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General Tabletop Discussion
*TTRPGs General
spells that lost popularity in 3.0/3.5
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<blockquote data-quote="Grue" data-source="post: 3242112" data-attributes="member: 11989"><p>Additionally, if a wizard needs to protect against damage from mooks the front-line either isn't doing it's job or the wizard needs to keep a better eye on his defenses. The best defense against mooks is a higher ac or avoidance either via other better defensive\movement spells or tactical position. Unless built\prepped for it, it's terribly easy for a mob of mooks to grapple, pin, and coup de grace a typically low strength wizo quickly, stoneskin or no stoneskin.</p><p></p><p>With d4 hit points plus con mod, a 10 dr isn't much of a buffer against tougher baddies... at least considering the other spells you could have put into that 4th level slot.</p></blockquote><p></p>
[QUOTE="Grue, post: 3242112, member: 11989"] Additionally, if a wizard needs to protect against damage from mooks the front-line either isn't doing it's job or the wizard needs to keep a better eye on his defenses. The best defense against mooks is a higher ac or avoidance either via other better defensive\movement spells or tactical position. Unless built\prepped for it, it's terribly easy for a mob of mooks to grapple, pin, and coup de grace a typically low strength wizo quickly, stoneskin or no stoneskin. With d4 hit points plus con mod, a 10 dr isn't much of a buffer against tougher baddies... at least considering the other spells you could have put into that 4th level slot. [/QUOTE]
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spells that lost popularity in 3.0/3.5
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