what's required here is a re-working of the spell system to accommodate the play style you're after. Let's consider the wizard and cleric (someone else can consider the other casters). Perhaps what's needed is two abilities rather than one. One of the two is the spells, and they work essentially as they do now. The other is something else, very much like spells. Let's see, we need a name for them...let's go Harry Potter for now and call them charms. (Not the best choice, but it serves my purpose.) A wizard, in this system, has so many spells per day, and so many charms per encounter. Now it's the job of the person making this system to go through all the things that are spells in the 3.5e game, and decide which ones are better as per-encounter charms and which ones are better as per-day spells. Break them into two groups, and the problem is solved. There will be some charms that are also spells, and some spells that are also charms. To some limited degree, this is already handled by things like swift and immediate spells, and by feats and magic items and class abilities that allow for multiple uses per day of certain things (for example, as spell-like abilities and the like). Switching to the cleric for a moment... But, if you want there to be both healing during encounters and healing between encounters, now there's a mechanic. Maybe [i]cure moderate wounds[/i] is both a spell and a charm. Maybe it's one level as a spell and a different level as a charm (?), but, that's up to the designer. Charms will regenerate between encounters; but there should be a time limit (we need a way to tell when one encounter ends and another begins). Spells will regenerate with rest. And, big battles (such as the massive battles in Lord of the Rings, or near the end of Harry Potter's latest) will be much harder on casters as they deplete their charms and have to start using up their spells during combat. Dave [/QUOTE]
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Spells per encounter instead of per day??
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