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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Revised (v.3.5) System Reference Document
Spells Sa-Sh
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<blockquote data-quote="Morrus" data-source="post: 6159420" data-attributes="member: 1"><p><span style="color: #000000">[FONT=Times New Roman, Courier New, serif]<span style="font-size: 10px">This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.</span>[/FONT]</span></p><p> <span style="color: #000000"><span style="font-size: 18px">SPELLS (S)</span></span></p><p> </p><p></p><p> <span style="color: #000000">Sanctuary</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 1, Protection 1</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Any opponent attempting to strike or otherwise directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent can’t follow through with the attack, that part of its action is lost, and it can’t directly attack the warded creature for the duration of the spell. Those not attempting to attack the subject remain unaffected. This spell does not prevent the warded creature from being attacked or affected by area or effect spells. The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Scare</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy [Fear, Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 2, Sor/Wiz 2</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> One living creature per three levels, no two of which can be more than 30 ft. apart</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level or 1 round; see text for </span><span style="font-size: 10px"><em>cause fear</em></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will partial</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>cause fear, </em></span><span style="font-size: 10px">except that it causes all targeted creatures of less than 6 HD to become frightened.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A bit of bone from an undead skeleton, zombie, ghoul, ghast, or mummy.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Scintillating Pattern</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Pattern) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 8</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Colorful lights in a 20-ft.-radius spread</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Concentration + 2 rounds</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A twisting pattern of discordant, coruscating colors weaves through the air, affecting creatures within it. The spell affects a total number of Hit Dice of creatures equal to your caster level (maximum 20). Creatures with the fewest HD are affected first; and, among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. The spell affects each subject according to its Hit Dice.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>6 or less: </em></span><span style="font-size: 10px">Unconscious for 1d4 rounds, then stunned for 1d4 rounds, and then </span><span style="font-size: 10px"><em>confused </em></span><span style="font-size: 10px">for 1d4 rounds. (Treat an unconscious result as stunned for nonliving creatures.)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>7 to 12: </em></span><span style="font-size: 10px">Stunned for 1d4 rounds, then </span><span style="font-size: 10px"><em>confused </em></span><span style="font-size: 10px">for 1d4 rounds. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px"><em>13 or more: Confused </em></span><span style="font-size: 10px">for 1d4 rounds. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">Sightless creatures are not affected by </span><span style="font-size: 10px"><em>scintillating pattern</em></span><span style="font-size: 10px">.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A small crystal prism.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Scorching Ray</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Fire]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 2</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> One or more rays</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You blast your enemies with fiery rays. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The rays may be fired at the same or different targets, but all bolts must be aimed at targets within 30 feet of each other and fired simultaneously.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Screen</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Glamer)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 8, Trickery 7</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 10 minutes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> 30-ft. cube/level (S)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 24 hours</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None or Will disbelief (if interacted with); see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell combines several elements to create a powerful protection from scrying and direct observation. When casting the spell, you dictate what will and will not be observed in the spell’s area. The illusion created must be stated in general terms. Once the conditions are set, they cannot be changed.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Attempts to scry the area automatically detect the image stated by you with no save allowed. Sight and sound are appropriate to the illusion created. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">Direct observation may allow a save (as per a normal illusion), if there is cause to disbelieve what is seen. Even entering the area does not cancel the illusion or necessarily allow a save, assuming that hidden beings take care to stay out of the way of those affected by the illusion.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Scrying</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination (Scrying)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 3, Clr 5, Drd 4, Sor/Wiz 4</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M/DF, F</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 hour</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Effect </strong></span><span style="font-size: 10px">Magical sensor</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Will negates</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You can see and hear some creature, which may be at any distance. If the subject succeeds on a Will save, the scrying attempt simply fails. The difficulty of the save depends on how well you know the subject and what sort of physical connection (if any) you have to that creature. Furthermore, if the subject is on another plane, it gets a +5 bonus on its Will save.</span></span></p><p> [TABLE="width: 454"] [TR] [TD="width: 290"] <span style="color: #000000"><span style="font-size: 10px"><strong>Knowledge</strong></span></span></p><p> [/TD] [TD="width: 136"] <span style="color: #000000"><span style="font-size: 10px"><strong>Will Save Modifier</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 290"] <span style="color: #000000"><span style="font-size: 10px">None</span>[SUP]<span style="font-size: 10px"><strong>1</strong></span>[/SUP]</span></p><p> [/TD] [TD="width: 136"] <span style="color: #000000"><span style="font-size: 10px">+10</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 290"] <span style="color: #000000"><span style="font-size: 10px">Secondhand (you have heard of the subject)</span></span></p><p> [/TD] [TD="width: 136"] <span style="color: #000000"><span style="font-size: 10px">+5</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 290"] <span style="color: #000000"><span style="font-size: 10px">Firsthand (you have met the subject)</span></span></p><p> [/TD] [TD="width: 136"] <span style="color: #000000"><span style="font-size: 10px">+0</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 290"] <span style="color: #000000"><span style="font-size: 10px">Familiar (you know the subject well)</span></span></p><p> [/TD] [TD="width: 136"] <span style="color: #000000">–<span style="font-size: 10px">5</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 440, colspan: 2"] <span style="color: #000000"><span style="font-size: 10px">1 You must have some sort of connection to a creature you have no knowledge of.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 290"] <span style="color: #000000"><span style="font-size: 10px"><strong>Connection</strong></span></span></p><p> [/TD] [TD="width: 136"] <span style="color: #000000"><span style="font-size: 10px"><strong>Will Save Modifier</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 290"] <span style="color: #000000"><span style="font-size: 10px">Likeness or picture</span></span></p><p> [/TD] [TD="width: 136"] <span style="color: #000000">–<span style="font-size: 10px">2</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 290"] <span style="color: #000000"><span style="font-size: 10px">Possession or garment</span></span></p><p> [/TD] [TD="width: 136"] <span style="color: #000000">–<span style="font-size: 10px">4</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 290"] <span style="color: #000000"><span style="font-size: 10px">Body part, lock of hair, bit of nail, etc.</span></span></p><p> [/TD] [TD="width: 136"] <span style="color: #000000">–<span style="font-size: 10px">10</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">If the save fails, you can see and hear the subject and the subject’s immediate surroundings (approximately 10 feet in all directions of the subject). If the subject moves, the sensor follows at a speed of up to 150 feet.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">As with all divination (scrying) spells, the sensor has your full visual acuity, including any magical effects. In addition, the following spells have a 5% chance per caster level of operating through the sensor: </span><span style="font-size: 10px"><em>detect chaos</em></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><em>detect evil</em></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><em>detect good</em></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><em>detect law</em></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><em>detect magic</em></span><span style="font-size: 10px">, and </span><span style="font-size: 10px"><em>message</em></span><span style="font-size: 10px">.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If the save succeeds, you can’t attempt to scry on that subject again for at least 24 hours.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Arcane Material Component: </em></span><span style="font-size: 10px">The eye of a hawk, an eagle, or a roc, plus nitric acid, copper, and zinc.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Wizard, Sorcerer, or Bard Focus: </em></span><span style="font-size: 10px">A mirror of finely wrought and highly polished silver costing not less than 1,000 gp. The mirror must be at least 2 feet by 4 feet.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Cleric Focus: </em></span><span style="font-size: 10px">A holy water font costing not less than 100 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Druid Focus: </em></span><span style="font-size: 10px">A natural pool of water. </span></span> </p><p> </p><p></p><p> <span style="color: #000000">Scrying, Greater</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination (Scrying)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 6, Clr 7, Drd 7, Sor/Wiz 7</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 hour/level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>scrying</em></span><span style="font-size: 10px">, except as noted above. Additionally, all of the following spells function reliably through the sensor: </span><span style="font-size: 10px"><em>detect chaos</em></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><em>detect evil</em></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><em>detect good</em></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><em>detect law</em></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><em>detect magic</em></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><em>message</em></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><em>read magic</em></span><span style="font-size: 10px">, and </span><span style="font-size: 10px"><em>tongues</em></span><span style="font-size: 10px">.