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General Tabletop Discussion
*Pathfinder & Starfinder
Spells per encounter instead of per day??
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<blockquote data-quote="llamatron2000" data-source="post: 3690921" data-attributes="member: 33814"><p>Couldn't this be solved via a 'soft' encounter-based system? This has the advantage of fixing stuff without making a lot of changes which increases balance issues.</p><p></p><p>Something like:</p><p></p><p>Casters get half their usual spell slots. This is done by capping spell gain on the chart, rather than taking the number on the chart and halving it, which gimps low level casters. Bonus spells are given as normal, allowing you to get more slots.</p><p></p><p>To encourage metamagic, casters should be able to prepare metamagic as a spell itself that counts as a free action. This also removes the penalty for spontaneous casters using metamagic. i.e., Maximize Spell becomes a lv3 spell, rather than using up 3 spell slots.</p><p></p><p>Casters recover (caster level/4) spell levels per hour, rounded up, filling lowest slots first(lv0 spells get refreshed for free).</p><p></p><p>Recovery only happens when the mage is able to relax. They can walk around and do stuff amd adventure and even cast spells out of combat, but it is assumed they're gathering energy/chi, or studying their spellbook, practicing incantations, or praying or something while walking about the dungeon or riding their horse or whatnot. Combat/strenous situations(DM's call) ruins recovery for the hour. If this is too harsh, recovery can be halved. I'm not sure which is better.</p><p></p><p>This keeps the flavor of resource management, while giving casters a bit of freedom, and also keeps mages from utilizing their most powerful spells every encounter, unless if they're exceedingly careful. It requires a little extra bookeeping on the DM's part, but is otherwise pretty clean, unless if I've missed something. Metamagic allows casters to go nova(some people like to do it), but is limited by the fact that high-level spells get refreshed -after- lower-level ones.</p></blockquote><p></p>
[QUOTE="llamatron2000, post: 3690921, member: 33814"] Couldn't this be solved via a 'soft' encounter-based system? This has the advantage of fixing stuff without making a lot of changes which increases balance issues. Something like: Casters get half their usual spell slots. This is done by capping spell gain on the chart, rather than taking the number on the chart and halving it, which gimps low level casters. Bonus spells are given as normal, allowing you to get more slots. To encourage metamagic, casters should be able to prepare metamagic as a spell itself that counts as a free action. This also removes the penalty for spontaneous casters using metamagic. i.e., Maximize Spell becomes a lv3 spell, rather than using up 3 spell slots. Casters recover (caster level/4) spell levels per hour, rounded up, filling lowest slots first(lv0 spells get refreshed for free). Recovery only happens when the mage is able to relax. They can walk around and do stuff amd adventure and even cast spells out of combat, but it is assumed they're gathering energy/chi, or studying their spellbook, practicing incantations, or praying or something while walking about the dungeon or riding their horse or whatnot. Combat/strenous situations(DM's call) ruins recovery for the hour. If this is too harsh, recovery can be halved. I'm not sure which is better. This keeps the flavor of resource management, while giving casters a bit of freedom, and also keeps mages from utilizing their most powerful spells every encounter, unless if they're exceedingly careful. It requires a little extra bookeeping on the DM's part, but is otherwise pretty clean, unless if I've missed something. Metamagic allows casters to go nova(some people like to do it), but is limited by the fact that high-level spells get refreshed -after- lower-level ones. [/QUOTE]
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Spells per encounter instead of per day??
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