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Spells & Spellcraft Question
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<blockquote data-quote="Wulf Ratbane" data-source="post: 161856" data-attributes="member: 94"><p>I think that's exactly how it works. Basically you randomly get one of the six manifestations each time you cast. </p><p></p><p>You have to use the control points to get what you really want, though.</p><p></p><p>At any rate, Chaos Magic isn't for the timid. You have to be the kind of player who really gets off on unpredictability to enjoy it!</p><p></p><p>I was really impressed with this system, I think it is simple and yet its integration with d20 was quite elegant. I would have appreciated a little more detail on how to choose what 6 spells go into each chaos spell. There is potential for abuse on the part of the chaos mage if he chooses 6 spells that all work basically the same.</p><p></p><p>Same for the arcane nexus and shrines. Good concept, not enough governing crunchy bits. As far as I can tell the DM is the only one who can "create" these and at that point their location and effects are arbitrary.</p><p></p><p>My favorite part so far is cooperative casting, it's also quite simple and yet elegant in its integration. </p><p></p><p>The section on improving familiars worries me greatly. Seems far too powerful.</p><p></p><p>I just got the book a couple days ago and haven't curled up with it in any serious fashion yet, so I am not sure how much more useful material I will be able to mine from it. But I am sneaking back into bed to read it now!</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 161856, member: 94"] I think that's exactly how it works. Basically you randomly get one of the six manifestations each time you cast. You have to use the control points to get what you really want, though. At any rate, Chaos Magic isn't for the timid. You have to be the kind of player who really gets off on unpredictability to enjoy it! I was really impressed with this system, I think it is simple and yet its integration with d20 was quite elegant. I would have appreciated a little more detail on how to choose what 6 spells go into each chaos spell. There is potential for abuse on the part of the chaos mage if he chooses 6 spells that all work basically the same. Same for the arcane nexus and shrines. Good concept, not enough governing crunchy bits. As far as I can tell the DM is the only one who can "create" these and at that point their location and effects are arbitrary. My favorite part so far is cooperative casting, it's also quite simple and yet elegant in its integration. The section on improving familiars worries me greatly. Seems far too powerful. I just got the book a couple days ago and haven't curled up with it in any serious fashion yet, so I am not sure how much more useful material I will be able to mine from it. But I am sneaking back into bed to read it now! Wulf [/QUOTE]
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