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Sculpt Sound</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 3</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> One creature or object/level, no two of which can be more than 30 ft. apart</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 hour/level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (object)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (object)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You change the sounds that creatures or objects make. You can create sounds where none exist, deaden sounds, or transform sounds into other sounds. All affected creatures or objects must be transmuted in the same way. Once the transmutation is made, you cannot change it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You can change the qualities of sounds but cannot create words with which you are unfamiliar yourself.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A spellcaster whose voice is changed dramatically is unable to cast spells with verbal components.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Searing Light</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 3, Sun 3</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Ray</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target. A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature takes 1d6 points of damage per caster level (maximum 10d6), and an undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8). A construct or inanimate object takes only 1d6 points of damage per two caster levels (maximum 5d6).</span></span></p><p> </p><p></p><p> <span style="color: #000000">Secret Chest</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Summoning)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 5</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, F</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 10 minutes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One chest and up to 1 cu. ft. of goods/caster level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Sixty days or until discharged</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You hide a chest on the Ethereal Plane for as long as sixty days and can retrieve it at will. The chest can contain up to 1 cubic foot of material per caster level (regardless of the chest’s actual size, which is about 3 feet by 2 feet by 2 feet). If any living creatures are in the chest, there is a 75% chance that the spell simply fails. Once the chest is hidden, you can retrieve it by concentrating (a standard action), and it appears next to you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The chest must be exceptionally well crafted and expensive, constructed for you by master crafters. The cost of such a chest is never less than 5,000 gp. Once it is constructed, you must make a tiny replica (of the same materials and perfect in every detail), so that the miniature of the chest appears to be a perfect copy. (The replica costs 50 gp.) You can have but one pair of these chests at any given time—even a </span><span style="font-size: 10px"><em>wish </em></span><span style="font-size: 10px">spell does not allow more. The chests are nonmagical and can be fitted with locks, wards, and so on, just as any normal chest can be.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">To hide the chest, you cast the spell while touching both the chest and the replica. The chest vanishes into the Ethereal Plane. You need the replica to recall the chest. After sixty days, there is a cumulative chance of 5% per day that the chest is irretrievably lost. If the miniature of the chest is lost or destroyed, there is no way, not even with a </span><span style="font-size: 10px"><em>wish </em></span><span style="font-size: 10px">spell, that the large chest can be summoned back, although an extraplanar expedition might be mounted to find it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Living things in the chest eat, sleep, and age normally, and they die if they run out of food, air, water, or whatever they need to survive.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Focus: </em></span><span style="font-size: 10px">The chest and its replica.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Secret Page</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 3, Sor/Wiz 3</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 10 minutes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Page touched, up to 3 sq. ft. in size</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Permanent</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">S</span><span style="font-size: 10px"><em>ecret page </em></span><span style="font-size: 10px">alters the contents of a page so that they appear to be something entirely different. The text of a spell can be changed to show even another spell. </span><span style="font-size: 10px"><em>Explosive runes </em></span><span style="font-size: 10px">or </span><span style="font-size: 10px"><em>sepia snake sigil </em></span><span style="font-size: 10px">can be cast upon the </span><span style="font-size: 10px"><em>secret page.</em></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A </span><span style="font-size: 10px"><em>comprehend languages </em></span><span style="font-size: 10px">spell alone cannot reveal a </span><span style="font-size: 10px"><em>secret page</em></span><span style="font-size: 10px">’s contents. You are able to reveal the original contents by speaking a special word. You can then peruse the actual page, and return it to its </span><span style="font-size: 10px"><em>secret page </em></span><span style="font-size: 10px">form at will. You can also remove the spell by double repetition of the special word. A </span><span style="font-size: 10px"><em>detect magic </em></span><span style="font-size: 10px">spell reveals dim magic on the page in question but does not reveal its true contents. T</span><span style="font-size: 10px"><em>rue seeing </em></span><span style="font-size: 10px">reveals the presence of the hidden material but does not reveal the contents unless cast in combination with </span><span style="font-size: 10px"><em>comprehend languages. </em></span><span style="font-size: 10px">A </span><span style="font-size: 10px"><em>secret page </em></span><span style="font-size: 10px">spell can be dispelled, and the hidden writings can be destroyed by means of an </span><span style="font-size: 10px"><em>erase </em></span><span style="font-size: 10px">spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">Powdered herring scales and will-o’-wisp essence.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Secure Shelter</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Creation)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 4, Sor/Wiz 4</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M, F; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 10 minutes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> 20-ft.-square structure</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 2 hours/level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You conjure a sturdy cottage or lodge made of material that is common in the area where the spell is cast. The floor is level, clean, and dry. In all respects the lodging resembles a normal cottage, with a sturdy door, two shuttered windows, and a small fireplace.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The shelter has no heating or cooling source (other than natural insulation qualities). Therefore, it must be heated as a normal dwelling, and extreme heat adversely affects it and its occupants. The dwelling does, however, provide considerable security otherwise—it is as strong as a normal stone building, regardless of its material composition. The dwelling resists flames and fire as if it were stone. It is impervious to normal missiles (but not the sort cast by siege engines or giants).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The door, shutters, and even chimney are secure against intrusion, the former two being </span><span style="font-size: 10px"><em>arcane locked </em></span><span style="font-size: 10px">and the latter secured by an iron grate at the top and a narrow flue. In addition, these three areas are protected by an </span><span style="font-size: 10px"><em>alarm </em></span><span style="font-size: 10px">spell. Finally, an </span><span style="font-size: 10px"><em>unseen servant </em></span><span style="font-size: 10px">is conjured to provide service to you for the duration of the shelter.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The </span><span style="font-size: 10px"><em>secure shelter </em></span><span style="font-size: 10px">contains rude furnishings —eight bunks, a trestle table, eight stools, and a writing desk.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A square chip of stone, crushed lime, a few grains of sand, a sprinkling of water, and several splinters of wood. These must be augmented by the components of the </span><span style="font-size: 10px"><em>unseen servant </em></span><span style="font-size: 10px">spell (string and a bit of wood) if this benefit is to be included.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Focus: </em></span><span style="font-size: 10px">The focus of the </span><span style="font-size: 10px"><em>alarm </em></span><span style="font-size: 10px">spell (silver wire and a tiny bell) if this benefit is to be included.</span></span></p><p> </p><p></p><p> <span style="color: #000000">See Invisibility</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 3, Sor/Wiz 2</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Personal</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 10 min./level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The spell does not reveal the method used to obtain invisibility. It does not reveal illusions or enable you to see through opaque objects. It does not reveal creatures who are simply hiding, concealed, or otherwise hard to see.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>See invisibility </em></span><span style="font-size: 10px">can be made permanent with a </span><span style="font-size: 10px"><em>permanency </em></span><span style="font-size: 10px">spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A pinch of talc and a small sprinkling of powdered silver.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Seeming</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Glamer)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 5, Sor/Wiz 5</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> One creature per two levels, no two of which can be more than 30 ft. apart</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 12 hours (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates or Will disbelief (if interacted with)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes or No; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>disguise self, </em></span><span style="font-size: 10px">except that you can change the appearance of other people as well. Affected creatures resume their normal appearances if slain.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Unwilling targets can negate the spell’s effect on them by making Will saves or with spell resistance.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Sending</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 4, Sor/Wiz 5</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M/DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 10 minutes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One creature</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You contact a particular creature with which you are familiar and send a short message of twenty-five words or less to the subject. The subject recognizes you if it knows you. It can answer in like manner immediately. A creature with an Intelligence score as low as 1 can understand the </span><span style="font-size: 10px"><em>sending, </em></span><span style="font-size: 10px">though the subject’s ability to react is limited as normal by its Intelligence score. Even if the </span><span style="font-size: 10px"><em>sending </em></span><span style="font-size: 10px">is received, the subject is not obligated to act upon it in any manner.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If the creature in question is not on the same plane of existence as you are, there is a 5% chance that the </span><span style="font-size: 10px"><em>sending </em></span><span style="font-size: 10px">does not arrive. (Local conditions on other planes may worsen this chance considerably.)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Arcane Material Component: </em></span><span style="font-size: 10px">A short piece of fine copper wire.