Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Spells, Targetting, and Glass Windows
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 9405112" data-attributes="member: 2209"><p>Thanks, that is an arguable RAW reading and seems to be a relevant context to consider.</p><p></p><p>To me the PH rules discussion on cover (page 196) even though it mentions concealment once in the total cover description seems on the whole to focus on obstacles to the target in explaining cover. The single concealment reference if taken as a limiting element would prevent a wall of bullet proof glass from providing cover which seems nonsensical. If that reference is taken as not a defining limiting element but as a loose description it makes more sense to me conceptually.</p><p></p><p>COVER</p><p>Walls, trees, creatures, and other <strong>obstacles</strong> can provide cover during combat, making a target more difficult to harm. A target can benefit from cover only when an attack or other effect originates on the opposite side of the cover.</p><p>There are three degrees of cover. If a target is behind multiple sources of cover, only the most protective degree of cover applies; the degrees aren't added together. For example, if a target is behind a creature that gives half cover and a tree trunk that gives three-quarters cover, the target has three-quarters cover.</p><p>A target with half cover has a +2 bonus to AC and Dexterity saving throws. <strong>A target has half cover if an obstacle blocks at least half of its body.</strong> The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend.</p><p>A target with three-quarters cover has a +5 bonus to AC and Dexterity saving throws. <strong>A target has three-quarters cover if about three-quarters of it is covered by an obstacle.</strong> The obstacle might be a portcullis, an arrow slit, or a thick tree trunk.</p><p>A target with total cover can't be targeted directly by an attack or a spell, although some spells can reach such a target by including it in an area of effect. <strong>A target has total cover if it is completely concealed by an obstacle.</strong></p></blockquote><p></p>
[QUOTE="Voadam, post: 9405112, member: 2209"] Thanks, that is an arguable RAW reading and seems to be a relevant context to consider. To me the PH rules discussion on cover (page 196) even though it mentions concealment once in the total cover description seems on the whole to focus on obstacles to the target in explaining cover. The single concealment reference if taken as a limiting element would prevent a wall of bullet proof glass from providing cover which seems nonsensical. If that reference is taken as not a defining limiting element but as a loose description it makes more sense to me conceptually. COVER Walls, trees, creatures, and other [B]obstacles[/B] can provide cover during combat, making a target more difficult to harm. A target can benefit from cover only when an attack or other effect originates on the opposite side of the cover. There are three degrees of cover. If a target is behind multiple sources of cover, only the most protective degree of cover applies; the degrees aren't added together. For example, if a target is behind a creature that gives half cover and a tree trunk that gives three-quarters cover, the target has three-quarters cover. A target with half cover has a +2 bonus to AC and Dexterity saving throws. [B]A target has half cover if an obstacle blocks at least half of its body.[/B] The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend. A target with three-quarters cover has a +5 bonus to AC and Dexterity saving throws. [B]A target has three-quarters cover if about three-quarters of it is covered by an obstacle.[/B] The obstacle might be a portcullis, an arrow slit, or a thick tree trunk. A target with total cover can't be targeted directly by an attack or a spell, although some spells can reach such a target by including it in an area of effect. [B]A target has total cover if it is completely concealed by an obstacle.[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spells, Targetting, and Glass Windows
Top