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Spells per encounter instead of per day??
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<blockquote data-quote="llamatron2000" data-source="post: 3700306" data-attributes="member: 33814"><p>Well you certainly -could- fatigue fighters, but you'd need some sort of system to do it. And any system that fatigues fighters adds a whole new dimension to the class, as fighters are a class based upon consistency, whereas caster classes have a resource-management flavor.</p><p></p><p>And really, fighters get so little that they need the consistency. They don't get skills(casters get spells that substitute for skills, like knock, and others). They don't get inbuilt AOE damage(casters do). They're inherently gear-oriented, unless you go for a wonky build(casters don't need most gear to do well). They don't get to change their feats/combat abilities(most casters can change their spells day to day.). Doesn't really seem too good for the fighter if the one thing he can do, FIGHT is limited at all. Especially if you're penalizing him for less than a minute of exertion.</p><p></p><p>But yes. Hardly a natural imbalance.</p><p></p><p>I also kind of don't like the idea of giving a mage all his highest-level spells for virtually every encounter. 15 minutes is far too short a recharge time. With that kinda thing, the mage will end every single encounter singlehandedly. Repeatedly. As long as he's got 15 minutes. That's a lot of potential encounters hosed.</p></blockquote><p></p>
[QUOTE="llamatron2000, post: 3700306, member: 33814"] Well you certainly -could- fatigue fighters, but you'd need some sort of system to do it. And any system that fatigues fighters adds a whole new dimension to the class, as fighters are a class based upon consistency, whereas caster classes have a resource-management flavor. And really, fighters get so little that they need the consistency. They don't get skills(casters get spells that substitute for skills, like knock, and others). They don't get inbuilt AOE damage(casters do). They're inherently gear-oriented, unless you go for a wonky build(casters don't need most gear to do well). They don't get to change their feats/combat abilities(most casters can change their spells day to day.). Doesn't really seem too good for the fighter if the one thing he can do, FIGHT is limited at all. Especially if you're penalizing him for less than a minute of exertion. But yes. Hardly a natural imbalance. I also kind of don't like the idea of giving a mage all his highest-level spells for virtually every encounter. 15 minutes is far too short a recharge time. With that kinda thing, the mage will end every single encounter singlehandedly. Repeatedly. As long as he's got 15 minutes. That's a lot of potential encounters hosed. [/QUOTE]
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Spells per encounter instead of per day??
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