Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Spells that could be improved / better designed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6898654" data-attributes="member: 12731"><p>Concentration serves two very different purposes at the same time. </p><p></p><p>You've discovered the first: the way it prevents stacking. This is good for the game (and this opinion is <a href="http://www.grammarphobia.com/blog/2012/07/born-borne.html" target="_blank">borne</a> from experience from d20/3e where the buffing precombat ritual destroyed the game)</p><p></p><p>The second is to add a measure of vulnerability to casters: the way you risk losing a concentration spell if you suffer damage. </p><p></p><p>The problem is that some (not all, but a few) defensive spells really need the first part (to prevent stacking) but aren't useful because of the second. </p><p></p><p>For instance, a spell that halves damage taken (Stoneskin) is a spell that's explicitly about entering combat. And yet, as soon as you take the damage the spell was designed to help you endure, you must start rolling Concentration checks. </p><p></p><p>That's just messed up - you're so much better served by instead picking a spell that removes you from the situation. If you can't rely on your self-defensive buff to do its job as advertised, its value and utility just plummets.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6898654, member: 12731"] Concentration serves two very different purposes at the same time. You've discovered the first: the way it prevents stacking. This is good for the game (and this opinion is [url="http://www.grammarphobia.com/blog/2012/07/born-borne.html"]borne[/url] from experience from d20/3e where the buffing precombat ritual destroyed the game) The second is to add a measure of vulnerability to casters: the way you risk losing a concentration spell if you suffer damage. The problem is that some (not all, but a few) defensive spells really need the first part (to prevent stacking) but aren't useful because of the second. For instance, a spell that halves damage taken (Stoneskin) is a spell that's explicitly about entering combat. And yet, as soon as you take the damage the spell was designed to help you endure, you must start rolling Concentration checks. That's just messed up - you're so much better served by instead picking a spell that removes you from the situation. If you can't rely on your self-defensive buff to do its job as advertised, its value and utility just plummets. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spells that could be improved / better designed
Top