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Sepia Snake Sigil</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Creation) [Force]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 3, Sor/Wiz 3</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 10 minutes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One touched book or written work</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Permanent or until discharged; until released or 1d4 days + one day/level; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Reflex negates</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When you cast </span><span style="font-size: 10px"><em>sepia snake sigil, </em></span><span style="font-size: 10px">a small symbol appears in the text of one written work such as a book, scroll, or map. The text containing the symbol must be at least twenty-five words long. When anyone reads the text containing the symbol, the </span><span style="font-size: 10px"><em>sepia snake </em></span><span style="font-size: 10px">springs into being and strikes the reader, provided there is line of effect between the symbol and the reader.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Simply seeing the enspelled text is not sufficient to trigger the spell; the subject must deliberately read it. The target is entitled to a save to evade the snake’s strike. If it succeeds, the </span><span style="font-size: 10px"><em>sepia snake </em></span><span style="font-size: 10px">dissipates in a flash of brown light accompanied by a puff of dun-colored smoke and a loud noise. If the target fails its save, it is engulfed in a shimmering amber field of force and immobilized until released, either at your command or when 1d4 days + one day per caster level have elapsed.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">While trapped in the amber field of force, the subject does not age, breathe, grow hungry, sleep, or regain spells. It is preserved in a state of suspended animation, unaware of its surroundings. It can be damaged by outside forces (and perhaps even killed), since the field provides no protection against physical injury. However, a dying subject does not lose hit points or become stable until the spell ends.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The hidden sigil cannot be detected by normal observation, and </span><span style="font-size: 10px"><em>detect magic </em></span><span style="font-size: 10px">reveals only that the entire text is magical.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A </span><span style="font-size: 10px"><em>dispel magic </em></span><span style="font-size: 10px">can remove the sigil. An </span><span style="font-size: 10px"><em>erase </em></span><span style="font-size: 10px">spell destroys the entire page of text.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Sepia snake sigil </em></span><span style="font-size: 10px">can be cast in combination with other spells that hide or garble text, such as </span><span style="font-size: 10px"><em>secret page.</em></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">500 gp worth of powdered amber, a scale from any snake, and a pinch of mushroom spores.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Sequester</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 7</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One willing creature or object (up to a 2-ft. cube/level) touched</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> One day/level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None or Will negates (object)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No or Yes (object)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When cast, this spell not only prevents divination spells from working to detect or locate the creature or object affected by </span><span style="font-size: 10px"><em>sequester, </em></span><span style="font-size: 10px">it also renders the affected creature or object invisible to any form of sight or seeing (as the </span><span style="font-size: 10px"><em>invisibility </em></span><span style="font-size: 10px">spell). The spell does not prevent the subject from being discovered through tactile means or through the use of devices. Creatures affected by </span><span style="font-size: 10px"><em>sequester </em></span><span style="font-size: 10px">become comatose and are effectively in a state of suspended animation until the spell wears off or is dispelled.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Note: </em></span><span style="font-size: 10px">The Will save prevents an attended or magical object from being </span><span style="font-size: 10px"><em>sequestered. </em></span><span style="font-size: 10px">There is no save to see the </span><span style="font-size: 10px"><em>sequestered </em></span><span style="font-size: 10px">creature or object or to detect it with a divination spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A basilisk eyelash, gum arabic, and a dram of whitewash.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Shades</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Shadow)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 9</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>shadow conjuration, </em></span><span style="font-size: 10px">except that it mimics sorcerer and wizard conjuration spells of 8th level or lower. The illusory conjurations created deal four-fifths (80%) damage to nonbelievers, and nondamaging effects are 80% likely to work against nonbelievers.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Shadow Conjuration</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Shadow)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 4, Sor/Wiz 4</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will disbelief (if interacted with); varies; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. </span><span style="font-size: 10px"><em>Shadow conjuration </em></span><span style="font-size: 10px">can mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level or lower.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Shadow conjurations </em></span><span style="font-size: 10px">are actually one-fifth (20%) as strong as the real things, though creatures who believe the </span><span style="font-size: 10px"><em>shadow conjurations </em></span><span style="font-size: 10px">to be real are affected by them at full strength.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Any creature that interacts with the conjured object, force, or creature can make a Will save to recognize its true nature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Spells that deal damage have normal effects unless the affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth (20%) damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is only 20% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the spell being simulated allows, but the save DC is set according to </span><span style="font-size: 10px"><em>shadow conjuration</em></span><span style="font-size: 10px">’s level (4th) rather than the spell’s normal level. In addition, any effect created by </span><span style="font-size: 10px"><em>shadow conjuration </em></span><span style="font-size: 10px">allows spell resistance, even if the spell it is simulating does not. Shadow objects or substances have normal effects except against those who disbelieve them.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Against disbelievers, they are 20% likely to work.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A shadow creature has one-fifth the hit points of a normal creature of its kind (regardless of whether it’s recognized as shadowy). It deals normal damage and has all normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creature’s damage is one-fifth (20%) normal, and all special abilities that do not deal lethal damage are only 20% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creature’s AC bonuses are one-fifth as large.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A creature that succeeds on its save sees the </span><span style="font-size: 10px"><em>shadow conjurations </em></span><span style="font-size: 10px">as transparent images superimposed on vague, shadowy forms.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Objects automatically succeed on their Will saves against this spell.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Shadow Conjuration, Greater</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Shadow)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 7</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>shadow conjuration, </em></span><span style="font-size: 10px">except that it can duplicate any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 6th level or lower. The illusory conjurations created deal three-fifths (60%) damage to nonbelievers, and nondamaging effects are 60% likely to work against nonbelievers.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Shadow Evocation</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Shadow)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 5, Sor/Wiz 5</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will disbelief (if interacted with)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 4th level or lower. (For a spell with more than one level, use the best one applicable to you.)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Spells that deal damage have normal effects unless an affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is one-fifth as strong (if applicable) or only 20% likely to occur. If recognized as a </span><span style="font-size: 10px"><em>shadow evocation, </em></span><span style="font-size: 10px">a damaging spell deals only one-fifth (20%) damage. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save (or spell resistance) that the spell being simulated allows, but the save DC is set according to </span><span style="font-size: 10px"><em>shadow evocation’</em></span><span style="font-size: 10px">s level (5th) rather than the spell’s normal level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Nondamaging effects have normal effects except against those who disbelieve them. Against disbelievers, they have no effect.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Objects automatically succeed on their Will saves against this spell.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Shadow Evocation, Greater</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Shadow)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 8</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>shadow evocation, </em></span><span style="font-size: 10px">except that it enables you to create partially real, illusory versions of sorcerer or wizard evocation spells of 7th level or lower. If recognized as a </span><span style="font-size: 10px"><em>greater shadow evocation</em></span><span style="font-size: 10px">, a damaging spell deals only three-fifths (60%) damage.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Shadow Walk</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Shadow)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 5, Sor/Wiz 6</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> Up to one touched creature/ level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 hour/level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">To use the </span><span style="font-size: 10px"><em>shadow walk </em></span><span style="font-size: 10px">spell, you must be in an area of shadowy illumination. You and any creature you touch are then transported along a coiling path of shadowstuff to the edge of the Material Plane where it borders the Plane of Shadow. The effect is largely illusory, but the path is quasi-real. You can take more than one creature along with you (subject to your level limit), but all must be touching each other.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">In the region of shadow, you move at a rate of 50 miles per hour, moving normally on the borders of the Plane of Shadow but much more rapidly relative to the Material Plane. Thus, you can use this spell to travel rapidly by stepping onto the Plane of Shadow, moving the desired distance, and then stepping back onto the Material Plane.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Because of the blurring of reality between the Plane of Shadow and the Material Plane, you can’t make out details of the terrain or areas you pass over during transit, nor can you predict perfectly where your travel will end. It’s impossible to judge distances accurately, making the spell virtually useless for scouting or spying. Furthermore, when the spell effect ends, you are shunted 1d10x100 feet in a random horizontal direction from your desired endpoint. If this would place you within a solid object, you are shunted 1d10x1,000 feet in the same direction. If this would still place you within a solid object, you (and any creatures with you) are shunted to the nearest empty space available, but the strain of this activity renders each creature fatigued (no save).