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<blockquote data-quote="Jester David" data-source="post: 6900938" data-attributes="member: 37579"><p>When you bring in environmental hazards, not everyone is going to fail. In practice, only one or two party members is likely to fail their save. This reduces the expected cost greatly, from "long rest" to "single spell, cast anytime". </p><p>Look at diseases. When was the last time diseases played a heavy role in the game? I've tried and as long as you can just fire off a <em>lesser restoration</em> for no cost, they're pretty effortless to eliminate. </p><p></p><p>While the spell slot cost is high, before resting it becomes easier as the party can just burn through any extra spell slots. (I had a druid that used all their extra spell slots casting <em>good berry</em> before each long rest). At high levels those 2nd level slots are pretty easy to sacrifice, especially when travelling overland (when you're going to encounter those hazards most often) so it becomes pretty easy to justify the cost. </p><p>Heck, it becomes a pretty easy way not to worry about food or water, since you can just blast through a couple spells (to say nothing of the aasimar).</p></blockquote><p></p>
[QUOTE="Jester David, post: 6900938, member: 37579"] When you bring in environmental hazards, not everyone is going to fail. In practice, only one or two party members is likely to fail their save. This reduces the expected cost greatly, from "long rest" to "single spell, cast anytime". Look at diseases. When was the last time diseases played a heavy role in the game? I've tried and as long as you can just fire off a [I]lesser restoration[/I] for no cost, they're pretty effortless to eliminate. While the spell slot cost is high, before resting it becomes easier as the party can just burn through any extra spell slots. (I had a druid that used all their extra spell slots casting [I]good berry[/I] before each long rest). At high levels those 2nd level slots are pretty easy to sacrifice, especially when travelling overland (when you're going to encounter those hazards most often) so it becomes pretty easy to justify the cost. Heck, it becomes a pretty easy way not to worry about food or water, since you can just blast through a couple spells (to say nothing of the aasimar). [/QUOTE]
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