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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spells per encounter instead of per day??
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<blockquote data-quote="Slapzilla" data-source="post: 3702286" data-attributes="member: 52781"><p>The PHB talks about if you do your usual Prayers/Meditations/Bookworming at your usual time and leave a slot or two open, you can then later during the day spend 15 minutes filling that/those slot(s). I just figured on using the same timing. If you whip through some spells and can then spend some time doing your mantra/centering/checking your notes then reloading your (short spell duration) arsenal becomes an option that allows spellcasters not to be the party poopers. Recent casting limits rules can apply to changing your daily spell selection. You still have to pick your spells for the day, but you can recharge the shorter ones.</p><p></p><p>While the fighter huffs, puffs, heaves and groans.... I don't like the idea of fatiguing melee combatants either, I just brought it up to contrast.</p><p></p><p>Recharging would change the dynamic quite a bit, though. The drama of hiding, half dead in the woods with your wounded compadres while the wargs haunt will disappear because you'd never be half dead. I don't think it would entirely devalue scrolls and potions, or wands for that matter, but they might be less attractive a prize at low levels if your spellcaster is generous. The resource management aspect of spellcasters is part of the challenge and the fun. The hit point management aspect of melee combatants is also part of the fun.</p><p>I suppose that's why I like the reservre feats so much. (PHB2) They allow low level casters (3rd level and up) something with thier magic and not have to reload thier crossbow, and they don't have to use up all thier spells.</p></blockquote><p></p>
[QUOTE="Slapzilla, post: 3702286, member: 52781"] The PHB talks about if you do your usual Prayers/Meditations/Bookworming at your usual time and leave a slot or two open, you can then later during the day spend 15 minutes filling that/those slot(s). I just figured on using the same timing. If you whip through some spells and can then spend some time doing your mantra/centering/checking your notes then reloading your (short spell duration) arsenal becomes an option that allows spellcasters not to be the party poopers. Recent casting limits rules can apply to changing your daily spell selection. You still have to pick your spells for the day, but you can recharge the shorter ones. While the fighter huffs, puffs, heaves and groans.... I don't like the idea of fatiguing melee combatants either, I just brought it up to contrast. Recharging would change the dynamic quite a bit, though. The drama of hiding, half dead in the woods with your wounded compadres while the wargs haunt will disappear because you'd never be half dead. I don't think it would entirely devalue scrolls and potions, or wands for that matter, but they might be less attractive a prize at low levels if your spellcaster is generous. The resource management aspect of spellcasters is part of the challenge and the fun. The hit point management aspect of melee combatants is also part of the fun. I suppose that's why I like the reservre feats so much. (PHB2) They allow low level casters (3rd level and up) something with thier magic and not have to reload thier crossbow, and they don't have to use up all thier spells. [/QUOTE]
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Community
General Tabletop Discussion
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Spells per encounter instead of per day??
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