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Shadow walk </em></span><span style="font-size: 10px">can also be used to travel to other planes that border on the Plane of Shadow, but this usage requires the transit of the Plane of Shadow to arrive at a border with another plane of reality. The transit of the Plane of Shadow requires 1d4 hours.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Any creatures touched by you when </span><span style="font-size: 10px"><em>shadow walk </em></span><span style="font-size: 10px">is cast also make the transition to the borders of the Plane of Shadow.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">They may opt to follow you, wander off through the plane, or stumble back into the Material Plane (50% chance for either of the latter results if they are lost or abandoned by you). Creatures unwilling to accompany you into the Plane of Shadow receive a Will saving throw, negating the effect if successful.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Shambler</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Creation)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 9, Plant 9</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Three or more shambling mounds, no two of which can be more than 30 ft. apart; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Seven days or seven months (D); see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The </span><span style="font-size: 10px"><em>shambler </em></span><span style="font-size: 10px">spell creates 1d4+2 shambling mounds with 11 HD each. The creatures willingly aid you in combat or battle, perform a specific mission, or serve as bodyguards. The creatures remain with you for seven days unless you dismiss them. If the shamblers are created only for guard duty, however, the duration of the spell is seven months. In this case, the shamblers can only be ordered to guard a specific site or location. Shamblers summoned to guard duty cannot move outside the spell’s range, which is measured from the point where each first appeared. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">The shamblers have resistance to fire as normal shambling mounds do only if the terrain is rainy, marshy, or damp.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Shapechange</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Animal 9, Drd 9, Sor/Wiz 9</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, F</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Personal</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 10 min./level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>polymorph, </em></span><span style="font-size: 10px">except that it enables you to assume the form of any single nonunique creature (of any type) from Fine to Colossal size. The assumed form cannot have more than your caster level in Hit Dice (to a maximum of 25 HD). Unlike </span><span style="font-size: 10px"><em>polymorph, </em></span><span style="font-size: 10px">this spell allows incorporeal or gaseous forms to be assumed.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You gain all extraordinary and supernatural abilities (both attacks and qualities) of the assumed form, but you lose your own supernatural abilities. You also gain the type of the new form in place of your own. The new form does not disorient you. Parts of your body or pieces of equipment that are separated from you do not revert to their original forms.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You can become just about anything you are familiar with. You can change form once each round as a free action. The change takes place either immediately before your regular action or immediately after it, but not during the action. If you use this spell to create a disguise, you get a +10 bonus on your Disguise check.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Focus: </em></span><span style="font-size: 10px">A jade circlet worth no less than 1,500 gp, which you must place on your head when casting the spell. (The focus melds into your new form when you change shape.)</span></span></p><p> </p><p></p><p> <span style="color: #000000">Shatter</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Sonic]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M/DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Area or Target:</strong></span><span style="font-size: 10px"> 5-ft.-radius spread; or one solid object or one crystalline creature</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (object); Will negates (object) or Fortitude half; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (object)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Shatter </em></span><span style="font-size: 10px">creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Used as an area attack, </span><span style="font-size: 10px"><em>shatter </em></span><span style="font-size: 10px">destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Alternatively, you can target </span><span style="font-size: 10px"><em>shatter </em></span><span style="font-size: 10px">against a single solid object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), </span><span style="font-size: 10px"><em>shatter </em></span><span style="font-size: 10px">deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Arcane Material Component: </em></span><span style="font-size: 10px">A chip of mica.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Shield</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration [Force]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 1</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Personal</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Shield </em></span><span style="font-size: 10px">creates an invisible, tower shield-sized mobile disk of force that hovers in front of you. It negates </span><span style="font-size: 10px"><em>magic missile </em></span><span style="font-size: 10px">attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The </span><span style="font-size: 10px"><em>shield </em></span><span style="font-size: 10px">has no armor check penalty or arcane spell failure chance. Unlike with a normal tower shield, you can’t use the </span><span style="font-size: 10px"><em>shield </em></span><span style="font-size: 10px">spell for cover.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Shield of Faith</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 1</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell creates a shimmering, magical field around the touched creature that averts attacks. The spell grants the subject a +2 deflection bonus to AC, with an additional +1 to the bonus for every six levels you have (maximum +5 deflection bonus at 18th level).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A small parchment with a bit of holy text written upon it.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Shield of Law</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration [Lawful]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 8, Law 8</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, F</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 20 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> One creature/level in a 20-ft.-radius burst centered on you</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> See text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A dim, blue glow surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by chaotic creatures, and </span><span style="font-size: 10px"><em>slowing </em></span><span style="font-size: 10px">chaotic creatures when they strike the subjects. This abjuration has four effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike </span><span style="font-size: 10px"><em>protection from chaos</em></span><span style="font-size: 10px">, this benefit applies against all attacks, not just against attacks by chaotic creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Second, a warded creature gains spell resistance 25 against chaotic spells and spells cast by chaotic creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Third, the abjuration blocks possession and mental influence, just as </span><span style="font-size: 10px"><em>protection from chaos </em></span><span style="font-size: 10px">does.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Finally, if a chaotic creature succeeds on a melee attack against a warded creature, the attacker is </span><span style="font-size: 10px"><em>slowed </em></span><span style="font-size: 10px">(Will save negates, as the </span><span style="font-size: 10px"><em>slow </em></span><span style="font-size: 10px">spell, but against </span><span style="font-size: 10px"><em>shield of law</em></span><span style="font-size: 10px">’s save DC).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Focus: </em></span><span style="font-size: 10px">A tiny reliquary containing some sacred relic, such as a scrap of parchment from a lawful text. The reliquary costs at least 500 gp.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Shield Other</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 2, Pal 2, Protection 2</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, F</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One creature</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 hour/level (D)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you. The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by you. Forms of harm that do not involve hit points, such as </span><span style="font-size: 10px"><em>charm </em></span><span style="font-size: 10px">effects, temporary ability damage, level draining, and death effects, are not affected. If the subject suffers a reduction of hit points from a lowered Constitution score, the reduction is not split with you because it is not hit point damage. When the spell ends, subsequent damage is no longer divided between the subject and you, but damage already split is not reassigned to the subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If you and the subject of the spell move out of range of each other, the spell ends.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Focus: </em></span><span style="font-size: 10px">A pair of platinum rings (worth at least 50 gp each) worn by both you and the warded creature.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Shillelagh</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 1</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One touched nonmagical oak club or quarterstaff</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (object)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (object)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack and damage rolls. (A quarterstaff gains this enhancement for both ends of the weapon.) It deals damage as if it were two size categories larger (a Small club or quarterstaff so transmuted deals 1d8 points of damage, a Medium 2d6, and a Large 3d6), +1 for its enhancement bonus. These effects only occur when the weapon is wielded by you. If you do not wield it, the weapon behaves as if unaffected by this spell.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Shocking Grasp</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Electricity]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 1</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature or object touched</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like).</span></span></p><p> </p><p></p><p> <span style="color: #000000">Shout</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Sonic]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 4, Sor/Wiz 4</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 30 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> Cone-shaped burst</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Fortitude partial or Reflex negates (object); see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (object)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature within the area is deafened for 2d6 rounds and takes 5d6 points of sonic damage. A successful save negates the deafness and reduces the damage by half. Any exposed brittle or crystalline object or crystalline creature takes 1d6 points of sonic damage per caster level (maximum 15d6). An affected creature is allowed a Fortitude save to reduce the damage by half, and a creature holding fragile objects can negate damage to them with a successful Reflex save.