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General Tabletop Discussion
*Dungeons & Dragons
Spells that could be improved / better designed
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<blockquote data-quote="CapnZapp" data-source="post: 6904396" data-attributes="member: 12731"><p>You make it out to be a perfectly acceptable solution that there are some severely underpowered spells in the PHB.</p><p></p><p>This is the thread for those of us who aren't content with this state of affairs.</p><p></p><p>Please stop relativizing. Yes, every person has found some spells they do not like. Yes, sometimes, that spell turns out to be okay after all. This does in <strong>no way</strong> change the fact that sometimes the spell <strong>really is</strong> badly designed and could be improved.</p><p></p><p></p><p>Please do not change the subject. You are derailing the thread, which isn't about presenting the PHB in a fair and balanced light, but to put the spotlight on those (few) spells we all can agree on have definite design deficiences.</p><p></p><p>Out of curiosity, and also to put the discussion back on track; what are some of your candidates for unconditionally weak spells that you would like to see improved, Corwin? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6904396, member: 12731"] You make it out to be a perfectly acceptable solution that there are some severely underpowered spells in the PHB. This is the thread for those of us who aren't content with this state of affairs. Please stop relativizing. Yes, every person has found some spells they do not like. Yes, sometimes, that spell turns out to be okay after all. This does in [B]no way[/B] change the fact that sometimes the spell [B]really is[/B] badly designed and could be improved. Please do not change the subject. You are derailing the thread, which isn't about presenting the PHB in a fair and balanced light, but to put the spotlight on those (few) spells we all can agree on have definite design deficiences. Out of curiosity, and also to put the discussion back on track; what are some of your candidates for unconditionally weak spells that you would like to see improved, Corwin? :) [/QUOTE]
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