Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spells per encounter instead of per day??
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DarkKestral" data-source="post: 3702493" data-attributes="member: 40100"><p>For long term or especially powerful buffs or debuffs, as well as any 'item creation' spells, I'd go with longer recharges, or side effects of use that come with recharge times... or both. Forbiddance might be costly, because it takes a year and a day for the caster to 'regain' the magical energies spent casting it (so for a year and a day, the caster loses those spell points.. or he slowly regains them over the course of that year) because of it's permanency. Bull's Strength takes twice as long as it's duration to recharge, and gives a penalty to Str equal to it's buff during that duration. Healing could require the caster spending some of their own life (AE does this for spells that can repair lethal damage) to repair any deadly damage, else it only heals minor bruises. If you 'mitigate' spells by adding associated costs, it would help reduce the 'nova' ability of casters. I would also consider adding feats similar to Overchannel and Body Fuel.. These would increase the nova capacity, granted, but are designed to increase the negative consequences of the spells as well, and perhaps much more strongly.</p><p></p><p>Now, in such a game, perhaps one of the ways to mitigate the negative consequences is scroll use or using the spell directly from a spell book (because the scroll or book has the magical energies already 'built-in' and thus doesn't cause the negative effects) so it encourages casters to use scrolls of spells they plan to use often, and thus cuts down on the ability of casters to purchase spiffy permanent items, as compared to the fighters who don't need as many one-shot items.</p><p></p><p>I also agree that another means would be to limit each caster to a certain number of active 'effects' based on spell points, where the higher level the spell, the more spell points are required.</p><p></p><p>I also feel that in such a system, Sorcs get boned. I'd just get rid of them entirely.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 3702493, member: 40100"] For long term or especially powerful buffs or debuffs, as well as any 'item creation' spells, I'd go with longer recharges, or side effects of use that come with recharge times... or both. Forbiddance might be costly, because it takes a year and a day for the caster to 'regain' the magical energies spent casting it (so for a year and a day, the caster loses those spell points.. or he slowly regains them over the course of that year) because of it's permanency. Bull's Strength takes twice as long as it's duration to recharge, and gives a penalty to Str equal to it's buff during that duration. Healing could require the caster spending some of their own life (AE does this for spells that can repair lethal damage) to repair any deadly damage, else it only heals minor bruises. If you 'mitigate' spells by adding associated costs, it would help reduce the 'nova' ability of casters. I would also consider adding feats similar to Overchannel and Body Fuel.. These would increase the nova capacity, granted, but are designed to increase the negative consequences of the spells as well, and perhaps much more strongly. Now, in such a game, perhaps one of the ways to mitigate the negative consequences is scroll use or using the spell directly from a spell book (because the scroll or book has the magical energies already 'built-in' and thus doesn't cause the negative effects) so it encourages casters to use scrolls of spells they plan to use often, and thus cuts down on the ability of casters to purchase spiffy permanent items, as compared to the fighters who don't need as many one-shot items. I also agree that another means would be to limit each caster to a certain number of active 'effects' based on spell points, where the higher level the spell, the more spell points are required. I also feel that in such a system, Sorcs get boned. I'd just get rid of them entirely. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spells per encounter instead of per day??
Top