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A </span><span style="font-size: 10px"><em>shout </em></span><span style="font-size: 10px">spell cannot penetrate a </span><span style="font-size: 10px"><em>silence </em></span><span style="font-size: 10px">spell.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Shout, Greater</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Sonic]</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 6, Sor/Wiz 8</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, F</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 60 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Fortitude partial or Reflex negates (object); see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>shout, </em></span><span style="font-size: 10px">except that the cone deals 10d6 points of sonic damage (or 1d6 points of sonic damage per caster level, maximum 20d6, against exposed brittle or crystalline objects or crystalline creatures). It also causes creatures to be stunned for 1 round and deafened for 4d6 rounds. A creature in the area of the cone can negate the stunning and halve both the damage and the duration of the deafness with a successful Fortitude save. A creature holding vulnerable objects can attempt a Reflex save to negate the damage to those objects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Arcane Focus: </em></span><span style="font-size: 10px">A small metal or ivory horn.</span></span></p><p> </p><p></p><p> <span style="color: #000000">Shrink Item</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 3</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One touched object of up to 2 cu. ft./level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> One day/level; see text</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (object)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (object)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You are able to shrink one nonmagical item (if it is within the size limit) to 1/16 of its normal size in each dimension (to about 1/4,000 the original volume and mass). This change effectively reduces the object’s size by four categories. Optionally, you can also change its now shrunken composition to a clothlike one. Objects changed by a </span><span style="font-size: 10px"><em>shrink item </em></span><span style="font-size: 10px">spell can be returned to normal composition and size merely by tossing them onto any solid surface or by a word of command from the original caster. Even a burning fire and its fuel can be shrunk by this spell. Restoring the shrunken object to its normal size and composition ends the spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Shrink item </em></span><span style="font-size: 10px">can be made permanent with a </span><span style="font-size: 10px"><em>permanency </em></span><span style="font-size: 10px">spell, in which case the affected object can be shrunk and expanded an indefinite number of times, but only by the original caster.</span></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6159420, member: 1"] [COLOR=#000000][FONT=Times New Roman, Courier New, serif][SIZE=2]This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.[/SIZE][/FONT][/COLOR] [COLOR=#000000][SIZE=5]SPELLS (S)[/SIZE][/COLOR] [COLOR=#000000]Sanctuary[/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 1, Protection 1[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Any opponent attempting to strike or otherwise directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent can’t follow through with the attack, that part of its action is lost, and it can’t directly attack the warded creature for the duration of the spell. Those not attempting to attack the subject remain unaffected. This spell does not prevent the warded creature from being attacked or affected by area or effect spells. The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act.[/SIZE][/COLOR] [COLOR=#000000]Scare[/COLOR] [COLOR=#000000][SIZE=2]Necromancy [Fear, Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 2, Sor/Wiz 2[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] One living creature per three levels, no two of which can be more than 30 ft. apart[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level or 1 round; see text for [/SIZE][SIZE=2][I]cause fear[/I][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will partial[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]cause fear, [/I][/SIZE][SIZE=2]except that it causes all targeted creatures of less than 6 HD to become frightened.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A bit of bone from an undead skeleton, zombie, ghoul, ghast, or mummy.[/SIZE][/COLOR] [COLOR=#000000]Scintillating Pattern[/COLOR] [COLOR=#000000][SIZE=2]Illusion (Pattern) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 8[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Colorful lights in a 20-ft.-radius spread[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Concentration + 2 rounds[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A twisting pattern of discordant, coruscating colors weaves through the air, affecting creatures within it. The spell affects a total number of Hit Dice of creatures equal to your caster level (maximum 20). Creatures with the fewest HD are affected first; and, among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. The spell affects each subject according to its Hit Dice.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]6 or less: [/I][/SIZE][SIZE=2]Unconscious for 1d4 rounds, then stunned for 1d4 rounds, and then [/SIZE][SIZE=2][I]confused [/I][/SIZE][SIZE=2]for 1d4 rounds. (Treat an unconscious result as stunned for nonliving creatures.)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]7 to 12: [/I][/SIZE][SIZE=2]Stunned for 1d4 rounds, then [/SIZE][SIZE=2][I]confused [/I][/SIZE][SIZE=2]for 1d4 rounds. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]13 or more: Confused [/I][/SIZE][SIZE=2]for 1d4 rounds. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Sightless creatures are not affected by [/SIZE][SIZE=2][I]scintillating pattern[/I][/SIZE][SIZE=2].[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A small crystal prism.[/SIZE][/COLOR] [COLOR=#000000]Scorching Ray[/COLOR] [COLOR=#000000][SIZE=2]Evocation [Fire][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 2[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] One or more rays[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You blast your enemies with fiery rays. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The rays may be fired at the same or different targets, but all bolts must be aimed at targets within 30 feet of each other and fired simultaneously.[/SIZE][/COLOR] [COLOR=#000000]Screen[/COLOR] [COLOR=#000000][SIZE=2]Illusion (Glamer)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 8, Trickery 7[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 10 minutes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] 30-ft. cube/level (S)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 24 hours[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None or Will disbelief (if interacted with); see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell combines several elements to create a powerful protection from scrying and direct observation. When casting the spell, you dictate what will and will not be observed in the spell’s area. The illusion created must be stated in general terms. Once the conditions are set, they cannot be changed.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Attempts to scry the area automatically detect the image stated by you with no save allowed. Sight and sound are appropriate to the illusion created. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Direct observation may allow a save (as per a normal illusion), if there is cause to disbelieve what is seen. Even entering the area does not cancel the illusion or necessarily allow a save, assuming that hidden beings take care to stay out of the way of those affected by the illusion.[/SIZE][/COLOR] [COLOR=#000000]Scrying[/COLOR] [COLOR=#000000][SIZE=2]Divination (Scrying)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 3, Clr 5, Drd 4, Sor/Wiz 4[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M/DF, F[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 hour[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Effect [/B][/SIZE][SIZE=2]Magical sensor[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Will negates[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You can see and hear some creature, which may be at any distance. If the subject succeeds on a Will save, the scrying attempt simply fails. The difficulty of the save depends on how well you know the subject and what sort of physical connection (if any) you have to that creature. Furthermore, if the subject is on another plane, it gets a +5 bonus on its Will save.[/SIZE][/COLOR] [TABLE="width: 454"] [TR] [TD="width: 290"] [COLOR=#000000][SIZE=2][B]Knowledge[/B][/SIZE][/COLOR] [/TD] [TD="width: 136"] [COLOR=#000000][SIZE=2][B]Will Save Modifier[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 290"] [COLOR=#000000][SIZE=2]None[/SIZE][SUP][SIZE=2][B]1[/B][/SIZE][/SUP][/COLOR] [/TD] [TD="width: 136"] [COLOR=#000000][SIZE=2]+10[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 290"] [COLOR=#000000][SIZE=2]Secondhand (you have heard of the subject)[/SIZE][/COLOR] [/TD] [TD="width: 136"] [COLOR=#000000][SIZE=2]+5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 290"] [COLOR=#000000][SIZE=2]Firsthand (you have met the subject)[/SIZE][/COLOR] [/TD] [TD="width: 136"] [COLOR=#000000][SIZE=2]+0[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 290"] [COLOR=#000000][SIZE=2]Familiar (you know the subject well)[/SIZE][/COLOR] [/TD] [TD="width: 136"] [COLOR=#000000]–[SIZE=2]5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 440, colspan: 2"] [COLOR=#000000][SIZE=2]1 You must have some sort of connection to a creature you have no knowledge of.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 290"] [COLOR=#000000][SIZE=2][B]Connection[/B][/SIZE][/COLOR] [/TD] [TD="width: 136"] [COLOR=#000000][SIZE=2][B]Will Save Modifier[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 290"] [COLOR=#000000][SIZE=2]Likeness or picture[/SIZE][/COLOR] [/TD] [TD="width: 136"] [COLOR=#000000]–[SIZE=2]2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 290"] [COLOR=#000000][SIZE=2]Possession or garment[/SIZE][/COLOR] [/TD] [TD="width: 136"] [COLOR=#000000]–[SIZE=2]4[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 290"] [COLOR=#000000][SIZE=2]Body part, lock of hair, bit of nail, etc.[/SIZE][/COLOR] [/TD] [TD="width: 136"] [COLOR=#000000]–[SIZE=2]10[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]If the save fails, you can see and hear the subject and the subject’s immediate surroundings (approximately 10 feet in all directions of the subject). If the subject moves, the sensor follows at a speed of up to 150 feet.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]As with all divination (scrying) spells, the sensor has your full visual acuity, including any magical effects. In addition, the following spells have a 5% chance per caster level of operating through the sensor: [/SIZE][SIZE=2][I]detect chaos[/I][/SIZE][SIZE=2], [/SIZE][SIZE=2][I]detect evil[/I][/SIZE][SIZE=2], [/SIZE][SIZE=2][I]detect good[/I][/SIZE][SIZE=2], [/SIZE][SIZE=2][I]detect law[/I][/SIZE][SIZE=2], [/SIZE][SIZE=2][I]detect magic[/I][/SIZE][SIZE=2], and [/SIZE][SIZE=2][I]message[/I][/SIZE][SIZE=2].[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If the save succeeds, you can’t attempt to scry on that subject again for at least 24 hours.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Arcane Material Component: [/I][/SIZE][SIZE=2]The eye of a hawk, an eagle, or a roc, plus nitric acid, copper, and zinc.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Wizard, Sorcerer, or Bard Focus: [/I][/SIZE][SIZE=2]A mirror of finely wrought and highly polished silver costing not less than 1,000 gp. The mirror must be at least 2 feet by 4 feet.