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Spells/Powers Becoming Obsolete With Level
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<blockquote data-quote="Crazy Jerome" data-source="post: 5811638" data-attributes="member: 54877"><p>I'm not seeing the difficulty with spells varying the slot they go in. If anything, it removes some of the generic limits from previous versions (i.e. dice max out at 20) and replaces them with more nuanced versions. Each spell has a range at which it can be cast. (I'm using the 4E style of spell level here, but the earlier version would work just as well):</p><p> </p><p>Fireball -- Levels 5 -15, does 1d6 per level, in a 20' radius.</p><p> </p><p>Or if you don't want 1:1 scaling:</p><p> </p><p>Fireball -- Levels 5-15, does 5d6 + 1d6 per 2 levels over 5.</p><p> </p><p>Other spells can have their own level range, whatever makes sense. It might be that sleep goes 1-10, say, and while it does scale very nicely up to that point, after that you only keep it around for lots of weak enemies.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5811638, member: 54877"] I'm not seeing the difficulty with spells varying the slot they go in. If anything, it removes some of the generic limits from previous versions (i.e. dice max out at 20) and replaces them with more nuanced versions. Each spell has a range at which it can be cast. (I'm using the 4E style of spell level here, but the earlier version would work just as well): Fireball -- Levels 5 -15, does 1d6 per level, in a 20' radius. Or if you don't want 1:1 scaling: Fireball -- Levels 5-15, does 5d6 + 1d6 per 2 levels over 5. Other spells can have their own level range, whatever makes sense. It might be that sleep goes 1-10, say, and while it does scale very nicely up to that point, after that you only keep it around for lots of weak enemies. [/QUOTE]
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