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Cleric Focus: [/I][/SIZE][SIZE=2]A holy water font costing not less than 100 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Druid Focus: [/I][/SIZE][SIZE=2]A natural pool of water. [/SIZE][/COLOR] [COLOR=#000000]Scrying, Greater[/COLOR] [COLOR=#000000][SIZE=2]Divination (Scrying)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 6, Clr 7, Drd 7, Sor/Wiz 7[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 hour/level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]scrying[/I][/SIZE][SIZE=2], except as noted above. Additionally, all of the following spells function reliably through the sensor: [/SIZE][SIZE=2][I]detect chaos[/I][/SIZE][SIZE=2], [/SIZE][SIZE=2][I]detect evil[/I][/SIZE][SIZE=2], [/SIZE][SIZE=2][I]detect good[/I][/SIZE][SIZE=2], [/SIZE][SIZE=2][I]detect law[/I][/SIZE][SIZE=2], [/SIZE][SIZE=2][I]detect magic[/I][/SIZE][SIZE=2], [/SIZE][SIZE=2][I]message[/I][/SIZE][SIZE=2], [/SIZE][SIZE=2][I]read magic[/I][/SIZE][SIZE=2], and [/SIZE][SIZE=2][I]tongues[/I][/SIZE][SIZE=2].[/SIZE][/COLOR] [COLOR=#000000]Sculpt Sound[/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 3[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] One creature or object/level, no two of which can be more than 30 ft. apart[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 hour/level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (object)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (object)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You change the sounds that creatures or objects make. You can create sounds where none exist, deaden sounds, or transform sounds into other sounds. All affected creatures or objects must be transmuted in the same way. Once the transmutation is made, you cannot change it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You can change the qualities of sounds but cannot create words with which you are unfamiliar yourself.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A spellcaster whose voice is changed dramatically is unable to cast spells with verbal components.[/SIZE][/COLOR] [COLOR=#000000]Searing Light[/COLOR] [COLOR=#000000][SIZE=2]Evocation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 3, Sun 3[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Ray[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target. A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature takes 1d6 points of damage per caster level (maximum 10d6), and an undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8). A construct or inanimate object takes only 1d6 points of damage per two caster levels (maximum 5d6).[/SIZE][/COLOR] [COLOR=#000000]Secret Chest[/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Summoning)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 5[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, F[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 10 minutes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One chest and up to 1 cu. ft. of goods/caster level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Sixty days or until discharged[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You hide a chest on the Ethereal Plane for as long as sixty days and can retrieve it at will. The chest can contain up to 1 cubic foot of material per caster level (regardless of the chest’s actual size, which is about 3 feet by 2 feet by 2 feet). If any living creatures are in the chest, there is a 75% chance that the spell simply fails. Once the chest is hidden, you can retrieve it by concentrating (a standard action), and it appears next to you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The chest must be exceptionally well crafted and expensive, constructed for you by master crafters. The cost of such a chest is never less than 5,000 gp. Once it is constructed, you must make a tiny replica (of the same materials and perfect in every detail), so that the miniature of the chest appears to be a perfect copy. (The replica costs 50 gp.) You can have but one pair of these chests at any given time—even a [/SIZE][SIZE=2][I]wish [/I][/SIZE][SIZE=2]spell does not allow more. The chests are nonmagical and can be fitted with locks, wards, and so on, just as any normal chest can be.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]To hide the chest, you cast the spell while touching both the chest and the replica. The chest vanishes into the Ethereal Plane. You need the replica to recall the chest. After sixty days, there is a cumulative chance of 5% per day that the chest is irretrievably lost. If the miniature of the chest is lost or destroyed, there is no way, not even with a [/SIZE][SIZE=2][I]wish [/I][/SIZE][SIZE=2]spell, that the large chest can be summoned back, although an extraplanar expedition might be mounted to find it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Living things in the chest eat, sleep, and age normally, and they die if they run out of food, air, water, or whatever they need to survive.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Focus: [/I][/SIZE][SIZE=2]The chest and its replica.[/SIZE][/COLOR] [COLOR=#000000]Secret Page[/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 3, Sor/Wiz 3[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 10 minutes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Page touched, up to 3 sq. ft. in size[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Permanent[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]S[/SIZE][SIZE=2][I]ecret page [/I][/SIZE][SIZE=2]alters the contents of a page so that they appear to be something entirely different. The text of a spell can be changed to show even another spell. [/SIZE][SIZE=2][I]Explosive runes [/I][/SIZE][SIZE=2]or [/SIZE][SIZE=2][I]sepia snake sigil [/I][/SIZE][SIZE=2]can be cast upon the [/SIZE][SIZE=2][I]secret page.[/I][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A [/SIZE][SIZE=2][I]comprehend languages [/I][/SIZE][SIZE=2]spell alone cannot reveal a [/SIZE][SIZE=2][I]secret page[/I][/SIZE][SIZE=2]’s contents. You are able to reveal the original contents by speaking a special word. You can then peruse the actual page, and return it to its [/SIZE][SIZE=2][I]secret page [/I][/SIZE][SIZE=2]form at will. You can also remove the spell by double repetition of the special word. A [/SIZE][SIZE=2][I]detect magic [/I][/SIZE][SIZE=2]spell reveals dim magic on the page in question but does not reveal its true contents. T[/SIZE][SIZE=2][I]rue seeing [/I][/SIZE][SIZE=2]reveals the presence of the hidden material but does not reveal the contents unless cast in combination with [/SIZE][SIZE=2][I]comprehend languages. [/I][/SIZE][SIZE=2]A [/SIZE][SIZE=2][I]secret page [/I][/SIZE][SIZE=2]spell can be dispelled, and the hidden writings can be destroyed by means of an [/SIZE][SIZE=2][I]erase [/I][/SIZE][SIZE=2]spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]Powdered herring scales and will-o’-wisp essence.[/SIZE][/COLOR] [COLOR=#000000]Secure Shelter[/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Creation)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 4, Sor/Wiz 4[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M, F; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 10 minutes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] 20-ft.-square structure[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 2 hours/level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You conjure a sturdy cottage or lodge made of material that is common in the area where the spell is cast. The floor is level, clean, and dry. In all respects the lodging resembles a normal cottage, with a sturdy door, two shuttered windows, and a small fireplace.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The shelter has no heating or cooling source (other than natural insulation qualities). Therefore, it must be heated as a normal dwelling, and extreme heat adversely affects it and its occupants. The dwelling does, however, provide considerable security otherwise—it is as strong as a normal stone building, regardless of its material composition. The dwelling resists flames and fire as if it were stone. It is impervious to normal missiles (but not the sort cast by siege engines or giants).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The door, shutters, and even chimney are secure against intrusion, the former two being [/SIZE][SIZE=2][I]arcane locked [/I][/SIZE][SIZE=2]and the latter secured by an iron grate at the top and a narrow flue. In addition, these three areas are protected by an [/SIZE][SIZE=2][I]alarm [/I][/SIZE][SIZE=2]spell. Finally, an [/SIZE][SIZE=2][I]unseen servant [/I][/SIZE][SIZE=2]is conjured to provide service to you for the duration of the shelter.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The [/SIZE][SIZE=2][I]secure shelter [/I][/SIZE][SIZE=2]contains rude furnishings —eight bunks, a trestle table, eight stools, and a writing desk.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A square chip of stone, crushed lime, a few grains of sand, a sprinkling of water, and several splinters of wood. These must be augmented by the components of the [/SIZE][SIZE=2][I]unseen servant [/I][/SIZE][SIZE=2]spell (string and a bit of wood) if this benefit is to be included.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Focus: [/I][/SIZE][SIZE=2]The focus of the [/SIZE][SIZE=2][I]alarm [/I][/SIZE][SIZE=2]spell (silver wire and a tiny bell) if this benefit is to be included.[/SIZE][/COLOR] [COLOR=#000000]See Invisibility[/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 3, Sor/Wiz 2[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Personal[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 10 min./level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The spell does not reveal the method used to obtain invisibility. It does not reveal illusions or enable you to see through opaque objects. It does not reveal creatures who are simply hiding, concealed, or otherwise hard to see.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]See invisibility [/I][/SIZE][SIZE=2]can be made permanent with a [/SIZE][SIZE=2][I]permanency [/I][/SIZE][SIZE=2]spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A pinch of talc and a small sprinkling of powdered silver.[/SIZE][/COLOR] [COLOR=#000000]Seeming[/COLOR] [COLOR=#000000][SIZE=2]Illusion (Glamer)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 5, Sor/Wiz 5[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] One creature per two levels, no two of which can be more than 30 ft. apart[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 12 hours (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates or Will disbelief (if interacted with)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes or No; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]disguise self, [/I][/SIZE][SIZE=2]except that you can change the appearance of other people as well. Affected creatures resume their normal appearances if slain.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Unwilling targets can negate the spell’s effect on them by making Will saves or with spell resistance.[/SIZE][/COLOR] [COLOR=#000000]Sending[/COLOR] [COLOR=#000000][SIZE=2]Evocation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 4, Sor/Wiz 5[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M/DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 10 minutes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One creature[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You contact a particular creature with which you are familiar and send a short message of twenty-five words or less to the subject. The subject recognizes you if it knows you. It can answer in like manner immediately. A creature with an Intelligence score as low as 1 can understand the [/SIZE][SIZE=2][I]sending, [/I][/SIZE][SIZE=2]though the subject’s ability to react is limited as normal by its Intelligence score. Even if the [/SIZE][SIZE=2][I]sending [/I][/SIZE][SIZE=2]is received, the subject is not obligated to act upon it in any manner.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If the creature in question is not on the same plane of existence as you are, there is a 5% chance that the [/SIZE][SIZE=2][I]sending [/I][/SIZE][SIZE=2]does not arrive. (Local conditions on other planes may worsen this chance considerably.)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Arcane Material Component: [/I][/SIZE][SIZE=2]A short piece of fine copper wire.[/SIZE][/COLOR] [COLOR=#000000]Sepia Snake Sigil[/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Creation) [Force][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 3, Sor/Wiz 3[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 10 minutes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One touched book or written work[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Permanent or until discharged; until released or 1d4 days + one day/level; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Reflex negates[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When you cast [/SIZE][SIZE=2][I]sepia snake sigil, [/I][/SIZE][SIZE=2]a small symbol appears in the text of one written work such as a book, scroll, or map. The text containing the symbol must be at least twenty-five words long. When anyone reads the text containing the symbol, the [/SIZE][SIZE=2][I]sepia snake [/I][/SIZE][SIZE=2]springs into being and strikes the reader, provided there is line of effect between the symbol and the reader.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Simply seeing the enspelled text is not sufficient to trigger the spell; the subject must deliberately read it. The target is entitled to a save to evade the snake’s strike. If it succeeds, the [/SIZE][SIZE=2][I]sepia snake [/I][/SIZE][SIZE=2]dissipates in a flash of brown light accompanied by a puff of dun-colored smoke and a loud noise. If the target fails its save, it is engulfed in a shimmering amber field of force and immobilized until released, either at your command or when 1d4 days + one day per caster level have elapsed.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]While trapped in the amber field of force, the subject does not age, breathe, grow hungry, sleep, or regain spells. It is preserved in a state of suspended animation, unaware of its surroundings. It can be damaged by outside forces (and perhaps even killed), since the field provides no protection against physical injury. However, a dying subject does not lose hit points or become stable until the spell ends.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The hidden sigil cannot be detected by normal observation, and [/SIZE][SIZE=2][I]detect magic [/I][/SIZE][SIZE=2]reveals only that the entire text is magical.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A [/SIZE][SIZE=2][I]dispel magic [/I][/SIZE][SIZE=2]can remove the sigil. An [/SIZE][SIZE=2][I]erase [/I][/SIZE][SIZE=2]spell destroys the entire page of text.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Sepia snake sigil [/I][/SIZE][SIZE=2]can be cast in combination with other spells that hide or garble text, such as [/SIZE][SIZE=2][I]secret page.[/I][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]500 gp worth of powdered amber, a scale from any snake, and a pinch of mushroom spores.[/SIZE][/COLOR] [COLOR=#000000]Sequester[/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 7[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One willing creature or object (up to a 2-ft. cube/level) touched[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] One day/level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None or Will negates (object)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No or Yes (object)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When cast, this spell not only prevents divination spells from working to detect or locate the creature or object affected by [/SIZE][SIZE=2][I]sequester, [/I][/SIZE][SIZE=2]it also renders the affected creature or object invisible to any form of sight or seeing (as the [/SIZE][SIZE=2][I]invisibility [/I][/SIZE][SIZE=2]spell). The spell does not prevent the subject from being discovered through tactile means or through the use of devices. Creatures affected by [/SIZE][SIZE=2][I]sequester [/I][/SIZE][SIZE=2]become comatose and are effectively in a state of suspended animation until the spell wears off or is dispelled.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Note: [/I][/SIZE][SIZE=2]The Will save prevents an attended or magical object from being [/SIZE][SIZE=2][I]sequestered. [/I][/SIZE][SIZE=2]There is no save to see the [/SIZE][SIZE=2][I]sequestered [/I][/SIZE][SIZE=2]creature or object or to detect it with a divination spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A basilisk eyelash, gum arabic, and a dram of whitewash.[/SIZE][/COLOR] [COLOR=#000000]Shades[/COLOR] [COLOR=#000000][SIZE=2]Illusion (Shadow)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 9[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]shadow conjuration, [/I][/SIZE][SIZE=2]except that it mimics sorcerer and wizard conjuration spells of 8th level or lower. The illusory conjurations created deal four-fifths (80%) damage to nonbelievers, and nondamaging effects are 80% likely to work against nonbelievers.[/SIZE][/COLOR] [COLOR=#000000]Shadow Conjuration[/COLOR] [COLOR=#000000][SIZE=2]Illusion (Shadow)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 4, Sor/Wiz 4[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will disbelief (if interacted with); varies; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. [/SIZE][SIZE=2][I]Shadow conjuration [/I][/SIZE][SIZE=2]can mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level or lower.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Shadow conjurations [/I][/SIZE][SIZE=2]are actually one-fifth (20%) as strong as the real things, though creatures who believe the [/SIZE][SIZE=2][I]shadow conjurations [/I][/SIZE][SIZE=2]to be real are affected by them at full strength.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Any creature that interacts with the conjured object, force, or creature can make a Will save to recognize its true nature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Spells that deal damage have normal effects unless the affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth (20%) damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is only 20% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the spell being simulated allows, but the save DC is set according to [/SIZE][SIZE=2][I]shadow conjuration[/I][/SIZE][SIZE=2]’s level (4th) rather than the spell’s normal level. In addition, any effect created by [/SIZE][SIZE=2][I]shadow conjuration [/I][/SIZE][SIZE=2]allows spell resistance, even if the spell it is simulating does not. Shadow objects or substances have normal effects except against those who disbelieve them.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Against disbelievers, they are 20% likely to work.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A shadow creature has one-fifth the hit points of a normal creature of its kind (regardless of whether it’s recognized as shadowy). It deals normal damage and has all normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creature’s damage is one-fifth (20%) normal, and all special abilities that do not deal lethal damage are only 20% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creature’s AC bonuses are one-fifth as large.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A creature that succeeds on its save sees the [/SIZE][SIZE=2][I]shadow conjurations [/I][/SIZE][SIZE=2]as transparent images superimposed on vague, shadowy forms.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Objects automatically succeed on their Will saves against this spell.[/SIZE][/COLOR] [COLOR=#000000]Shadow Conjuration, Greater[/COLOR] [COLOR=#000000][SIZE=2]Illusion (Shadow)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 7[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]shadow conjuration, [/I][/SIZE][SIZE=2]except that it can duplicate any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 6th level or lower. The illusory conjurations created deal three-fifths (60%) damage to nonbelievers, and nondamaging effects are 60% likely to work against nonbelievers.[/SIZE][/COLOR] [COLOR=#000000]Shadow Evocation[/COLOR] [COLOR=#000000][SIZE=2]Illusion (Shadow)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 5, Sor/Wiz 5[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will disbelief (if interacted with)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 4th level or lower. (For a spell with more than one level, use the best one applicable to you.)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Spells that deal damage have normal effects unless an affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is one-fifth as strong (if applicable) or only 20% likely to occur. If recognized as a [/SIZE][SIZE=2][I]shadow evocation, [/I][/SIZE][SIZE=2]a damaging spell deals only one-fifth (20%) damage. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save (or spell resistance) that the spell being simulated allows, but the save DC is set according to [/SIZE][SIZE=2][I]shadow evocation’[/I][/SIZE][SIZE=2]s level (5th) rather than the spell’s normal level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Nondamaging effects have normal effects except against those who disbelieve them. Against disbelievers, they have no effect.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Objects automatically succeed on their Will saves against this spell.[/SIZE][/COLOR] [COLOR=#000000]Shadow Evocation, Greater[/COLOR] [COLOR=#000000][SIZE=2]Illusion (Shadow)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 8[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]shadow evocation, [/I][/SIZE][SIZE=2]except that it enables you to create partially real, illusory versions of sorcerer or wizard evocation spells of 7th level or lower. If recognized as a [/SIZE][SIZE=2][I]greater shadow evocation[/I][/SIZE][SIZE=2], a damaging spell deals only three-fifths (60%) damage.[/SIZE][/COLOR] [COLOR=#000000]Shadow Walk[/COLOR] [COLOR=#000000][SIZE=2]Illusion (Shadow)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 5, Sor/Wiz 6[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] Up to one touched creature/ level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 hour/level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]To use the [/SIZE][SIZE=2][I]shadow walk [/I][/SIZE][SIZE=2]spell, you must be in an area of shadowy illumination. You and any creature you touch are then transported along a coiling path of shadowstuff to the edge of the Material Plane where it borders the Plane of Shadow. The effect is largely illusory, but the path is quasi-real. You can take more than one creature along with you (subject to your level limit), but all must be touching each other.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]In the region of shadow, you move at a rate of 50 miles per hour, moving normally on the borders of the Plane of Shadow but much more rapidly relative to the Material Plane. Thus, you can use this spell to travel rapidly by stepping onto the Plane of Shadow, moving the desired distance, and then stepping back onto the Material Plane.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Because of the blurring of reality between the Plane of Shadow and the Material Plane, you can’t make out details of the terrain or areas you pass over during transit, nor can you predict perfectly where your travel will end. It’s impossible to judge distances accurately, making the spell virtually useless for scouting or spying. Furthermore, when the spell effect ends, you are shunted 1d10x100 feet in a random horizontal direction from your desired endpoint. If this would place you within a solid object, you are shunted 1d10x1,000 feet in the same direction. If this would still place you within a solid object, you (and any creatures with you) are shunted to the nearest empty space available, but the strain of this activity renders each creature fatigued (no save).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Shadow walk [/I][/SIZE][SIZE=2]can also be used to travel to other planes that border on the Plane of Shadow, but this usage requires the transit of the Plane of Shadow to arrive at a border with another plane of reality. The transit of the Plane of Shadow requires 1d4 hours.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Any creatures touched by you when [/SIZE][SIZE=2][I]shadow walk [/I][/SIZE][SIZE=2]is cast also make the transition to the borders of the Plane of Shadow.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]They may opt to follow you, wander off through the plane, or stumble back into the Material Plane (50% chance for either of the latter results if they are lost or abandoned by you). Creatures unwilling to accompany you into the Plane of Shadow receive a Will saving throw, negating the effect if successful.[/SIZE][/COLOR] [COLOR=#000000]Shambler[/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Creation)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 9, Plant 9[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Three or more shambling mounds, no two of which can be more than 30 ft. apart; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Seven days or seven months (D); see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The [/SIZE][SIZE=2][I]shambler [/I][/SIZE][SIZE=2]spell creates 1d4+2 shambling mounds with 11 HD each. The creatures willingly aid you in combat or battle, perform a specific mission, or serve as bodyguards. The creatures remain with you for seven days unless you dismiss them. If the shamblers are created only for guard duty, however, the duration of the spell is seven months. In this case, the shamblers can only be ordered to guard a specific site or location. Shamblers summoned to guard duty cannot move outside the spell’s range, which is measured from the point where each first appeared. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The shamblers have resistance to fire as normal shambling mounds do only if the terrain is rainy, marshy, or damp.[/SIZE][/COLOR] [COLOR=#000000]Shapechange[/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Animal 9, Drd 9, Sor/Wiz 9[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, F[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Personal[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 10 min./level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]polymorph, [/I][/SIZE][SIZE=2]except that it enables you to assume the form of any single nonunique creature (of any type) from Fine to Colossal size. The assumed form cannot have more than your caster level in Hit Dice (to a maximum of 25 HD). Unlike [/SIZE][SIZE=2][I]polymorph, [/I][/SIZE][SIZE=2]this spell allows incorporeal or gaseous forms to be assumed.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You gain all extraordinary and supernatural abilities (both attacks and qualities) of the assumed form, but you lose your own supernatural abilities. You also gain the type of the new form in place of your own. The new form does not disorient you. Parts of your body or pieces of equipment that are separated from you do not revert to their original forms.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You can become just about anything you are familiar with. You can change form once each round as a free action. The change takes place either immediately before your regular action or immediately after it, but not during the action. If you use this spell to create a disguise, you get a +10 bonus on your Disguise check.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Focus: [/I][/SIZE][SIZE=2]A jade circlet worth no less than 1,500 gp, which you must place on your head when casting the spell. (The focus melds into your new form when you change shape.)[/SIZE][/COLOR] [COLOR=#000000]Shatter[/COLOR] [COLOR=#000000][SIZE=2]Evocation [Sonic][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M/DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Area or Target:[/B][/SIZE][SIZE=2] 5-ft.-radius spread; or one solid object or one crystalline creature[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (object); Will negates (object) or Fortitude half; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (object)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Shatter [/I][/SIZE][SIZE=2]creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Used as an area attack, [/SIZE][SIZE=2][I]shatter [/I][/SIZE][SIZE=2]destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Alternatively, you can target [/SIZE][SIZE=2][I]shatter [/I][/SIZE][SIZE=2]against a single solid object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), [/SIZE][SIZE=2][I]shatter [/I][/SIZE][SIZE=2]deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Arcane Material Component: [/I][/SIZE][SIZE=2]A chip of mica.[/SIZE][/COLOR] [COLOR=#000000]Shield[/COLOR] [COLOR=#000000][SIZE=2]Abjuration [Force][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 1[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Personal[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Shield [/I][/SIZE][SIZE=2]creates an invisible, tower shield-sized mobile disk of force that hovers in front of you. It negates [/SIZE][SIZE=2][I]magic missile [/I][/SIZE][SIZE=2]attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The [/SIZE][SIZE=2][I]shield [/I][/SIZE][SIZE=2]has no armor check penalty or arcane spell failure chance. Unlike with a normal tower shield, you can’t use the [/SIZE][SIZE=2][I]shield [/I][/SIZE][SIZE=2]spell for cover.[/SIZE][/COLOR] [COLOR=#000000]Shield of Faith[/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 1[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell creates a shimmering, magical field around the touched creature that averts attacks. The spell grants the subject a +2 deflection bonus to AC, with an additional +1 to the bonus for every six levels you have (maximum +5 deflection bonus at 18th level).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A small parchment with a bit of holy text written upon it.[/SIZE][/COLOR] [COLOR=#000000]Shield of Law[/COLOR] [COLOR=#000000][SIZE=2]Abjuration [Lawful][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 8, Law 8[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, F[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 20 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] One creature/level in a 20-ft.-radius burst centered on you[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] See text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A dim, blue glow surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by chaotic creatures, and [/SIZE][SIZE=2][I]slowing [/I][/SIZE][SIZE=2]chaotic creatures when they strike the subjects. This abjuration has four effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike [/SIZE][SIZE=2][I]protection from chaos[/I][/SIZE][SIZE=2], this benefit applies against all attacks, not just against attacks by chaotic creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Second, a warded creature gains spell resistance 25 against chaotic spells and spells cast by chaotic creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Third, the abjuration blocks possession and mental influence, just as [/SIZE][SIZE=2][I]protection from chaos [/I][/SIZE][SIZE=2]does.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Finally, if a chaotic creature succeeds on a melee attack against a warded creature, the attacker is [/SIZE][SIZE=2][I]slowed [/I][/SIZE][SIZE=2](Will save negates, as the [/SIZE][SIZE=2][I]slow [/I][/SIZE][SIZE=2]spell, but against [/SIZE][SIZE=2][I]shield of law[/I][/SIZE][SIZE=2]’s save DC).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Focus: [/I][/SIZE][SIZE=2]A tiny reliquary containing some sacred relic, such as a scrap of parchment from a lawful text. The reliquary costs at least 500 gp.[/SIZE][/COLOR] [COLOR=#000000]Shield Other[/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 2, Pal 2, Protection 2[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, F[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One creature[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 hour/level (D)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you. The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by you. Forms of harm that do not involve hit points, such as [/SIZE][SIZE=2][I]charm [/I][/SIZE][SIZE=2]effects, temporary ability damage, level draining, and death effects, are not affected. If the subject suffers a reduction of hit points from a lowered Constitution score, the reduction is not split with you because it is not hit point damage. When the spell ends, subsequent damage is no longer divided between the subject and you, but damage already split is not reassigned to the subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If you and the subject of the spell move out of range of each other, the spell ends.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Focus: [/I][/SIZE][SIZE=2]A pair of platinum rings (worth at least 50 gp each) worn by both you and the warded creature.[/SIZE][/COLOR] [COLOR=#000000]Shillelagh[/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 1[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One touched nonmagical oak club or quarterstaff[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (object)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (object)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack and damage rolls. (A quarterstaff gains this enhancement for both ends of the weapon.) It deals damage as if it were two size categories larger (a Small club or quarterstaff so transmuted deals 1d8 points of damage, a Medium 2d6, and a Large 3d6), +1 for its enhancement bonus. These effects only occur when the weapon is wielded by you. If you do not wield it, the weapon behaves as if unaffected by this spell.[/SIZE][/COLOR] [COLOR=#000000]Shocking Grasp[/COLOR] [COLOR=#000000][SIZE=2]Evocation [Electricity][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 1[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature or object touched[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like).[/SIZE][/COLOR] [COLOR=#000000]Shout[/COLOR] [COLOR=#000000][SIZE=2]Evocation [Sonic][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 4, Sor/Wiz 4[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 30 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] Cone-shaped burst[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Fortitude partial or Reflex negates (object); see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (object)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature within the area is deafened for 2d6 rounds and takes 5d6 points of sonic damage. A successful save negates the deafness and reduces the damage by half. Any exposed brittle or crystalline object or crystalline creature takes 1d6 points of sonic damage per caster level (maximum 15d6). An affected creature is allowed a Fortitude save to reduce the damage by half, and a creature holding fragile objects can negate damage to them with a successful Reflex save.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A [/SIZE][SIZE=2][I]shout [/I][/SIZE][SIZE=2]spell cannot penetrate a [/SIZE][SIZE=2][I]silence [/I][/SIZE][SIZE=2]spell.[/SIZE][/COLOR] [COLOR=#000000]Shout, Greater[/COLOR] [COLOR=#000000][SIZE=2]Evocation [Sonic][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 6, Sor/Wiz 8[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, F[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 60 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Fortitude partial or Reflex negates (object); see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]shout, [/I][/SIZE][SIZE=2]except that the cone deals 10d6 points of sonic damage (or 1d6 points of sonic damage per caster level, maximum 20d6, against exposed brittle or crystalline objects or crystalline creatures). It also causes creatures to be stunned for 1 round and deafened for 4d6 rounds. A creature in the area of the cone can negate the stunning and halve both the damage and the duration of the deafness with a successful Fortitude save. A creature holding vulnerable objects can attempt a Reflex save to negate the damage to those objects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Arcane Focus: [/I][/SIZE][SIZE=2]A small metal or ivory horn.[/SIZE][/COLOR] [COLOR=#000000]Shrink Item[/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 3[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One touched object of up to 2 cu. ft./level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] One day/level; see text[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (object)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (object)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You are able to shrink one nonmagical item (if it is within the size limit) to 1/16 of its normal size in each dimension (to about 1/4,000 the original volume and mass). This change effectively reduces the object’s size by four categories. Optionally, you can also change its now shrunken composition to a clothlike one. Objects changed by a [/SIZE][SIZE=2][I]shrink item [/I][/SIZE][SIZE=2]spell can be returned to normal composition and size merely by tossing them onto any solid surface or by a word of command from the original caster. Even a burning fire and its fuel can be shrunk by this spell. Restoring the shrunken object to its normal size and composition ends the spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Shrink item [/I][/SIZE][SIZE=2]can be made permanent with a [/SIZE][SIZE=2][I]permanency [/I][/SIZE][SIZE=2]spell, in which case the affected object can be shrunk and expanded an indefinite number of times, but only by the original caster.[/SIZE][/COLOR] [/QUOTE]
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